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RISE SC

ECNL Regional League Boys · Texas BU16 · 16 teams · RISE Soccer Club (all teams)

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3rd
3-0-1 record · 4 played
2.25 points per game
+9 goal diff · 14–5
WWWLlast 4
79% chance of top 4 · expected finish 3.1
-0.06 schedule faced · avg opponent rating

Next game — Sat Oct 24, 01:15 PM

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RISE SC
3rd · 2.25 PPG
at
Sting
13th · 1.00 PPG

Wakeland High School , Stadium ↗ · turf? far trip

windrawloss

●●○○○ Lean win to win

Most likely score 2–1 (expected goals 2.7 for, 1.5 against · 2.07 expected points)

Season so farRISE SCSting
Position3rd13th
Record (W-D-L)3-0-12-1-4
Points per game2.251.00
Goals for / game3.51.6
Goals against / game1.32.0
Clean sheets11
Held scoreless12
Form (recent first)L W W WW L L W L
Biggest win5–0 vs Dallas Texans3–0 vs San Antonio City SC
Worst loss0–2 vs Albion Hurricanes FC0–4 at Houstonians FC
Model rating (net goals vs avg)+1.15-0.27
Schedule faced (avg opp. rating)-0.06-0.01

Common opponents: Lonestar ATX White — we 4–1; they 3–1.

Game plan

  • Finishing wins the tight ones
    Held scoreless 1 time(s): 0–2 vs Albion Hurricanes FC.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Swing game — small margins
    Win 63% / draw 17% / loss 20%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • Away game
    Kickoff 01:15 PM at Wakeland High School .

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

  • What a win does
    HTX N sit 2nd on 2.29 PPG; we are on 2.25.

    A point moves us above HTX N on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the Sting game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (RISE SC – Sting) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 8 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.40 PPG
2nd▲ up 1 2nd▲ up 1 3rd— holds
Win
2.40 PPG
2nd▲ up 1 2nd▲ up 1 3rd— holds
Draw
2.00 PPG
5th▼ down 2 4th▼ down 1 5th▼ down 2
Loss
1.80 PPG
5th▼ down 2 5th▼ down 2 6th▼ down 3

Can we move up this round? Yes. With a 2–1 win we finish as high as 1st if every rival drops points, and as low as 3rd if every rival wins.

Where we finish

2,000 simulated seasons

27% finish 1st
79% top 4
21% below the top 4
3.1 average finish
  1. 1st 27%
  2. 2nd 21%
  3. 3rd 17%
  4. 4th 14%
  5. 5th 9%
  6. 6th 6%
  7. 7th 4%
  8. 8th 2%
  9. 9th 1%
  10. 10th <1%
  11. 11th <1%
  12. 12th <1%
  13. 13th
  14. 14th
  15. 15th
  16. 16th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 11 remaining known games (max 2.80 PPG if we win out).

#TeamPPGProj.To pass them
1 FC Westlake 2.50 (+0.25) 4th (1.94) 29 of 33 pts to pass their current pace, 21 for their projection
2 HTX N 2.29 (+0.04) 3rd (1.98) A point next game

How the results connect

8 chains · 10 teams

Paths of results that link RISE SC to Sting through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

7 favour us
1 favour them
+3.0 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
4–1 1–3 5–2 1–4 3–2 5–0 0–0 0–3 5–1 0–2 0–1 1–1 4–0 2–2 3–2 4–0 RISE SC 3rd Lonestar ATX White 6th FC Dallas Youth 11th Dallas Texans 14th Albion Hurricanes FC 4th SAFC 9th San Antonio City SC 16th HTX S 8th Houstonians FC 5th Sting 13th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

8 chains

Position over the season

11 game days

1st 8th 16th Sep 12 Sep 19 Sep 26 Oct 3 Oct 11 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.05 · 13th hardest of 16

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 3
01:00 PM
no score posted
DKSC
12th · 2-1-3 · GD -5
Away far trip
Coppell Middle School North
●●○○○ Lean win
66%
2–1 2.15 2.23 Swing game
Sun Oct 4
01:00 PM
no score posted
Nido Dallas
15th · 0-2-3 · GD -10
Away far trip
Saginaw High School
●○○○○ Favorable
81%
3–1 2.53 2.28 Bank it
Sat Oct 24
01:15 PM
Sting
13th · 2-1-4 · GD -3
Away far trip
Wakeland High School · turf?
●●○○○ Lean win
63%
2–1 2.07 2.25 Swing game
Sun Oct 25
12:00 PM
SOLAR SC
7th · 3-2-2 · GD +5
Away far trip
Emerson high
●●●○○ Toss-up
49%
2–2 1.66 2.18 Swing game
Sat Oct 31
04:00 PM
San Antonio City SC
16th · 0-1-6 · GD -21
Home
South Campus
●○○○○ Favorable
95%
4–0 2.89 2.25 Bank it
Sun Nov 1
01:00 PM
SAFC
9th · 3-1-3 · GD -1
Home
South Campus
●●○○○ Lean win
71%
3–1 2.26 2.26 Bank it
Sat Nov 7
04:00 PM
HTX N
2nd · 5-1-1 · GD +8
Away far trip
Bear Branch Sportsfields
●●●●○ Tough
38%
1–1 1.36 2.17 Upside
Sat Nov 14
01:00 PM
HTX S
8th · 3-3-2 · GD +1
Away
Blue Ridge Soccer Complex
●●●○○ Toss-up
55%
2–1 1.85 2.15 Swing game
Sun Nov 15
TBD
Houstonians FC
5th · 4-0-2 · GD +13
Away
●●●●○ Tough
29%
2–2 1.06 2.06 Upside
Sat Dec 5
03:00 PM
CHALLENGE UNITED
10th · 2-3-2 · GD +2
Home
South Campus
●●○○○ Lean win
64%
2–1 2.09 2.07 Swing game
Sun Apr 18
01:00 PM
FC Westlake
1st · 3-1-0 · GD +6
Home
South Campus
●●●○○ Toss-up
45%
1–1 1.58 2.03 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 FC Westlake 4310 82+6 102.50 WWWD -0.41 +0.12 65% 3.8
2 HTX N 7511 146+8 162.29 DWWLW -0.42 +0.36 71% 3.5
3 RISE SC 4301 145+9 92.25 WWWL -0.06 -0.05 79% 3.1
4 Albion Hurricanes FC 4301 74+3 92.25 LWWW +0.14 -0.05 41% 5.2
5 Houstonians FC 6402 207+13 122.00 WLLWW -0.11 -0.07 87% 2.5
6 Lonestar ATX White 6312 1211+1 101.67 WWWDL +0.53 -0.36 24% 6.2
7 SOLAR SC 7322 1914+5 111.57 WWWDD -0.01 -0.01 24% 6.2
8 HTX S 8332 1413+1 121.50 LWDWD -0.09 +0.10 4% 8.5
9 SAFC 7313 1415-1 101.43 WLLDW -0.00 +0.03 3% 9.2
10 CHALLENGE UNITED 7232 119+2 91.29 LDDWD -0.63 +0.61 1% 10.5
11 FC Dallas Youth 8314 1617-1 101.25 LWLWD -0.21 +0.32 1% 10.9
12 DKSC 6213 712-5 71.17 LWLLD +0.42 -0.19 1% 10.6
13 Sting 7214 1114-3 71.00 LWLLW -0.01 +0.09 0% 11.4
14 Dallas Texans 7124 310-7 50.71 WDDLL -0.02 +0.13 0% 14.0
15 Nido Dallas 5023 515-10 20.40 LDDLL +0.43 -0.05 0% 14.4
16 San Antonio City SC 7016 324-21 10.14 LLLLD +0.09 +0.20 0% 15.9

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.74 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.