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Lonestar ATX White

ECNL Regional League Boys · Texas BU16 · 16 teams · Lonestar ATX (all teams)

Scores refresh automatically every 2 hours · last pulled 49 minutes ago.
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6th
3-1-2 record · 6 played
1.67 points per game
+1 goal diff · 12–11
WWWDLlast 5
23% chance of top 4 · expected finish 6.2
+0.53 schedule faced · avg opponent rating

Next game — Sat Oct 24, 03:00 PM

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Lonestar ATX White
6th · 1.67 PPG
at
DKSC
12th · 1.17 PPG

Coppell Middle School West, Field 1 ↗ far trip

windrawloss

●●●○○ Toss-up to win

Most likely score 1–1 (expected goals 1.9 for, 1.5 against · 1.67 expected points)

Season so farLonestar ATX WhiteDKSC
Position6th12th
Record (W-D-L)3-1-22-1-3
Points per game1.671.17
Goals for / game2.01.2
Goals against / game1.82.0
Clean sheets20
Held scoreless01
Form (recent first)L D W W WD L L W L
Biggest win4–0 vs HTX S2–1 at CHALLENGE UNITED
Worst loss1–4 at RISE SC1–4 at SOLAR SC
Model rating (net goals vs avg)+0.22-0.44
Schedule faced (avg opp. rating)+0.53+0.42

Common opponents: HTX S — we 4–0; they 1–1. Houstonians FC — we 3–2; they 0–3. SOLAR SC — we 2–2; they 1–4. Sting — we 1–3; they 2–1.

Game plan

  • Swing game — small margins
    Win 48% / draw 22% / loss 30%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • Away game
    Kickoff 03:00 PM at Coppell Middle School West.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

If Saturday goes…

Where we'd sit after the DKSC game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Lonestar ATX White – DKSC) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 8 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.57 PPG
7th▼ down 1 6th— holds 8th▼ down 2
Win
1.86 PPG
6th— holds 5th▲ up 1 7th▼ down 1
Draw
1.57 PPG
7th▼ down 1 6th— holds 8th▼ down 2
Loss
1.43 PPG
8th▼ down 2 8th▼ down 2 10th▼ down 4

Can we move up this round? Yes. With a 1–1 draw we finish as high as 4th if every rival drops points, and as low as 8th if every rival wins.

Where we finish

2,000 simulated seasons

2% finish 1st
23% top 4
77% below the top 4
6.2 average finish
  1. 1st 2%
  2. 2nd 4%
  3. 3rd 7%
  4. 4th 10%
  5. 5th 16%
  6. 6th 18%
  7. 7th 16%
  8. 8th 10%
  9. 9th 7%
  10. 10th 4%
  11. 11th 3%
  12. 12th 2%
  13. 13th 1%
  14. 14th <1%
  15. 15th <1%
  16. 16th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 9 remaining known games (max 2.47 PPG if we win out).

#TeamPPGProj.To pass them
1 FC Westlake 2.50 (+0.83) 4th (1.94) 28 of 27 pts to pass their current pace, 20 for their projection
2 HTX N 2.29 (+0.62) 3rd (1.98) 25 of 27 pts to pass their current pace, 20 for their projection
3 RISE SC 2.25 (+0.58) 2nd (2.03) 24 of 27 pts to pass their current pace, 21 for their projection
4 Albion Hurricanes FC 2.25 (+0.58) 5th (1.80) 24 of 27 pts to pass their current pace, 17 for their projection
5 Houstonians FC 2.00 (+0.33) 1st (2.09) 20 of 27 pts to pass their current pace, 22 for their projection

How the results connect

14 chains · 8 teams

Paths of results that link Lonestar ATX White to DKSC through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

10 favour us
4 favour them
+2.0 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
1–3 1–2 2–2 4–1 3–2 3–0 4–0 1–1 1–2 2–1 2–2 1–2 0–4 1–4 2–2 1–2 Lonestar ATX White 6th Sting 13th SOLAR SC 7th Houstonians FC 5th HTX S 8th HTX N 2nd CHALLENGE UNITED 10th DKSC 12th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

11 game days

1st 8th 16th Sep 12 Sep 19 Sep 26 Oct 3 Oct 11 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.36 · 16th hardest of 16

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 3
01:00 PM
no score posted
SAFC
9th · 3-1-3 · GD -1
Home
Lakeline Park
●●●○○ Toss-up
51%
2–1 1.73 1.68 Swing game
Sat Oct 24
03:00 PM
DKSC
12th · 2-1-3 · GD -5
Away far trip
Coppell Middle School West
●●●○○ Toss-up
48%
1–1 1.67 1.68 Swing game
Sun Oct 25
11:00 AM
Nido Dallas
15th · 0-2-3 · GD -10
Away far trip
Saginaw High School
●●○○○ Lean win
64%
2–1 2.09 1.72 Swing game
Sat Nov 14
01:00 PM
Dallas Texans
14th · 1-2-4 · GD -7
Home
Tippit Middle School
●●○○○ Lean win
63%
1–0 2.10 1.76 Swing game
Sun Nov 15
11:00 AM
FC Dallas Youth
11th · 3-1-4 · GD -1
Home
Tippit Middle School
●●●○○ Toss-up
54%
2–1 1.81 1.76 Swing game
Sat Apr 24
01:00 PM
FC Westlake
1st · 3-1-0 · GD +6
Away far trip
Onion Creek Soccer Complex
●●●●● Very tough
23%
1–1 0.90 1.69 Upside
Sat May 1
03:00 PM
San Antonio City SC
16th · 0-1-6 · GD -21
Away far trip
Specht Soccer Complex
●○○○○ Favorable
80%
3–0 2.52 1.76 Bank it
Sat May 8
02:00 PM
HTX N
2nd · 5-1-1 · GD +8
Away far trip
Gosling Sports Fields
●●●●● Very tough
24%
1–1 0.94 1.70 Upside
Sun May 9
12:00 PM
CHALLENGE UNITED
10th · 2-3-2 · GD +2
Away far trip
Burroughs Park
●●●●○ Tough
37%
1–1 1.35 1.67 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 FC Westlake 4310 82+6 102.50 WWWD -0.41 +0.12 63% 3.9
2 HTX N 7511 146+8 162.29 DWWLW -0.42 +0.36 72% 3.5
3 RISE SC 4301 145+9 92.25 WWWL -0.06 -0.05 81% 3.0
4 Albion Hurricanes FC 4301 74+3 92.25 LWWW +0.14 -0.05 42% 5.1
5 Houstonians FC 6402 207+13 122.00 WLLWW -0.11 -0.07 88% 2.6
6 Lonestar ATX White 6312 1211+1 101.67 WWWDL +0.53 -0.36 23% 6.2
7 SOLAR SC 7322 1914+5 111.57 WWWDD -0.01 -0.01 23% 6.2
8 HTX S 8332 1413+1 121.50 LWDWD -0.09 +0.10 3% 8.5
9 SAFC 7313 1415-1 101.43 WLLDW -0.00 +0.03 2% 9.0
10 CHALLENGE UNITED 7232 119+2 91.29 LDDWD -0.63 +0.61 1% 10.6
11 FC Dallas Youth 8314 1617-1 101.25 LWLWD -0.21 +0.32 0% 10.9
12 DKSC 6213 712-5 71.17 LWLLD +0.42 -0.19 1% 10.6
13 Sting 7214 1114-3 71.00 LWLLW -0.01 +0.09 0% 11.4
14 Dallas Texans 7124 310-7 50.71 WDDLL -0.02 +0.13 0% 14.0
15 Nido Dallas 5023 515-10 20.40 LDDLL +0.43 -0.05 0% 14.4
16 San Antonio City SC 7016 324-21 10.14 LLLLD +0.09 +0.20 0% 15.9

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.74 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.