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Lonestar ATX White

ECNL Regional League Boys · Texas BU15 · 16 teams · Lonestar ATX (all teams)

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5th
3-1-2 record · 6 played
1.67 points per game
+4 goal diff · 10–6
WLLDWlast 5
23% chance of top 4 · expected finish 6.1
+0.03 schedule faced · avg opponent rating

Next game — Sat Oct 24, 01:00 PM

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Lonestar ATX White
5th · 1.67 PPG
at
DKSC
1st · 2.43 PPG

Coppell Middle School North, Field 1 ↗ far trip

windrawloss

●●●●● Very tough to win

Most likely score 1–2 (expected goals 1.0 for, 2.0 against · 0.75 expected points)

Season so farLonestar ATX WhiteDKSC
Position5th1st
Record (W-D-L)3-1-25-2-0
Points per game1.672.43
Goals for / game1.72.9
Goals against / game1.00.9
Clean sheets22
Held scoreless30
Form (recent first)W D L L WW D W W D
Biggest win5–0 at Albion Hurricanes FC6–1 at CHALLENGE UNITED
Worst loss0–3 vs Houstonians FC—
Model rating (net goals vs avg)+0.41+1.46
Schedule faced (avg opp. rating)+0.03+0.18

Common opponents: HTX S — we 0–1; they 2–0. Houstonians FC — we 0–3; they 1–1. SOLAR SC — we 0–0; they 3–1. Sting — we 2–1; they 5–2.

Game plan

  • Respect their attack
    DKSC score 2.9/game — well above the league's 1.7.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • Finishing wins the tight ones
    Held scoreless 3 time(s): 0–1 vs HTX S, 0–3 vs Houstonians FC, 0–0 vs SOLAR SC.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Underdog — play free, stay organised
    Model gives 18%; a draw (21%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • Away game
    Kickoff 01:00 PM at Coppell Middle School North.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

If Saturday goes…

Where we'd sit after the DKSC game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Lonestar ATX White – DKSC) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 8 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Loss · 1.43 PPG
9th▼ down 4 7th▼ down 2 12th▼ down 7
Win
1.86 PPG
5th— holds 5th— holds 6th▼ down 1
Draw
1.57 PPG
6th▼ down 1 7th▼ down 2 10th▼ down 5
Loss
1.43 PPG
9th▼ down 4 7th▼ down 2 12th▼ down 7

Can we move up this round? No. With a 1–2 loss we stay 5th even if every rival loses, and as low as 12th if every rival wins.

Where we finish

2,000 simulated seasons

1% finish 1st
23% top 4
77% below the top 4
6.1 average finish
  1. 1st 1%
  2. 2nd 3%
  3. 3rd 7%
  4. 4th 13%
  5. 5th 18%
  6. 6th 19%
  7. 7th 17%
  8. 8th 10%
  9. 9th 7%
  10. 10th 4%
  11. 11th 2%
  12. 12th 1%
  13. 13th <1%
  14. 14th <1%
  15. 15th <1%
  16. 16th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 9 remaining known games (max 2.47 PPG if we win out).

#TeamPPGProj.To pass them
1 DKSC 2.43 (+0.76) 1st (2.38) 27 of 27 pts to pass their current pace, 26 for their projection
2 Nido Dallas 2.20 (+0.53) 2nd (2.07) 23 of 27 pts to pass their current pace, 22 for their projection
3 FC Dallas Youth 2.00 (+0.33) 7th (1.59) 20 of 27 pts to pass their current pace, 14 for their projection
4 SOLAR SC 1.86 (+0.19) 3rd (1.90) 18 of 27 pts to pass their current pace, 19 for their projection

How the results connect

15 chains · 9 teams

Paths of results that link Lonestar ATX White to DKSC through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

3 favour us
1 even
11 favour them
-2.5 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
2–1 2–5 0–0 1–3 0–3 1–1 0–1 0–2 2–1 1–3 2–1 3–1 1–0 0–2 2–1 5–0 0–1 Lonestar ATX White 5th Sting 11th SOLAR SC 4th Houstonians FC 6th HTX S 9th RISE SC 8th Albion Hurricanes FC 14th Dallas Texans 12th DKSC 1st

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

11 game days

1st 8th 16th Sep 12 Sep 19 Sep 26 Oct 3 Oct 11 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.04 · 12th hardest of 16

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 3
01:00 PM
no score posted
SAFC
15th · 1-2-4 · GD -6
Home
Lakeline Park
●●○○○ Lean win
63%
2–1 2.08 1.73 Swing game
Sat Oct 24
01:00 PM
DKSC
1st · 5-2-0 · GD +14
Away far trip
Coppell Middle School North
●●●●● Very tough
18%
1–2 0.75 1.60 Upside
Sun Oct 25
09:00 AM
Nido Dallas
2nd · 3-2-0 · GD +7
Away far trip
Saginaw High School
●●●●● Very tough
23%
0–1 0.96 1.53 Upside
Sat Nov 14
01:00 PM
Dallas Texans
12th · 2-2-4 · GD -2
Home
Frost Elementary School
●●●○○ Toss-up
53%
1–0 1.85 1.56 Swing game
Sun Nov 15
11:00 AM
FC Dallas Youth
3rd · 5-1-2 · GD +0
Home
Frost Elementary School
●●●○○ Toss-up
54%
1–1 1.83 1.59 Swing game
Sat Apr 24
11:00 AM
FC Westlake
13th · 1-0-3 · GD -2
Away far trip
Onion Creek Soccer Complex
●●●○○ Toss-up
52%
1–1 1.77 1.60 Swing game
Sat May 1
01:00 PM
San Antonio City SC
16th · 1-0-6 · GD -21
Away far trip
Specht Soccer Complex
●○○○○ Favorable
78%
2–0 2.48 1.67 Bank it
Sat May 8
12:00 PM
HTX N
7th · 2-3-1 · GD +6
Away far trip
Gosling Sports Fields
●●●●○ Tough
30%
1–1 1.16 1.63 Upside
Sun May 9
12:00 PM
CHALLENGE UNITED
10th · 3-0-4 · GD -1
Away far trip
Burroughs Park
●●●○○ Toss-up
46%
2–1 1.61 1.63 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 DKSC 7520 206+14 172.43 DWWDW +0.18 -0.32 100% 1.3
2 Nido Dallas 5320 103+7 112.20 WDWWD +0.15 -0.15 85% 2.9
3 FC Dallas Youth 8512 1414+0 162.00 WWDWW -0.28 +0.33 15% 6.8
4 SOLAR SC 7412 2010+10 131.86 WWLDW -0.09 -0.01 69% 3.9
5 Lonestar ATX White 6312 106+4 101.67 WLLDW +0.03 -0.04 23% 6.1
6 Houstonians FC 5221 84+4 81.60 LWWDD +0.71 -0.39 64% 4.1
7 HTX N 6231 137+6 91.50 WDDLD -0.07 -0.01 35% 5.5
8 RISE SC 4202 56-1 61.50 LWWL -0.15 +0.08 2% 10.1
9 HTX S 8404 813-5 121.50 WWLLL +0.32 -0.27 2% 8.8
10 CHALLENGE UNITED 7304 1617-1 91.29 LLWWL -0.12 +0.13 3% 9.4
11 Sting 7304 1114-3 91.29 WWLLL -0.10 +0.15 1% 10.3
12 Dallas Texans 8224 810-2 81.00 LDWLD -0.20 +0.25 0% 12.0
13 FC Westlake 4103 79-2 30.75 LLWL -0.40 +0.21 0% 12.7
14 Albion Hurricanes FC 4103 48-4 30.75 LLLW -0.05 +0.08 0% 13.1
15 SAFC 7124 1016-6 50.71 LLLDD +0.05 +0.02 0% 13.1
16 San Antonio City SC 7106 627-21 30.43 LLWLL +0.05 +0.21 0% 15.9

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.68 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.