TableChase Clubs

CESA Triumph Surge

ECNL Regional League Boys · Southeast BU16 · 11 teams · Carolina Elite Soccer Academy (all teams)

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3rd
6-2-2 record · 10 played
2.00 points per game
+11 goal diff · 16–5
WWLWWlast 5
98% chance of top 4 · expected finish 2.4
+0.20 schedule faced · avg opponent rating

Next game — Sat Oct 31, 03:00 PM

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CESA Triumph Surge
3rd · 2.00 PPG
vs
South Carolina Surf
7th · 1.13 PPG

Mesa Soccer Complex, Field 3 ↗

windrawloss

●○○○○ Favorable to win

Most likely score 2–0 (expected goals 2.4 for, 0.6 against · 2.51 expected points)

Season so farCESA Triumph SurgeSouth Carolina Surf
Position3rd7th
Record (W-D-L)6-2-22-3-3
Points per game2.001.13
Goals for / game1.61.3
Goals against / game0.52.3
Clean sheets50
Held scoreless21
Form (recent first)W W L W WW D W D L
Biggest win4–1 at Concorde Fire Platinum2–1 at South Carolina United
Worst loss0–1 vs United Futbol Academy0–5 vs NTH NASA
Model rating (net goals vs avg)+0.89-0.84
Schedule faced (avg opp. rating)+0.20-0.31

Common opponents: Concorde Fire Premier — we 1–1; they 2–1. Concorde Fire Platinum — we 4–1; they 1–1. GSA — we 1–1, 2–0; they 1–4. United Futbol Academy — we 0–1, 1–0; they 2–4. South Carolina United — we 3–0; they 1–1, 2–1. NTH NASA — we 0–1; they 0–5.

Game plan

  • They leak goals — be greedy
    South Carolina Surf concede 2.2/game; worst result 0–5 vs NTH NASA.

    Commit numbers forward, shoot early and often, and attack second balls. Goal difference is the tiebreaker on PPG, so keep playing to score for the full game — rotate players rather than pace.

  • Finishing wins the tight ones
    Held scoreless 2 time(s): 0–1 vs United Futbol Academy, 0–1 at NTH NASA.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Expected win — the trap is complacency
    Model gives a 79% chance; likely score 2–0.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

  • What a win does
    CESA Triumph Summit sit 2nd on 2.09 PPG; we are on 2.00.

    A point moves us above CESA Triumph Summit on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the South Carolina Surf game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (CESA Triumph Surge – South Carolina Surf) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 3 other games that week (Mon Oct 26 – Sun Nov 1); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.09 PPG
2nd▲ up 1 3rd— holds 3rd— holds
Win
2.09 PPG
2nd▲ up 1 3rd— holds 3rd— holds
Draw
1.91 PPG
4th▼ down 1 3rd— holds 4th▼ down 1
Loss
1.82 PPG
4th▼ down 1 4th▼ down 1 4th▼ down 1

Can we move up this round? Yes. With a 2–0 win we finish as high as 2nd if every rival drops points, and as low as 3rd if every rival wins.

Where we finish

2,000 simulated seasons

17% finish 1st
98% top 4
2% below the top 4
2.4 average finish
  1. 1st 17%
  2. 2nd 40%
  3. 3rd 26%
  4. 4th 15%
  5. 5th 2%
  6. 6th <1%
  7. 7th
  8. 8th
  9. 9th
  10. 10th
  11. 11th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 10 remaining known games (max 2.50 PPG if we win out).

#TeamPPGProj.To pass them
1 NTH NASA 2.40 (+0.40) 1st (2.27) 28 of 30 pts to pass their current pace, 26 for their projection
2 CESA Triumph Summit 2.09 (+0.09) 3rd (2.04) A point next game

How the results connect

70 chains · 8 teams

Paths of results that link CESA Triumph Surge to South Carolina Surf through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

63 favour us
3 even
4 favour them
+3.0 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
0–1 4–2 1–1 1–2 3–0 1–2 1–0 1–1 1–1 4–1 4–1 1–1 0–1 5–0 2–0 2–1 0–0 0–2 CESA Triumph Surge 3rd United Futbol Acade… 4th Concorde Fire Premi… 5th South Carolina Unit… 11th GSA 8th Concorde Fire Plati… 10th NTH NASA 1st South Carolina Surf 7th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

17 game days

1st 6th 11th Aug 22 Aug 30 Sep 18 Sep 26 Oct 4 Oct 17 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.36 · 11th hardest of 11

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 10
02:00 PM
no score posted
Atlanta Fire United
9th · 2-1-7 · GD -18
Away far trip
Pinecrest Academy · turf
●○○○○ Favorable
79%
2–0 2.52 2.05 Bank it
Sat Oct 31
03:00 PM
South Carolina Surf
7th · 2-3-3 · GD -8
Home
Mesa Soccer Complex
●○○○○ Favorable
79%
2–0 2.51 2.09 Bank it
Sat Nov 7
03:00 PM
Charlotte SA Gold
6th · 3-4-2 · GD +2
Away far trip
Harris Teeter Fields at Palisades
●●●○○ Toss-up
50%
1–0 1.78 2.06 Swing game
Sun Nov 8
01:00 PM
South Carolina United
11th · 1-2-7 · GD -17
Away far trip
Southeastern Freight Lines Complex · turf?
●○○○○ Favorable
78%
2–0 2.50 2.09 Bank it
Sat Nov 14
01:00 PM
NTH NASA
1st · 7-3-0 · GD +17
Home
Wenwood
●●●●○ Tough
33%
0–0 1.33 2.04 Upside
Sun Nov 15
11:00 AM
Atlanta Fire United
9th · 2-1-7 · GD -18
Home
Wenwood
●○○○○ Favorable
85%
2–0 2.65 2.08 Bank it
Fri Dec 11
05:15 PM
CESA Triumph Summit
2nd · 7-2-2 · GD +10
Home
Mesa Soccer Complex
●●●○○ Toss-up
49%
1–0 1.75 2.06 Swing game
Sat Dec 19
03:00 PM
Concorde Fire Platinum
10th · 1-2-6 · GD -7
Home
Mesa Soccer Complex
●●○○○ Lean win
71%
1–0 2.33 2.08 Bank it
Sun Dec 20
11:00 AM
Concorde Fire Premier
5th · 4-1-4 · GD +4
Home
Mesa Soccer Complex
●●○○○ Lean win
58%
1–0 2.00 2.07 Swing game
Sat Jan 9
01:00 PM
South Carolina Surf
7th · 2-3-3 · GD -8
Away far trip
Shea Family Fields
●●○○○ Lean win
72%
2–0 2.35 2.09 Bank it

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 NTH NASA 10730 225+17 242.40 DWDWW -0.12 -0.13 100% 1.5
2 CESA Triumph Summit 11722 2313+10 232.09 DDWWW +0.05 -0.25 97% 2.8
3 CESA Triumph Surge 10622 165+11 202.00 WWLWW +0.20 -0.36 98% 2.4
4 United Futbol Academy 10622 2215+7 202.00 WDWLL +0.14 -0.25 86% 3.6
5 Concorde Fire Premier 9414 1612+4 131.44 WLWWL -0.20 +0.06 10% 5.6
6 Charlotte SA Gold 9342 1311+2 131.44 LDDLW +0.04 -0.10 9% 5.5
7 South Carolina Surf 8233 1018-8 91.13 LDWDW -0.31 +0.33 0% 8.5
8 GSA 10226 1314-1 80.80 LDWLL +0.19 -0.20 0% 7.0
9 Atlanta Fire United 10217 927-18 70.70 LDWLL +0.15 +0.09 0% 9.7
10 Concorde Fire Platinum 9126 815-7 50.56 LLLLD -0.00 +0.06 0% 8.8
11 South Carolina United 10127 623-17 50.50 DWDLL -0.11 +0.32 0% 10.6

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.47 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.