TableChase Clubs

Colorado Rush

ECNL Regional League Boys · Mountain BU17 · 8 teams · Colorado Rush (all teams)

Scores refresh automatically every 2 hours · last pulled 10 hours ago.
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3rd
0-0-0 record · 0 played
0.00 points per game
+0 goal diff · 0–0
last 0
49% chance of top 4 · expected finish 4.5
+0.00 schedule faced · avg opponent rating

Next game — Sun Jan 31, 02:00 PM

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Colorado Rush
3rd · 0.00 PPG
at
Colorado EDGE
2nd · 0.00 PPG

Long Lake Regional Park, Turf East A ↗ · turf

windrawloss

●●●●○ Tough to win

Most likely score 2–2 (expected goals 2.4 for, 2.7 against · 1.24 expected points)

Season so farColorado RushColorado EDGE
Position3rd2nd
Record (W-D-L)0-0-00-0-0
Points per game0.000.00
Goals for / game0.00.0
Goals against / game0.00.0
Clean sheets00
Held scoreless00
Form (recent first)——
Biggest win——
Worst loss——
Model rating (net goals vs avg)+0.00+0.00
Schedule faced (avg opp. rating)+0.00+0.00

Game plan

  • They struggle to score
    Colorado EDGE average 0.0 goals/game (league avg 2.5); blanked in 0 of 0.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Underdog — play free, stay organised
    Model gives 35%; a draw (18%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • Away game
    Kickoff 02:00 PM at Long Lake Regional Park.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

  • What a win does
    Colorado EDGE sit 2nd on 0.00 PPG; we are on 0.00.

    A point moves us above Colorado EDGE on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Sunday goes…

Where we'd sit after the Colorado EDGE game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Colorado Rush – Colorado EDGE) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 0 other games that week (Mon Jan 25 – Sun Jan 31); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.00 PPG
2nd▲ up 1 2nd▲ up 1 2nd▲ up 1
Win
3.00 PPG
1st▲ up 2 1st▲ up 2 1st▲ up 2
Draw
1.00 PPG
2nd▲ up 1 2nd▲ up 1 2nd▲ up 1
Loss
0.00 PPG
8th▼ down 5 8th▼ down 5 8th▼ down 5

Can we move up this round? Yes. With a 2–2 draw we finish as high as 2nd if every rival drops points, whatever the rivals do.

Where we finish

2,000 simulated seasons

13% finish 1st
49% top 4
51% below the top 4
4.5 average finish
  1. 1st 13%
  2. 2nd 12%
  3. 3rd 12%
  4. 4th 12%
  5. 5th 12%
  6. 6th 13%
  7. 7th 13%
  8. 8th 13%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 14 remaining known games (max 3.00 PPG if we win out).

#TeamPPGProj.To pass them
1 Arsenal Colorado 0.00 (+0.00) 8th (1.40) Already ahead
2 Colorado EDGE 0.00 (+0.00) 2nd (1.41) Already ahead

The path

run-in difficulty +0.00 · 3rd hardest of 8

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Jan 31
02:00 PM
Colorado EDGE
2nd · 0-0-0 · GD +0
Away
Long Lake Regional Park · turf
●●●●○ Tough
35%
2–2 1.24 1.24 Upside
Sat Feb 20
09:00 AM
Real Colorado North National
8th · 0-0-0 · GD +0
Away
Dry Creek Community Park
●●●●○ Tough
35%
2–2 1.24 1.24 Upside
Sat Feb 27
TBD
Arsenal Colorado
1st · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.35 Swing game
Sun Feb 28
10:00 AM
Colorado Storm South
5th · 0-0-0 · GD +0
Away
Cherokee Trail High School · turf?
●●●●○ Tough
35%
2–2 1.24 1.33 Upside
Sat Mar 6
TBD
Colorado Storm North
4th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.38 Swing game
Sat Mar 13
TBD
Real Colorado Athletico
7th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.41 Swing game
Sat Mar 27
TBD
Pride SC
6th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.43 Swing game
Sun Apr 4
TBD
Colorado Storm South
5th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.45 Swing game
Sat Apr 10
TBD
Colorado EDGE
2nd · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.47 Swing game
Sat Apr 17
TBD
Real Colorado North National
8th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.48 Swing game
Sat Apr 24
TBD
Arsenal Colorado
1st · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.46 Upside
Sat May 1
01:00 PM
Colorado Storm North
4th · 0-0-0 · GD +0
Away
Stargate Charter School
●●●●○ Tough
35%
2–2 1.24 1.44 Upside
Sat May 8
11:15 AM
Real Colorado Athletico
7th · 0-0-0 · GD +0
Away
Real Colorado Soccer Complex
●●●●○ Tough
35%
2–2 1.24 1.42 Upside
Sat May 15
12:00 PM
Pride SC
6th · 0-0-0 · GD +0
Away
Pride Soccer Complex
●●●●○ Tough
35%
2–2 1.24 1.41 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Arsenal Colorado 0000 00+0 00.00 — +0.00 ——
2 Colorado EDGE 0000 00+0 00.00 — +0.00 ——
3 Colorado Rush 0000 00+0 00.00 — +0.00 ——
4 Colorado Storm North 0000 00+0 00.00 — +0.00 ——
5 Colorado Storm South 0000 00+0 00.00 — +0.00 ——
6 Pride SC 0000 00+0 00.00 — +0.00 ——
7 Real Colorado Athletico 0000 00+0 00.00 — +0.00 ——
8 Real Colorado North National 0000 00+0 00.00 — +0.00 ——

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.50 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.