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Sporting Iowa Central

ECNL Regional League Boys · Heartland BU13 · 6 teams · Sporting Iowa Central (all teams)

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3rd
4-1-3 record · 8 played
1.63 points per game
+1 goal diff · 14–13
LLLWWlast 5
89% chance of top 4 · expected finish 3.4
-0.21 schedule faced · avg opponent rating

Next game — Sun Nov 1, 01:00 PM

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Sporting Iowa Central
3rd · 1.63 PPG
at
VSA Rush
1st · 2.13 PPG

VSA Timberline Soccer Complex, Field 1 ↗ far trip

windrawloss

●●●●● Very tough to win

Most likely score 1–2 (expected goals 1.1 for, 2.3 against · 0.71 expected points)

Season so farSporting Iowa CentralVSA Rush
Position3rd1st
Record (W-D-L)4-1-35-2-1
Points per game1.632.13
Goals for / game1.82.6
Goals against / game1.61.0
Clean sheets21
Held scoreless10
Form (recent first)W W L L LD W D W W
Biggest win3–1 vs Sporting Nebraska FC5–0 vs Sporting Nebraska FC
Worst loss0–3 vs FC United Iowa1–2 at Sporting Iowa Central
Model rating (net goals vs avg)+0.01+1.04
Schedule faced (avg opp. rating)-0.21-0.32

Already played this season: Fri Aug 28 2–1 vs VSA Rush (W)

Common opponents: Gretna Elite Academy — we 1–1, 2–0; they 2–1, 2–1. Sporting Nebraska FC — we 3–1, 1–0; they 5–0, 1–1. Sporting Iowa Strikers — we 3–4, 2–3; they 4–1, 5–1. FC United Iowa — we 0–3; they 1–1.

Game plan

  • Finishing wins the tight ones
    Held scoreless 1 time(s): 0–3 vs FC United Iowa.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Underdog — play free, stay organised
    Model gives 17%; a draw (19%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • Away game
    Kickoff 01:00 PM at VSA Timberline Soccer Complex.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

If Sunday goes…

Where we'd sit after the VSA Rush game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Sporting Iowa Central – VSA Rush) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 4 other games that week (Mon Oct 26 – Sun Nov 1); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Loss · 1.44 PPG
3rd— holds 3rd— holds 5th▼ down 2
Win
1.78 PPG
3rd— holds 3rd— holds 3rd— holds
Draw
1.56 PPG
3rd— holds 3rd— holds 4th▼ down 1
Loss
1.44 PPG
3rd— holds 3rd— holds 5th▼ down 2

Can we move up this round? Yes. With a 1–2 loss we finish as high as 2nd if every rival drops points, and as low as 5th if every rival wins.

Where we finish

2,000 simulated seasons

2% finish 1st
89% top 4
11% below the top 4
3.4 average finish
  1. 1st 2%
  2. 2nd 13%
  3. 3rd 36%
  4. 4th 39%
  5. 5th 11%
  6. 6th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 2 remaining known games (max 1.90 PPG if we win out).

#TeamPPGProj.To pass them
1 VSA Rush 2.13 (+0.50) 1st (2.07) 9 of 6 pts to pass their current pace, 8 for their projection — out of reach on the known schedule
2 FC United Iowa 1.83 (+0.20) 2nd (1.77) 6 of 6 pts to pass their current pace, 5 for their projection

How the results connect

54 chains · 6 teams

Paths of results that link Sporting Iowa Central to VSA Rush through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

9 favour us
5 even
40 favour them
-2.1 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
2–1 2–0 1–2 1–2 1–0 1–1 1–1 3–1 0–3 1–1 0–5 2–3 1–4 3–4 Sporting Iowa Centr… 3rd Gretna Elite Academy 5th Sporting Nebraska FC 6th FC United Iowa 2nd Sporting Iowa Strik… 4th VSA Rush 1st

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

12 game days

1st 3rd 6th Aug 22 Aug 28 Sep 20 Sep 27 Oct 4 Oct 11 Oct 17

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.77 · 1st hardest of 6

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Nov 1
01:00 PM
VSA Rush
1st · 5-2-1 · GD +13
Away far trip
VSA Timberline Soccer Complex
●●●●● Very tough
17%
1–2 0.71 1.52 Upside
Sat Nov 7
02:00 PM
FC United Iowa
2nd · 3-2-1 · GD +5
Away far trip
TBK Bank Sports Complex, LLC
●●●●○ Tough
27%
1–2 1.00 1.47 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 VSA Rush 8521 218+13 172.13 WWDWD -0.32 +0.26 100% 1.2
2 FC United Iowa 6321 1611+5 111.83 LWWDW -0.14 -0.03 98% 2.2
3 Sporting Iowa Central 8413 1413+1 131.63 LLLWW -0.21 +0.77 89% 3.4
4 Sporting Iowa Strikers 8323 1621-5 111.38 WDLWL +0.24 -0.59 59% 4.1
5 Gretna Elite Academy 7223 1012-2 81.14 WDLLW +0.13 -0.31 54% 4.1
6 Sporting Nebraska FC 7016 820-12 10.14 LLLDL +0.28 -0.01 0% 6.0

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.89 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.