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Indy Eleven

ECNL Girls · Ohio Valley GU18/19 · 12 teams · Indy Eleven Academy (all teams)

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5th
0-0-0 record · 0 played
0.00 points per game
+0 goal diff · 0–0
last 0
33% chance of top 4 · expected finish 6.5
+0.00 schedule faced · avg opponent rating

Next game — Sat Dec 12, 10:00 AM

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Indy Eleven
5th · 0.00 PPG
vs
FC Pride Elite
3rd · 0.00 PPG

Grand Park , Field 6 ↗

windrawloss

●●●○○ Toss-up to win

Most likely score 2–2 (expected goals 2.7 for, 2.4 against · 1.58 expected points)

Season so farIndy ElevenFC Pride Elite
Position5th3rd
Record (W-D-L)0-0-00-0-0
Points per game0.000.00
Goals for / game0.00.0
Goals against / game0.00.0
Clean sheets00
Held scoreless00
Form (recent first)——
Biggest win——
Worst loss——
Model rating (net goals vs avg)+0.00+0.00
Schedule faced (avg opp. rating)+0.00+0.00

Game plan

  • They struggle to score
    FC Pride Elite average 0.0 goals/game (league avg 2.5); blanked in 0 of 0.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Swing game — small margins
    Win 47% / draw 18% / loss 35%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • What a win does
    GTFC Impact sit 4th on 0.00 PPG; we are on 0.00.

    A point moves us above GTFC Impact on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the FC Pride Elite game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Indy Eleven – FC Pride Elite) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 4 other games that week (Mon Dec 7 – Sun Dec 13); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.00 PPG
2nd▲ up 3 4th▲ up 1 9th▼ down 4
Win
3.00 PPG
1st▲ up 4 1st▲ up 4 3rd▲ up 2
Draw
1.00 PPG
2nd▲ up 3 9th▼ down 4 9th▼ down 4
Loss
0.00 PPG
12th▼ down 7 12th▼ down 7 12th▼ down 7

Can we move up this round? Yes. With a 2–2 draw we finish as high as 1st if every rival drops points, and as low as 9th if every rival wins.

Where we finish

2,000 simulated seasons

8% finish 1st
33% top 4
67% below the top 4
6.5 average finish
  1. 1st 8%
  2. 2nd 8%
  3. 3rd 9%
  4. 4th 8%
  5. 5th 9%
  6. 6th 10%
  7. 7th 8%
  8. 8th 7%
  9. 9th 8%
  10. 10th 8%
  11. 11th 8%
  12. 12th 9%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 11 remaining known games (max 3.00 PPG if we win out).

#TeamPPGProj.To pass them
1 Cleveland Force SC 0.00 (+0.00) 8th (1.39) Already ahead
2 FC Alliance TN 0.00 (+0.00) 12th (1.36) Already ahead
3 FC Pride Elite 0.00 (+0.00) 7th (1.39) Already ahead
4 GTFC Impact 0.00 (+0.00) 4th (1.42) Already ahead

The path

run-in difficulty +0.00 · 5th hardest of 12

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Dec 12
10:00 AM
FC Pride Elite
3rd · 0-0-0 · GD +0
Home
Grand Park
●●●○○ Toss-up
47%
2–2 1.58 1.58 Swing game
Sat Feb 13
03:30 PM
Ohio Elite SA
7th · 0-0-0 · GD +0
Away far trip
Seven Hills School
●●●●○ Tough
35%
2–2 1.24 1.41 Upside
Sat Mar 20
TBD
GTFC Impact
4th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.35 Upside
Sun Mar 21
TBD
Ohio Premier
8th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.33 Upside
Sat Apr 10
02:30 PM
Tennessee SC
11th · 0-0-0 · GD +0
Home
Grand Park
●●●○○ Toss-up
47%
2–2 1.58 1.38 Swing game
Sun Apr 11
TBD
FC Alliance TN
2nd · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.41 Swing game
Sat Apr 17
01:30 PM
WNY Flash
12th · 0-0-0 · GD +0
Away far trip
Flash Fields
●●●●○ Tough
35%
2–2 1.24 1.39 Upside
Sun Apr 18
02:00 PM
Pittsburgh Riverhounds
9th · 0-0-0 · GD +0
Away far trip
Montour Junction Sports Complex
●●●●○ Tough
35%
2–2 1.24 1.37 Upside
Sat Apr 24
TBD
Cleveland Force SC
1st · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.39 Swing game
Sun Apr 25
TBD
Internationals SC
6th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.41 Swing game
Sat May 8
TBD
Racing Louisville Academy
10th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.42 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Cleveland Force SC 0000 00+0 00.00 — +0.00 ——
2 FC Alliance TN 0000 00+0 00.00 — +0.00 ——
3 FC Pride Elite 0000 00+0 00.00 — +0.00 ——
4 GTFC Impact 0000 00+0 00.00 — +0.00 ——
5 Indy Eleven 0000 00+0 00.00 — +0.00 ——
6 Internationals SC 0000 00+0 00.00 — +0.00 ——
7 Ohio Elite SA 0000 00+0 00.00 — +0.00 ——
8 Ohio Premier 0000 00+0 00.00 — +0.00 ——
9 Pittsburgh Riverhounds 0000 00+0 00.00 — +0.00 ——
10 Racing Louisville Academy 0000 00+0 00.00 — +0.00 ——
11 Tennessee SC 0000 00+0 00.00 — +0.00 ——
12 WNY Flash 0000 00+0 00.00 — +0.00 ——

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.50 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.