TableChase Clubs

FSA FC

ECNL Girls · New England GU18/19 · 9 teams · FSA FC (all teams)

Scores refresh automatically every 2 hours · last pulled 18 hours ago.
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5th
0-0-0 record · 0 played
0.00 points per game
+0 goal diff · 0–0
last 0
44% chance of top 4 · expected finish 5.0
+0.00 schedule faced · avg opponent rating

Next game — Sat Dec 12, TBD

Open the match preview →

FSA FC
5th · 0.00 PPG
at
FC Stars Blue
3rd · 0.00 PPG

Venue TBD

windrawloss

●●●●○ Tough to win

Most likely score 2–2 (expected goals 2.4 for, 2.7 against · 1.24 expected points)

Season so farFSA FCFC Stars Blue
Position5th3rd
Record (W-D-L)0-0-00-0-0
Points per game0.000.00
Goals for / game0.00.0
Goals against / game0.00.0
Clean sheets00
Held scoreless00
Form (recent first)——
Biggest win——
Worst loss——
Model rating (net goals vs avg)+0.00+0.00
Schedule faced (avg opp. rating)+0.00+0.00

Game plan

  • They struggle to score
    FC Stars Blue average 0.0 goals/game (league avg 2.5); blanked in 0 of 0.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Underdog — play free, stay organised
    Model gives 35%; a draw (18%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • Away game
    Kickoff TBD at TBD.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

  • What a win does
    FC Stars White sit 4th on 0.00 PPG; we are on 0.00.

    A point moves us above FC Stars White on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the FC Stars Blue game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (FSA FC – FC Stars Blue) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 3 other games that week (Mon Dec 7 – Sun Dec 13); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.00 PPG
2nd▲ up 3 5th— holds 6th▼ down 1
Win
3.00 PPG
1st▲ up 4 1st▲ up 4 4th▲ up 1
Draw
1.00 PPG
2nd▲ up 3 6th▼ down 1 6th▼ down 1
Loss
0.00 PPG
9th▼ down 4 9th▼ down 4 9th▼ down 4

Can we move up this round? Yes. With a 2–2 draw we finish as high as 1st if every rival drops points, and as low as 6th if every rival wins.

Where we finish

2,000 simulated seasons

11% finish 1st
44% top 4
56% below the top 4
5.0 average finish
  1. 1st 11%
  2. 2nd 11%
  3. 3rd 10%
  4. 4th 12%
  5. 5th 10%
  6. 6th 11%
  7. 7th 13%
  8. 8th 12%
  9. 9th 10%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 12 remaining known games (max 3.00 PPG if we win out).

#TeamPPGProj.To pass them
1 Connecticut FC United 0.00 (+0.00) 1st (1.42) Already ahead
2 East Meadow Soccer Club 0.00 (+0.00) 8th (1.39) Already ahead
3 FC Stars Blue 0.00 (+0.00) 3rd (1.41) Already ahead
4 FC Stars White 0.00 (+0.00) 4th (1.41) Already ahead

The path

run-in difficulty +0.00 · 5th hardest of 9

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Dec 12
TBD
FC Stars Blue
3rd · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.24 Upside
Sun Dec 13
TBD
FC Stars White
4th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.24 Upside
Sat Dec 19
05:15 PM
SUSA FC
8th · 0-0-0 · GD +0
Home
FSA-Farmington Sports Arena
●●●○○ Toss-up
47%
2–2 1.58 1.35 Swing game
Sun Dec 20
02:30 PM
East Meadow Soccer Club
2nd · 0-0-0 · GD +0
Home
FSA-Farmington Sports Arena
●●●○○ Toss-up
47%
2–2 1.58 1.41 Swing game
Sat Mar 13
04:30 PM
Select
7th · 0-0-0 · GD +0
Home
FSA-Farmington Sports Arena
●●●○○ Toss-up
47%
2–2 1.58 1.44 Swing game
Sat Mar 27
TBD
Select
7th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.41 Upside
Sat Apr 3
TBD
World Class FC
9th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.39 Upside
Sun Apr 11
TBD
Scorpions SC
6th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.37 Upside
Sun Apr 25
04:30 PM
FC Stars Blue
3rd · 0-0-0 · GD +0
Home
FSA-Farmington Sports Arena
●●●○○ Toss-up
47%
2–2 1.58 1.39 Swing game
Sat May 1
04:30 PM
Scorpions SC
6th · 0-0-0 · GD +0
Home
FSA-Farmington Sports Arena
●●●○○ Toss-up
47%
2–2 1.58 1.41 Swing game
Sat May 8
TBD
Connecticut FC United
1st · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.39 Upside
Sat May 15
04:30 PM
FC Stars White
4th · 0-0-0 · GD +0
Home
FSA-Farmington Sports Arena
●●●○○ Toss-up
47%
2–2 1.58 1.41 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Connecticut FC United 0000 00+0 00.00 — +0.00 ——
2 East Meadow Soccer Club 0000 00+0 00.00 — +0.00 ——
3 FC Stars Blue 0000 00+0 00.00 — +0.00 ——
4 FC Stars White 0000 00+0 00.00 — +0.00 ——
5 FSA FC 0000 00+0 00.00 — +0.00 ——
6 Scorpions SC 0000 00+0 00.00 — +0.00 ——
7 Select 0000 00+0 00.00 — +0.00 ——
8 SUSA FC 0000 00+0 00.00 — +0.00 ——
9 World Class FC 0000 00+0 00.00 — +0.00 ——

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.50 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.