TableChase Clubs

FC Dutchmen Surf

Elite Academy League · Northeast (West) U16 · 7 teams · FC Dutchmen Surf (all teams)

Scores refresh automatically every 2 hours · last pulled 19 hours ago.
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2nd
0-0-0 record · 0 played
0.00 points per game
+0 goal diff · 0–0
last 0
56% chance of top 4 · expected finish 4.0
+0.00 schedule faced · avg opponent rating

Next game — Sat Nov 14, 12:00 AM

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FC Dutchmen Surf
2nd · 0.00 PPG
at
FC Dynamo ROC
3rd · 0.00 PPG

TBD, TBD ↗

windrawloss

●●●●○ Tough to win

Most likely score 2–2 (expected goals 2.4 for, 2.7 against · 1.24 expected points)

Season so farFC Dutchmen SurfFC Dynamo ROC
Position2nd3rd
Record (W-D-L)0-0-00-0-0
Points per game0.000.00
Goals for / game0.00.0
Goals against / game0.00.0
Clean sheets00
Held scoreless00
Form (recent first)——
Biggest win——
Worst loss——
Model rating (net goals vs avg)+0.00+0.00
Schedule faced (avg opp. rating)+0.00+0.00

Game plan

  • They struggle to score
    FC Dynamo ROC average 0.0 goals/game (league avg 2.5); blanked in 0 of 0.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Underdog — play free, stay organised
    Model gives 35%; a draw (18%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • Away game
    Kickoff 12:00 AM at TBD.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

  • What a win does
    Buffalo Pro Soccer Academy sit 1st on 0.00 PPG; we are on 0.00.

    A point moves us above Buffalo Pro Soccer Academy on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the FC Dynamo ROC game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (FC Dutchmen Surf – FC Dynamo ROC) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 2 other games that week (Mon Nov 9 – Sun Nov 15); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.00 PPG
1st▲ up 1 3rd▼ down 1 5th▼ down 3
Win
3.00 PPG
1st▲ up 1 1st▲ up 1 2nd— holds
Draw
1.00 PPG
1st▲ up 1 5th▼ down 3 5th▼ down 3
Loss
0.00 PPG
7th▼ down 5 7th▼ down 5 7th▼ down 5

Can we move up this round? Yes. With a 2–2 draw we finish as high as 1st if every rival drops points, and as low as 5th if every rival wins.

Where we finish

2,000 simulated seasons

16% finish 1st
56% top 4
44% below the top 4
4.0 average finish
  1. 1st 16%
  2. 2nd 13%
  3. 3rd 13%
  4. 4th 13%
  5. 5th 14%
  6. 6th 16%
  7. 7th 14%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 12 remaining known games (max 3.00 PPG if we win out).

#TeamPPGProj.To pass them
1 Buffalo Pro Soccer Academy 0.00 (+0.00) 1st (1.41) Already ahead

The path

run-in difficulty +0.00 · 2nd hardest of 7

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Nov 14
12:00 AM
FC Dynamo ROC
3rd · 0-0-0 · GD +0
Away
TBD
●●●●○ Tough
35%
2–2 1.24 1.24 Upside
Sun Nov 15
08:30 AM
Saratoga-Wilton Soccer Club
6th · 0-0-0 · GD +0
Away
Skidmore College · turf
●●●●○ Tough
35%
2–2 1.24 1.24 Upside
Sat Mar 13
12:00 AM
Rochester Rush
5th · 0-0-0 · GD +0
Away
TBD
●●●●○ Tough
35%
2–2 1.24 1.24 Upside
Sun Apr 4
12:00 AM
NY Rush East
4th · 0-0-0 · GD +0
Away
TBD
●●●●○ Tough
35%
2–2 1.24 1.24 Upside
Sat Apr 10
02:00 PM
NY Rush East
4th · 0-0-0 · GD +0
Home
Dicaprio park
●●●○○ Toss-up
47%
2–2 1.58 1.31 Swing game
Sun Apr 11
02:00 PM
Utica Surf SC
7th · 0-0-0 · GD +0
Home
Dicaprio park
●●●○○ Toss-up
47%
2–2 1.58 1.35 Swing game
Sat Apr 24
12:00 AM
Utica Surf SC
7th · 0-0-0 · GD +0
Away
TBD
●●●●○ Tough
35%
2–2 1.24 1.34 Upside
Sun Apr 25
12:00 AM
Buffalo Pro Soccer Academy
1st · 0-0-0 · GD +0
Away
TBD
●●●●○ Tough
35%
2–2 1.24 1.33 Upside
Sat May 1
05:30 PM
Buffalo Pro Soccer Academy
1st · 0-0-0 · GD +0
Home
Dicaprio park
●●●○○ Toss-up
47%
2–2 1.58 1.35 Swing game
Sun May 2
04:00 PM
FC Dynamo ROC
3rd · 0-0-0 · GD +0
Home
Dicaprio park
●●●○○ Toss-up
47%
2–2 1.58 1.38 Swing game
Sat May 8
02:00 PM
Rochester Rush
5th · 0-0-0 · GD +0
Home
Dicaprio park
●●●○○ Toss-up
47%
2–2 1.58 1.39 Swing game
Sun May 9
02:00 PM
Saratoga-Wilton Soccer Club
6th · 0-0-0 · GD +0
Home
Dicaprio park
●●●○○ Toss-up
47%
2–2 1.58 1.41 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Buffalo Pro Soccer Academy 0000 00+0 00.00 — +0.00 ——
2 FC Dutchmen Surf 0000 00+0 00.00 — +0.00 ——
3 FC Dynamo ROC 0000 00+0 00.00 — +0.00 ——
4 NY Rush East 0000 00+0 00.00 — +0.00 ——
5 Rochester Rush 0000 00+0 00.00 — +0.00 ——
6 Saratoga-Wilton Soccer Club 0000 00+0 00.00 — +0.00 ——
7 Utica Surf SC 0000 00+0 00.00 — +0.00 ——

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.50 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.