TableChase Clubs

Chicago Rush

Elite Academy League · Mid-America U16 · 17 teams · Chicago Rush (all teams)

Scores refresh automatically every 2 hours · last pulled 18 hours ago.
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4th
0-0-0 record · 0 played
0.00 points per game
+0 goal diff · 0–0
last 0
25% chance of top 4 · expected finish 8.6
+0.00 schedule faced · avg opponent rating

Next game — Sat Nov 21, 12:00 AM

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Chicago Rush
4th · 0.00 PPG
at
FC1 Academy
7th · 0.00 PPG

TBD, TBD ↗

windrawloss

●●●●○ Tough to win

Most likely score 2–2 (expected goals 2.4 for, 2.7 against · 1.24 expected points)

Season so farChicago RushFC1 Academy
Position4th7th
Record (W-D-L)0-0-00-0-0
Points per game0.000.00
Goals for / game0.00.0
Goals against / game0.00.0
Clean sheets00
Held scoreless00
Form (recent first)——
Biggest win——
Worst loss——
Model rating (net goals vs avg)+0.00+0.00
Schedule faced (avg opp. rating)+0.00+0.00

Game plan

  • They struggle to score
    FC1 Academy average 0.0 goals/game (league avg 2.5); blanked in 0 of 0.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Underdog — play free, stay organised
    Model gives 35%; a draw (18%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • Away game
    Kickoff 12:00 AM at TBD.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

  • What a win does
    Chicago KICS Youth Soccer Club sit 3rd on 0.00 PPG; we are on 0.00.

    A point moves us above Chicago KICS Youth Soccer Club on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the FC1 Academy game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Chicago Rush – FC1 Academy) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 5 other games that week (Mon Nov 16 – Sun Nov 22); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.00 PPG
1st▲ up 3 3rd▲ up 1 9th▼ down 5
Win
3.00 PPG
1st▲ up 3 1st▲ up 3 3rd▲ up 1
Draw
1.00 PPG
1st▲ up 3 9th▼ down 5 9th▼ down 5
Loss
0.00 PPG
17th▼ down 13 17th▼ down 13 17th▼ down 13

Can we move up this round? Yes. With a 2–2 draw we finish as high as 1st if every rival drops points, and as low as 9th if every rival wins.

Where we finish

2,000 simulated seasons

6% finish 1st
25% top 4
75% below the top 4
8.6 average finish
  1. 1st 6%
  2. 2nd 7%
  3. 3rd 7%
  4. 4th 6%
  5. 5th 6%
  6. 6th 6%
  7. 7th 7%
  8. 8th 7%
  9. 9th 6%
  10. 10th 7%
  11. 11th 5%
  12. 12th 5%
  13. 13th 7%
  14. 14th 5%
  15. 15th 6%
  16. 16th 5%
  17. 17th 4%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 10 remaining known games (max 3.00 PPG if we win out).

#TeamPPGProj.To pass them
1 Chicago City Soccer Club 0.00 (+0.00) 1st (1.44) Already ahead
2 Chicago Empire FC 0.00 (+0.00) 2nd (1.44) Already ahead
3 Chicago KICS Youth Soccer Club 0.00 (+0.00) 3rd (1.44) Already ahead

The path

run-in difficulty +0.00 · 4th hardest of 17

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Nov 21
12:00 AM
FC1 Academy
7th · 0-0-0 · GD +0
Away
TBD
●●●●○ Tough
35%
2–2 1.24 1.24 Upside
Sun Nov 22
12:00 AM
FC Stars
6th · 0-0-0 · GD +0
Home
TBD
●●●○○ Toss-up
47%
2–2 1.58 1.41 Swing game
Sat Mar 13
12:00 AM
North Shore United Soccer Club
13th · 0-0-0 · GD +0
Away
TBD
●●●●○ Tough
35%
2–2 1.24 1.35 Upside
Sun Mar 14
12:00 AM
Croatian Eagles SC
5th · 0-0-0 · GD +0
Away
TBD
●●●●○ Tough
35%
2–2 1.24 1.33 Upside
Sun Mar 21
12:00 AM
Orland Park Sting FC
14th · 0-0-0 · GD +0
Home
TBD
●●●○○ Toss-up
47%
2–2 1.58 1.38 Swing game
Sun Apr 4
12:00 AM
Chicago KICS Youth Soccer Club
3rd · 0-0-0 · GD +0
Home
TBD
●●●○○ Toss-up
47%
2–2 1.58 1.41 Swing game
Sat Apr 24
12:00 AM
JaHBat
11th · 0-0-0 · GD +0
Home
TBD
●●●○○ Toss-up
47%
2–2 1.58 1.43 Swing game
Sun Apr 25
12:00 AM
Team Chicago
15th · 0-0-0 · GD +0
Away
TBD
●●●●○ Tough
35%
2–2 1.24 1.41 Upside
Sat May 8
12:00 AM
United Elite SC
16th · 0-0-0 · GD +0
Home
TBD
●●●○○ Toss-up
47%
2–2 1.58 1.43 Swing game
Sun May 16
12:00 AM
JB Marine Soccer Club
12th · 0-0-0 · GD +0
Home
TBD
●●●○○ Toss-up
47%
2–2 1.58 1.44 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Chicago City Soccer Club 0000 00+0 00.00 — +0.00 ——
2 Chicago Empire FC 0000 00+0 00.00 — +0.00 ——
3 Chicago KICS Youth Soccer Club 0000 00+0 00.00 — +0.00 ——
4 Chicago Rush 0000 00+0 00.00 — +0.00 ——
5 Croatian Eagles SC 0000 00+0 00.00 — +0.00 ——
6 FC Stars 0000 00+0 00.00 — +0.00 ——
7 FC1 Academy 0000 00+0 00.00 — +0.00 ——
8 Forward Madison 0000 00+0 00.00 — +0.00 ——
9 Hoosier FC 0000 00+0 00.00 — +0.00 ——
10 Indy Premier SC 0000 00+0 00.00 — +0.00 ——
11 JaHBat 0000 00+0 00.00 — +0.00 ——
12 JB Marine Soccer Club 0000 00+0 00.00 — +0.00 ——
13 North Shore United Soccer Club 0000 00+0 00.00 — +0.00 ——
14 Orland Park Sting FC 0000 00+0 00.00 — +0.00 ——
15 Team Chicago 0000 00+0 00.00 — +0.00 ——
16 United Elite SC 0000 00+0 00.00 — +0.00 ——
17 USA of Indiana 0000 00+0 00.00 — +0.00 ——

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.50 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.