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Total Futbol Academy Elite 2

Pre-ECNL Girls · Pre- Ohio Valley GU09 (2017-2018) · 5 teams · Total Futbol Academy (OH) (all teams)

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3rd
2-4-1 record · 7 played
1.43 points per game
+2 goal diff · 14–12
WDWDDlast 5
100% chance of top 4 · expected finish 3.0
-0.33 schedule faced · avg opponent rating

Next game — Sun Oct 25, 04:40 PM

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Total Futbol Academy Elite 2
3rd · 1.43 PPG
vs
Mercury Pre North
1st · 2.40 PPG

TFA Harrison Soccer Complex (TSC), TSC Field 1 ↗

windrawloss

●●●●● Very tough to win

Most likely score 1–3 (expected goals 1.9 for, 3.1 against · 0.84 expected points)

Season so farTotal Futbol Academy Elite 2Mercury Pre North
Position3rd1st
Record (W-D-L)2-4-14-0-1
Points per game1.432.40
Goals for / game2.06.0
Goals against / game1.71.8
Clean sheets02
Held scoreless00
Form (recent first)D D W D WW W W W L
Biggest win4–1 at Lexington Sporting Pre Green11–2 vs Ohio Elite SA Pre
Worst loss1–4 at Mercury Pre North1–6 vs Mercury Pre West
Model rating (net goals vs avg)+0.15+2.29
Schedule faced (avg opp. rating)-0.33-1.05

Already played this season: Fri Aug 28 1–4 at Mercury Pre North (L)

Common opponents: Mercury Pre West — we 2–2, 1–1; they 1–6. Ohio Elite SA Pre — we 3–1, 1–1; they 11–2. Lexington Sporting Pre Green — we 2–2, 4–1; they 7–0, 7–0.

Game plan

  • Respect their attack
    Mercury Pre North score 6.0/game — well above the league's 3.1.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • Underdog — play free, stay organised
    Model gives 23%; a draw (16%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • They arrive in form
    Mercury Pre North have won 4 straight.

    Don't let them settle: deny the first 10 minutes of rhythm with pressure on their first pass out of the back.

If Sunday goes…

Where we'd sit after the Mercury Pre North game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Total Futbol Academy Elite 2 – Mercury Pre North) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 1 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Loss · 1.25 PPG
3rd— holds 3rd— holds 3rd— holds
Win
1.63 PPG
3rd— holds 3rd— holds 3rd— holds
Draw
1.38 PPG
3rd— holds 3rd— holds 3rd— holds
Loss
1.25 PPG
3rd— holds 3rd— holds 3rd— holds

Can we move up this round? No. With a 1–3 loss we stay 3rd even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

0% finish 1st
100% top 4
0% below the top 4
3.0 average finish
  1. 1st
  2. 2nd <1%
  3. 3rd 100%
  4. 4th
  5. 5th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 1 remaining known games (max 1.63 PPG if we win out).

#TeamPPGProj.To pass them
1 Mercury Pre North 2.40 (+0.97) 2nd (2.21) 10 of 3 pts to pass their current pace, 8 for their projection — out of reach on the known schedule
2 Mercury Pre West 2.33 (+0.90) 1st (2.37) 9 of 3 pts to pass their current pace, 9 for their projection — out of reach on the known schedule

How the results connect

35 chains · 5 teams

Paths of results that link Total Futbol Academy Elite 2 to Mercury Pre North through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

7 favour us
28 favour them
-3.6 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
1–4 4–1 0–7 0–7 1–1 6–1 2–2 2–2 3–1 2–11 1–1 0–6 9–1 Total Futbol Academ… 3rd Lexington Sporting … 4th Mercury Pre West 2nd Ohio Elite SA Pre 5th Mercury Pre North 1st

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

12 game days

1st 3rd 5th Aug 16 Aug 30 Sep 12 Sep 20 Oct 3 Oct 18 Oct 23

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +2.29 · 2nd hardest of 5

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Oct 25
04:40 PM
Mercury Pre North
1st · 4-0-1 · GD +21
Home
TFA Harrison Soccer Complex (TSC)
●●●●● Very tough
23%
1–3 0.84 1.36 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Mercury Pre North 5401 309+21 122.40 LWWWW -1.05 +0.08 100% 1.7
2 Mercury Pre West 6420 345+29 142.33 DWDWW -1.03 +0.10 100% 1.3
3 Total Futbol Academy Elite 2 7241 1412+2 101.43 WDWDD -0.33 +2.29 100% 3.0
4 Lexington Sporting Pre Green 7214 1234-22 71.00 WLDLL +0.35 +2.89 100% 4.0
5 Ohio Elite SA Pre 7016 939-30 10.14 LDLLL +0.76 +2.29 0% 5.0

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (3.07 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.