TableChase Clubs

Boerne SC Pre- STXCL Red

Pre-ECNL Boys · Pre- STXCL BU11 · 7 teams · Boerne SC (all teams)

Scores refresh automatically every 2 hours · last pulled 1 hour ago.
Add schedule to calendar
3rd
3-1-1 record · 5 played
2.00 points per game
+3 goal diff · 17–14
DWWLWlast 5
100% chance of top 4 · expected finish 2.6
-0.19 schedule faced · avg opponent rating

Next game — Sat Nov 7, 01:00 PM

Open the match preview →

Boerne SC Pre- STXCL Red
3rd · 2.00 PPG
vs

Bill Witt Soccer Complex, Field 5A ↗

windrawloss

●●○○○ Lean win to win

Most likely score 4–2 (expected goals 4.4 for, 2.2 against · 2.35 expected points)

Season so farBoerne SC Pre- STXCL RedSting CC Pre- STXCL Korenek
Position3rd5th
Record (W-D-L)3-1-12-0-4
Points per game2.001.00
Goals for / game3.41.8
Goals against / game2.85.2
Clean sheets10
Held scoreless01
Form (recent first)W L W W DL L W L W
Biggest win6–3 at Lions FC Pre- STXCL RED3–2 vs Lions FC Pre- STXCL RED
Worst loss4–6 at JSA FC Pre- STXCL1–12 vs Lonestar ATX NTH Pre- STXCL Red B
Model rating (net goals vs avg)+0.31-1.56
Schedule faced (avg opp. rating)-0.19+0.15

Common opponents: BTX Soccer Club Pre- STXCL — we 3–3; they 1–3. Lions FC Pre- STXCL RED — we 6–3; they 3–2. JSA FC Pre- STXCL — we 3–2, 4–6; they 2–4.

Game plan

  • Expected win — the trap is complacency
    Model gives a 75% chance; likely score 4–2.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

If Saturday goes…

Where we'd sit after the Sting CC Pre- STXCL Korenek game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Boerne SC Pre- STXCL Red – Sting CC Pre- STXCL Korenek) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 1 other games that week (Mon Nov 2 – Sun Nov 8); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.17 PPG
3rd— holds 2nd▲ up 1 3rd— holds
Win
2.17 PPG
3rd— holds 2nd▲ up 1 3rd— holds
Draw
1.83 PPG
3rd— holds 2nd▲ up 1 3rd— holds
Loss
1.67 PPG
3rd— holds 3rd— holds 3rd— holds

Can we move up this round? Yes. With a 4–2 win we finish as high as 1st if every rival drops points, and as low as 3rd if every rival wins.

Where we finish

2,000 simulated seasons

3% finish 1st
100% top 4
0% below the top 4
2.6 average finish
  1. 1st 3%
  2. 2nd 39%
  3. 3rd 55%
  4. 4th 4%
  5. 5th <1%
  6. 6th
  7. 7th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 2 remaining known games (max 2.29 PPG if we win out).

#TeamPPGProj.To pass them
1 Lonestar SAT Pre- STXCL 2.40 (+0.40) 1st (2.46) 7 of 6 pts to pass their current pace, 8 for their projection — out of reach on the known schedule
2 BTX Soccer Club Pre- STXCL 2.33 (+0.33) 2nd (2.19) 7 of 6 pts to pass their current pace, 6 for their projection

How the results connect

12 chains · 7 teams

Paths of results that link Boerne SC Pre- STXCL Red to Sting CC Pre- STXCL Korenek through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

8 favour us
2 even
2 favour them
+1.7 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
4–6 4–2 6–3 2–3 3–3 3–1 3–2 6–3 4–10 7–0 0–8 2–1 3–4 Boerne SC Pre- STXC… 3rd JSA FC Pre- STXCL 4th Lions FC Pre- STXCL… 6th BTX Soccer Club Pre… 2nd Lonestar SAT Pre- S… 1st Premier Futbol Acad… 7th Sting CC Pre- STXCL… 5th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

8 game days

1st 4th 7th Sep 12 Sep 19 Sep 26 Oct 10 Oct 17

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -1.71 · 7th hardest of 7

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Nov 7
01:00 PM
Sting CC Pre- STXCL Korenek
5th · 2-0-4 · GD -20
Home
Bill Witt Soccer Complex
●●○○○ Lean win
75%
4–2 2.35 2.06 Bank it
Sun Nov 22
04:00 PM
Premier Futbol Academy Pre- STXCL
7th · 0-0-4 · GD -17
Home
Blossom Soccer Complex
●○○○○ Favorable
78%
4–2 2.44 2.11 Bank it

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Lonestar SAT Pre- STXCL 5401 319+22 122.40 WWWW -1.20 -0.75 100% 1.5
2 BTX Soccer Club Pre- STXCL 3210 144+10 72.33 DWW -1.03 -0.22 100% 2.1
3 Boerne SC Pre- STXCL Red 5311 1714+3 102.00 DWWLW -0.19 -1.71 100% 2.6
4 JSA FC Pre- STXCL 6303 2224-2 91.50 LWLLW +0.03 -0.08 95% 3.9
5 Sting CC Pre- STXCL Korenek 6204 1131-20 61.00 WLWLL +0.15 +0.07 5% 5.0
6 Lions FC Pre- STXCL RED 5104 1024-14 30.60 LLLLW -0.42 +0.93 0% 6.0
7 Premier Futbol Academy Pre- STXCL 4004 522-17 00.00 LLLL -0.33 +1.47 0% 6.9

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (3.56 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.