TableChase Clubs

RISE SC Pre- STXCL Volt

Pre-ECNL Boys · Pre- STXCL BU11 · 6 teams · RISE Soccer Club (all teams)

Scores refresh automatically every 2 hours · last pulled 59 minutes ago.
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1st
6-0-1 record · 7 played
2.57 points per game
+14 goal diff · 20–6
WLWWWlast 5
100% chance of top 4 · expected finish 1.2
-0.21 schedule faced · avg opponent rating

Next game — Sat Nov 14, 04:00 PM

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RISE SC Pre- STXCL Volt
1st · 2.57 PPG
vs
HTX N Pre- STXCL
4th · 0.86 PPG

McGovern Park, Field 5W ↗

windrawloss

●○○○○ Favorable to win

Most likely score 3–1 (expected goals 3.4 for, 1.1 against · 2.52 expected points)

Season so farRISE SC Pre- STXCL VoltHTX N Pre- STXCL
Position1st4th
Record (W-D-L)6-0-12-0-5
Points per game2.570.86
Goals for / game2.91.4
Goals against / game0.92.9
Clean sheets30
Held scoreless02
Form (recent first)W W W L WW L L W L
Biggest win3–0 at Cedar Stars Rush Houston Pre- STXCL6–4 vs Cedar Stars Rush Houston Pre- STXCL
Worst loss2–3 at AHFC Pre- STXCL0–5 at Challenge United East Pre- STXCL
Model rating (net goals vs avg)+1.11-0.94
Schedule faced (avg opp. rating)-0.21-0.11

Common opponents: Houstonians FC Pre- STXCL — we 2–0; they 2–4. AHFC Pre- STXCL — we 2–3; they 0–1. Cedar Stars Rush Houston Pre- STXCL — we 3–0; they 6–4. Challenge United East Pre- STXCL — we 3–1; they 0–5.

Game plan

  • Expected win — the trap is complacency
    Model gives a 80% chance; likely score 3–1.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

If Saturday goes…

Where we'd sit after the HTX N Pre- STXCL game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (RISE SC Pre- STXCL Volt – HTX N Pre- STXCL) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 2 other games that week (Mon Nov 9 – Sun Nov 15); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.63 PPG
1st— holds 1st— holds 1st— holds
Win
2.63 PPG
1st— holds 1st— holds 1st— holds
Draw
2.38 PPG
2nd▼ down 1 2nd▼ down 1 2nd▼ down 1
Loss
2.25 PPG
2nd▼ down 1 2nd▼ down 1 2nd▼ down 1

Can we move up this round? No. With a 3–1 win we stay 1st even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

84% finish 1st
100% top 4
0% below the top 4
1.2 average finish
  1. 1st 84%
  2. 2nd 16%
  3. 3rd
  4. 4th
  5. 5th
  6. 6th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

How the results connect

12 chains · 6 teams

Paths of results that link RISE SC Pre- STXCL Volt to HTX N Pre- STXCL through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

9 favour us
2 even
1 favour them
+3.0 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
2–3 1–0 3–0 4–6 2–0 4–2 3–1 5–0 3–3 0–0 3–2 1–7 RISE SC Pre- STXCL … 1st AHFC Pre- STXCL 2nd Cedar Stars Rush Ho… 5th Houstonians FC Pre-… 3rd Challenge United Ea… 6th HTX N Pre- STXCL 4th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

6 game days

1st 3rd 6th Sep 12 Sep 13 Sep 19 Sep 20 Sep 26 Oct 17

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.23 · 5th hardest of 6

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Nov 14
04:00 PM
HTX N Pre- STXCL
4th · 2-0-5 · GD -10
Home
McGovern Park
●○○○○ Favorable
80%
3–1 2.52 2.57 Bank it
Sat Dec 5
01:00 PM
FC Westlake Pre- STXCL Blue
Home
New Territory Sports Complex
●●○○○ Lean win
67%
2–1 2.16 2.52 Swing game
Sat Dec 5
05:30 PM
Lonestar ATX Pre- STXCL Red
Home
New Territory Sports Complex
●●○○○ Lean win
67%
2–1 2.16 2.48 Swing game
Sun Dec 6
10:00 AM
Lonestar ATX NW Pre- STXCL Red A
Home
New Territory Sports Complex
●●○○○ Lean win
67%
2–1 2.16 2.46 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 RISE SC Pre- STXCL Volt 7601 206+14 182.57 WLWWW -0.21 -0.23 100% 1.2
2 AHFC Pre- STXCL 7520 186+12 172.43 WWDWW -0.19 -0.22 100% 1.8
3 Houstonians FC Pre- STXCL 7322 1410+4 111.57 LWDWW +0.06 -0.28 100% 3.0
4 HTX N Pre- STXCL 7205 1020-10 60.86 LWLLW -0.11 +0.28 75% 4.3
5 Cedar Stars Rush Houston Pre- STXCL 7115 1525-10 40.57 DLLLW -0.14 +0.28 13% 5.1
6 Challenge United East Pre- STXCL 7115 1333-20 40.57 LDWLL +0.12 +0.07 12% 5.6

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.22 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.