TableChase Clubs

SG1 Pre- STXCL

Pre-ECNL Boys · Pre- STXCL BU10 · 6 teams · SG1 Soccer (all teams)

Scores refresh automatically every 2 hours · last pulled 1 hour ago.
Add schedule to calendar
2nd
3-3-2 record · 8 played
1.50 points per game
-6 goal diff · 24–30
WDWDWlast 5
100% chance of top 4 · expected finish 2.5
-0.93 schedule faced · avg opponent rating

Next game — Sat Nov 14, 10:00 AM

Open the match preview →

SG1 Pre- STXCL
2nd · 1.50 PPG
vs
AHFC Pre- STXCL
1st · 2.75 PPG

Katy International Sports Complex, Field 9 ↗

windrawloss

●●●●● Very tough to win

Most likely score 1–4 (expected goals 1.8 for, 4.5 against · 0.39 expected points)

Season so farSG1 Pre- STXCLAHFC Pre- STXCL
Position2nd1st
Record (W-D-L)3-3-27-1-0
Points per game1.502.75
Goals for / game3.05.1
Goals against / game3.80.9
Clean sheets03
Held scoreless00
Form (recent first)W D W D WW W W W W
Biggest win5–1 vs Cavalry Pre- STXCL14–0 vs Challenge United East Pre- STXCL
Worst loss——
Model rating (net goals vs avg)-0.26+2.74
Schedule faced (avg opp. rating)-0.93-0.89

Common opponents: HTX N Pre- STXCL — we 5–4; they 2–0. Challenge United East Pre- STXCL — we 3–3; they 14–0. RISE SC Pre- STXCL Volt — we 5–4; they 4–2. Houstonians FC Pre- STXCL — we 2–2; they 3–1.

Game plan

  • Respect their attack
    AHFC Pre- STXCL score 5.1/game — well above the league's 3.3.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • Hard to break down
    AHFC Pre- STXCL concede only 0.9/game with 3 clean sheet(s).

    Patience and width: move the ball quickly side to side to pull the block apart, and treat set pieces as your best chance — rehearse two corner routines and a near-post free-kick delivery.

  • Underdog — play free, stay organised
    Model gives 10%; a draw (10%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • They arrive in form
    AHFC Pre- STXCL have won 5 straight.

    Don't let them settle: deny the first 10 minutes of rhythm with pressure on their first pass out of the back.

If Saturday goes…

Where we'd sit after the AHFC Pre- STXCL game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (SG1 Pre- STXCL – AHFC Pre- STXCL) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 2 other games that week (Mon Nov 9 – Sun Nov 15); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Loss · 1.33 PPG
2nd— holds 3rd▼ down 1 3rd▼ down 1
Win
1.67 PPG
2nd— holds 2nd— holds 2nd— holds
Draw
1.44 PPG
2nd— holds 3rd▼ down 1 3rd▼ down 1
Loss
1.33 PPG
2nd— holds 3rd▼ down 1 3rd▼ down 1

Can we move up this round? No. With a 1–4 loss we stay 2nd even if every rival loses, and as low as 3rd if every rival wins.

Where we finish

2,000 simulated seasons

0% finish 1st
100% top 4
0% below the top 4
2.5 average finish
  1. 1st
  2. 2nd 47%
  3. 3rd 53%
  4. 4th
  5. 5th
  6. 6th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 1 remaining known games (max 1.67 PPG if we win out).

#TeamPPGProj.To pass them
1 AHFC Pre- STXCL 2.75 (+1.25) 1st (2.72) 13 of 3 pts to pass their current pace, 13 for their projection — out of reach on the known schedule

How the results connect

12 chains · 6 teams

Paths of results that link SG1 Pre- STXCL to AHFC Pre- STXCL through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

1 favour us
11 favour them
-4.5 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
5–4 2–4 5–4 0–2 2–2 1–3 3–3 0–14 2–2 5–2 10–1 6–0 SG1 Pre- STXCL 2nd RISE SC Pre- STXCL … 3rd HTX N Pre- STXCL 4th Houstonians FC Pre-… 5th Challenge United Ea… 6th AHFC Pre- STXCL 1st

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

6 game days

1st 3rd 6th Sep 12 Sep 13 Sep 19 Sep 20 Sep 26 Oct 17

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +2.74 · 1st hardest of 6

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Nov 14
10:00 AM
AHFC Pre- STXCL
1st · 7-1-0 · GD +34
Home
Katy International Sports Complex
●●●●● Very tough
10%
1–4 0.39 1.38 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 AHFC Pre- STXCL 8710 417+34 222.75 WWWWW -0.89 -0.26 100% 1.0
2 SG1 Pre- STXCL 8332 2430-6 121.50 WDWDW -0.93 +2.74 100% 2.5
3 RISE SC Pre- STXCL Volt 7304 2926+3 91.29 WLLW -0.59 -0.06 100% 2.5
4 HTX N Pre- STXCL 7124 1418-4 50.71 LDWL -0.36 +0.31 52% 4.5
5 Houstonians FC Pre- STXCL 8035 1627-11 30.38 LDLDL +0.73 -3.69 48% 4.6
6 Challenge United East Pre- STXCL 8017 1257-45 10.13 LDLLL +0.72 -0.62 0% 5.9

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (3.27 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.