TableChase Clubs

RISE SC Pre- STXCL Volt

Pre-ECNL Boys · Pre- STXCL BU10 · 6 teams · RISE Soccer Club (all teams)

Scores refresh automatically every 2 hours · last pulled 1 hour ago.
Add schedule to calendar
3rd
3-0-4 record · 7 played
1.29 points per game
+3 goal diff · 29–26
WLLWlast 4
100% chance of top 4 · expected finish 2.5
-0.59 schedule faced · avg opponent rating

Next game — Sat Nov 14, 02:30 PM

Open the match preview →

RISE SC Pre- STXCL Volt
3rd · 1.29 PPG
vs
HTX N Pre- STXCL
4th · 0.71 PPG

Pin Oak Middle School , Field 9N ↗

windrawloss

●●○○○ Lean win to win

Most likely score 3–2 (expected goals 3.7 for, 2.6 against · 1.91 expected points)

Season so farRISE SC Pre- STXCL VoltHTX N Pre- STXCL
Position3rd4th
Record (W-D-L)3-0-41-2-4
Points per game1.290.71
Goals for / game4.12.0
Goals against / game3.72.6
Clean sheets01
Held scoreless01
Form (recent first)W L L WL W D L
Biggest win10–1 vs Challenge United East Pre- STXCL6–0 at Challenge United East Pre- STXCL
Worst loss2–4 vs AHFC Pre- STXCL0–2 vs AHFC Pre- STXCL
Model rating (net goals vs avg)+0.63-0.12
Schedule faced (avg opp. rating)-0.59-0.36

Common opponents: Houstonians FC Pre- STXCL — we 5–2; they 2–2. AHFC Pre- STXCL — we 2–4; they 0–2. SG1 Pre- STXCL — we 4–5; they 4–5. Challenge United East Pre- STXCL — we 10–1; they 6–0.

Game plan

  • Swing game — small margins
    Win 59% / draw 15% / loss 26%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • What a win does
    SG1 Pre- STXCL sit 2nd on 1.50 PPG; we are on 1.29.

    A win moves us above SG1 Pre- STXCL on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the HTX N Pre- STXCL game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (RISE SC Pre- STXCL Volt – HTX N Pre- STXCL) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 2 other games that week (Mon Nov 9 – Sun Nov 15); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 1.50 PPG
2nd▲ up 1 2nd▲ up 1 3rd— holds
Win
1.50 PPG
2nd▲ up 1 2nd▲ up 1 3rd— holds
Draw
1.25 PPG
3rd— holds 3rd— holds 3rd— holds
Loss
1.13 PPG
3rd— holds 3rd— holds 3rd— holds

Can we move up this round? Yes. With a 3–2 win we finish as high as 2nd if every rival drops points, and as low as 3rd if every rival wins.

Where we finish

2,000 simulated seasons

0% finish 1st
100% top 4
0% below the top 4
2.5 average finish
  1. 1st
  2. 2nd 53%
  3. 3rd 47%
  4. 4th
  5. 5th
  6. 6th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 2 remaining known games (max 1.67 PPG if we win out).

#TeamPPGProj.To pass them
1 AHFC Pre- STXCL 2.75 (+1.46) 1st (2.72) 16 of 6 pts to pass their current pace, 16 for their projection — out of reach on the known schedule
2 SG1 Pre- STXCL 1.50 (+0.21) 3rd (1.38) Win next game

How the results connect

12 chains · 6 teams

Paths of results that link RISE SC Pre- STXCL Volt to HTX N Pre- STXCL through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

6 favour us
3 even
3 favour them
+1.5 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
4–5 5–4 2–4 2–0 10–1 0–6 5–2 2–2 3–1 2–2 0–14 3–3 RISE SC Pre- STXCL … 3rd SG1 Pre- STXCL 2nd AHFC Pre- STXCL 1st Challenge United Ea… 6th Houstonians FC Pre-… 5th HTX N Pre- STXCL 4th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

6 game days

1st 3rd 6th Sep 12 Sep 13 Sep 19 Sep 20 Sep 26 Oct 17

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.06 · 3rd hardest of 6

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
02:30 PM
no score posted
HTX SW Pre- STXCL
Home
Pin Oak Middle School
●●○○○ Lean win
58%
4–3 1.89 1.36 Swing game
Sat Nov 14
02:30 PM
HTX N Pre- STXCL
4th · 1-2-4 · GD -4
Home
Pin Oak Middle School
●●○○○ Lean win
59%
3–2 1.91 1.42 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 AHFC Pre- STXCL 8710 417+34 222.75 WWWWW -0.89 -0.26 100% 1.0
2 SG1 Pre- STXCL 8332 2430-6 121.50 WDWDW -0.93 +2.74 100% 2.5
3 RISE SC Pre- STXCL Volt 7304 2926+3 91.29 WLLW -0.59 -0.06 100% 2.5
4 HTX N Pre- STXCL 7124 1418-4 50.71 LDWL -0.36 +0.31 52% 4.5
5 Houstonians FC Pre- STXCL 8035 1627-11 30.38 LDLDL +0.73 -3.69 48% 4.6
6 Challenge United East Pre- STXCL 8017 1257-45 10.13 LDLLL +0.72 -0.62 0% 5.9

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (3.27 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.