TableChase Clubs

Potomac Soccer Association Pre

Pre-ECNL Boys · Pre- North Atlantic BU11 · 11 teams · Potomac Soccer Association (all teams)

Scores refresh automatically every 2 hours · last pulled 17 hours ago.
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7th
0-0-0 record · 0 played
0.00 points per game
+0 goal diff · 0–0
last 0
37% chance of top 4 · expected finish 5.9
+0.00 schedule faced · avg opponent rating

Next game — Sat Mar 6, TBD

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Potomac Soccer Association Pre
7th · 0.00 PPG
at
Pipeline SC Pre
6th · 0.00 PPG

Venue TBD

windrawloss

●●●●○ Tough to win

Most likely score 2–2 (expected goals 2.4 for, 2.7 against · 1.24 expected points)

Season so farPotomac Soccer Association PrePipeline SC Pre
Position7th6th
Record (W-D-L)0-0-00-0-0
Points per game0.000.00
Goals for / game0.00.0
Goals against / game0.00.0
Clean sheets00
Held scoreless00
Form (recent first)——
Biggest win——
Worst loss——
Model rating (net goals vs avg)+0.00+0.00
Schedule faced (avg opp. rating)+0.00+0.00

Game plan

  • They struggle to score
    Pipeline SC Pre average 0.0 goals/game (league avg 2.5); blanked in 0 of 0.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Underdog — play free, stay organised
    Model gives 35%; a draw (18%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • Away game
    Kickoff TBD at TBD.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

  • What a win does
    Pipeline SC Pre sit 6th on 0.00 PPG; we are on 0.00.

    A point moves us above Pipeline SC Pre on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the Pipeline SC Pre game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Potomac Soccer Association Pre – Pipeline SC Pre) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 5 other games that week (Mon Mar 1 – Sun Mar 7); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.00 PPG
2nd▲ up 5 7th— holds 11th▼ down 4
Win
3.00 PPG
1st▲ up 6 1st▲ up 6 6th▲ up 1
Draw
1.00 PPG
2nd▲ up 5 11th▼ down 4 11th▼ down 4
Loss
0.00 PPG
11th▼ down 4 11th▼ down 4 11th▼ down 4

Can we move up this round? Yes. With a 2–2 draw we finish as high as 2nd if every rival drops points, and as low as 11th if every rival wins.

Where we finish

2,000 simulated seasons

9% finish 1st
37% top 4
63% below the top 4
5.9 average finish
  1. 1st 9%
  2. 2nd 9%
  3. 3rd 9%
  4. 4th 9%
  5. 5th 10%
  6. 6th 10%
  7. 7th 8%
  8. 8th 9%
  9. 9th 8%
  10. 10th 9%
  11. 11th 9%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 10 remaining known games (max 3.00 PPG if we win out).

#TeamPPGProj.To pass them
1 Baltimore Celtic Pre 0.00 (+0.00) 1st (1.44) Already ahead
2 Delaware FC New Castle Pre 0.00 (+0.00) 11th (1.38) Already ahead
3 Maryland United FC Pre 0.00 (+0.00) 2nd (1.41) Already ahead
4 Match Fit Surf Pre 0.00 (+0.00) 7th (1.41) Already ahead
5 Penn Fusion Soccer Academy Pre 0.00 (+0.00) 3rd (1.41) Already ahead
6 Pipeline SC Pre 0.00 (+0.00) 8th (1.41) Already ahead

The path

run-in difficulty +0.00 · 7th hardest of 11

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Mar 6
TBD
Pipeline SC Pre
6th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.24 Upside
Sat Mar 13
TBD
PUNSC Pre
9th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.24 Upside
Sat Apr 10
TBD
Match Fit Surf Pre
4th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.35 Swing game
Sun Apr 18
TBD
PSA Monmouth Pre
8th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.33 Upside
Sat Apr 24
TBD
Baltimore Celtic Pre
1st · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.38 Swing game
Sat May 1
TBD
STA Pre
11th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.41 Swing game
Sat May 8
TBD
Maryland United FC Pre
3rd · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.39 Upside
Sat May 15
TBD
Delaware FC New Castle Pre
2nd · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.41 Swing game
Sun May 16
TBD
Penn Fusion Soccer Academy Pre
5th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.39 Upside
Sat May 22
TBD
SJEB FC Pre
10th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.41 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Baltimore Celtic Pre 0000 00+0 00.00 — +0.00 ——
2 Delaware FC New Castle Pre 0000 00+0 00.00 — +0.00 ——
3 Maryland United FC Pre 0000 00+0 00.00 — +0.00 ——
4 Match Fit Surf Pre 0000 00+0 00.00 — +0.00 ——
5 Penn Fusion Soccer Academy Pre 0000 00+0 00.00 — +0.00 ——
6 Pipeline SC Pre 0000 00+0 00.00 — +0.00 ——
7 Potomac Soccer Association Pre 0000 00+0 00.00 — +0.00 ——
8 PSA Monmouth Pre 0000 00+0 00.00 — +0.00 ——
9 PUNSC Pre 0000 00+0 00.00 — +0.00 ——
10 SJEB FC Pre 0000 00+0 00.00 — +0.00 ——
11 STA Pre 0000 00+0 00.00 — +0.00 ——

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.50 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.