TableChase Clubs

VSA

ECNL Regional League Girls · Virginia GU17 · 9 teams · Virginia Soccer Association (all teams)

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2nd
5-2-0 record · 7 played
2.43 points per game
+30 goal diff · 34–4
WWDDWlast 5
100% chance of top 4 · expected finish 1.7
-0.26 schedule faced · avg opponent rating

Next game — Sun Oct 25, 12:00 PM

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VSA
2nd · 2.43 PPG
at
SOCA Elite
6th · 1.00 PPG

South Fork Soccer Park, Field 3 ↗ far trip

windrawloss

●○○○○ Favorable to win

Most likely score 4–0 (expected goals 4.0 for, 0.8 against · 2.79 expected points)

Season so farVSASOCA Elite
Position2nd6th
Record (W-D-L)5-2-01-1-2
Points per game2.431.00
Goals for / game4.90.8
Goals against / game0.62.8
Clean sheets32
Held scoreless03
Form (recent first)W D D W WL D L W
Biggest win13–0 at Villarreal Virginia Academy3–0 vs Villarreal Virginia Academy
Worst loss—0–7 at Vienna Youth Soccer
Model rating (net goals vs avg)+2.83-1.16
Schedule faced (avg opp. rating)-0.26-0.29

Common opponents: LMVSC — we 5–0; they 0–0. Villarreal Virginia Academy — we 13–0; they 3–0. Richmond United Orange — we 1–1; they 0–4. Vienna Youth Soccer — we 1–1; they 0–7.

Game plan

  • They struggle to score
    SOCA Elite average 0.8 goals/game (league avg 2.5); blanked in 3 of 4.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Expected win — the trap is complacency
    Model gives a 91% chance; likely score 4–0.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

  • Away game
    Kickoff 12:00 PM at South Fork Soccer Park.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

If Sunday goes…

Where we'd sit after the SOCA Elite game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (VSA – SOCA Elite) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 5 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.50 PPG
2nd— holds 2nd— holds 2nd— holds
Win
2.50 PPG
2nd— holds 2nd— holds 2nd— holds
Draw
2.25 PPG
2nd— holds 3rd▼ down 1 3rd▼ down 1
Loss
2.13 PPG
3rd▼ down 1 3rd▼ down 1 4th▼ down 2

Can we move up this round? Yes. With a 4–0 win we finish as high as 1st if every rival drops points, and as low as 2nd if every rival wins.

Where we finish

2,000 simulated seasons

38% finish 1st
100% top 4
0% below the top 4
1.7 average finish
  1. 1st 38%
  2. 2nd 57%
  3. 3rd 5%
  4. 4th <1%
  5. 5th
  6. 6th
  7. 7th
  8. 8th
  9. 9th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 1 remaining known games (max 2.50 PPG if we win out).

#TeamPPGProj.To pass them
1 Richmond United Orange 2.67 (+0.24) 1st (2.62) 5 of 3 pts to pass their current pace, 4 for their projection — out of reach on the known schedule

How the results connect

21 chains · 9 teams

Paths of results that link VSA to SOCA Elite through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

20 favour us
1 even
0 favour them
+7.0 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
1–1 4–0 5–0 0–0 1–1 7–0 13–0 0–3 1–0 0–1 0–2 3–1 0–2 0–16 8–1 0–2 0–6 5–1 3–0 VSA 2nd Richmond United Ora… 1st LMVSC 5th Vienna Youth Soccer 3rd Villarreal Virginia… 9th Prince William Cour… 8th Richmond United Red 7th Virginia United 4th SOCA Elite 6th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

7 game days

1st 5th 9th Aug 29 Sep 13 Sep 27 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -1.16 · 7th hardest of 9

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Oct 25
12:00 PM
SOCA Elite
6th · 1-1-2 · GD -8
Away far trip
South Fork Soccer Park
●○○○○ Favorable
91%
4–0 2.79 2.47 Bank it

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Richmond United Orange 6510 154+11 162.67 WWDWW +0.45 -2.44 100% 1.5
2 VSA 7520 344+30 172.43 WWDDW -0.26 -1.16 100% 1.7
3 Vienna Youth Soccer 6411 324+28 132.17 WWWWD -0.40 -0.41 100% 2.9
4 Virginia United 5302 2111+10 91.80 LWLWW -0.28 -0.08 96% 4.0
5 LMVSC 7313 1011-1 101.43 LWDLW -0.61 +2.81 2% 5.1
6 SOCA Elite 4112 311-8 41.00 WLDL -0.29 +0.72 1% 7.0
7 Richmond United Red 6114 1519-4 40.67 LLDLL +0.19 +0.00 0% 6.6
8 Prince William Courage 5014 411-7 10.20 LLLDL +0.96 -1.46 0% 7.2
9 Villarreal Virginia Academy 6006 059-59 00.00 LLLLL +0.89 +0.35 0% 9.0

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.49 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.