TableChase Clubs

Richmond United Orange

ECNL Regional League Girls · Virginia GU17 · 9 teams · Richmond United (all teams)

Scores refresh automatically every 2 hours · last pulled 11 minutes ago.
Add schedule to calendar
1st
5-1-0 record · 6 played
2.67 points per game
+11 goal diff · 15–4
WWDWWlast 5
100% chance of top 4 · expected finish 1.5
+0.45 schedule faced · avg opponent rating

Next game — Sat Oct 24, 05:00 PM

Open the match preview →

Richmond United Orange
1st · 2.67 PPG
vs
Virginia United
4th · 1.80 PPG

Glover Park, Field 5 ↗

windrawloss

●●○○○ Lean win to win

Most likely score 2–1 (expected goals 2.7 for, 1.7 against · 1.93 expected points)

Season so farRichmond United OrangeVirginia United
Position1st4th
Record (W-D-L)5-1-03-0-2
Points per game2.671.80
Goals for / game2.54.2
Goals against / game0.72.2
Clean sheets32
Held scoreless00
Form (recent first)W W D W WW W L W L
Biggest win4–0 vs SOCA Elite11–0 at Villarreal Virginia Academy
Worst loss—1–5 vs VSA
Model rating (net goals vs avg)+1.37+1.17
Schedule faced (avg opp. rating)+0.45-0.28

Common opponents: Vienna Youth Soccer — we 2–0; they 1–4. LMVSC — we 3–1; they 3–0. Prince William Courage — we 2–0; they 5–2. VSA — we 1–1; they 1–5.

Game plan

  • Respect their attack
    Virginia United score 4.2/game — well above the league's 2.5.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • Swing game — small margins
    Win 58% / draw 18% / loss 24%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

If Saturday goes…

Where we'd sit after the Virginia United game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Richmond United Orange – Virginia United) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 4 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.71 PPG
1st— holds 1st— holds 1st— holds
Win
2.71 PPG
1st— holds 1st— holds 1st— holds
Draw
2.43 PPG
2nd▼ down 1 2nd▼ down 1 2nd▼ down 1
Loss
2.29 PPG
2nd▼ down 1 3rd▼ down 2 3rd▼ down 2

Can we move up this round? No. With a 2–1 win we stay 1st even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

61% finish 1st
100% top 4
0% below the top 4
1.5 average finish
  1. 1st 61%
  2. 2nd 25%
  3. 3rd 14%
  4. 4th <1%
  5. 5th
  6. 6th
  7. 7th
  8. 8th
  9. 9th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

How the results connect

23 chains · 9 teams

Paths of results that link Richmond United Orange to Virginia United through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

10 favour us
4 even
9 favour them
+0.7 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
2–0 2–5 3–1 0–3 1–1 5–1 2–0 4–1 4–0 0–7 3–2 10–0 0–11 0–4 1–0 0–0 0–5 2–2 1–8 Richmond United Ora… 1st Prince William Cour… 8th LMVSC 5th VSA 2nd Vienna Youth Soccer 3rd SOCA Elite 6th Richmond United Red 7th Villarreal Virginia… 9th Virginia United 4th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

7 game days

1st 5th 9th Aug 29 Sep 13 Sep 27 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -2.44 · 9th hardest of 9

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
05:00 PM
Virginia United
4th · 3-0-2 · GD +10
Home
Glover Park
●●○○○ Lean win
58%
2–1 1.93 2.56 Swing game
Sun Oct 25
07:00 PM
Villarreal Virginia Academy
9th · 0-0-6 · GD -59
Home
Striker Park
●○○○○ Favorable
100%
8–0 2.99 2.62 Bank it

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Richmond United Orange 6510 154+11 162.67 WWDWW +0.45 -2.44 100% 1.5
2 VSA 7520 344+30 172.43 WWDDW -0.26 -1.16 100% 1.7
3 Vienna Youth Soccer 6411 324+28 132.17 WWWWD -0.40 -0.41 100% 2.8
4 Virginia United 5302 2111+10 91.80 LWLWW -0.28 -0.08 96% 4.0
5 LMVSC 7313 1011-1 101.43 LWDLW -0.61 +2.81 2% 5.1
6 SOCA Elite 4112 311-8 41.00 WLDL -0.29 +0.72 1% 7.0
7 Richmond United Red 6114 1519-4 40.67 LLDLL +0.19 +0.00 0% 6.7
8 Prince William Courage 5014 411-7 10.20 LLLDL +0.96 -1.46 0% 7.2
9 Villarreal Virginia Academy 6006 059-59 00.00 LLLLL +0.89 +0.35 0% 9.0

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.49 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.