TableChase Clubs

Richmond United Blue

ECNL Regional League Girls · Virginia GU17 · 8 teams · Richmond United (all teams)

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1st
6-0-0 record · 6 played
3.00 points per game
+24 goal diff · 26–2
WWWWWlast 5
100% chance of top 4 · expected finish 1.1
-0.61 schedule faced · avg opponent rating

Next game — Sun Nov 1, 12:00 PM

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Richmond United Blue
1st · 3.00 PPG
at

Ken Lawrence Park, Field 1 ↗ far trip

windrawloss

●●○○○ Lean win to win

Most likely score 2–1 (expected goals 2.5 for, 1.3 against · 2.08 expected points)

Season so farRichmond United BlueGreat Falls Reston Soccer Club
Position1st4th
Record (W-D-L)6-0-02-1-1
Points per game3.001.75
Goals for / game4.33.3
Goals against / game0.31.3
Clean sheets52
Held scoreless01
Form (recent first)W W W W WW L D W
Biggest win8–0 vs VA Reign FC7–0 at BRYC Academy
Worst loss—0–4 at Beach FC
Model rating (net goals vs avg)+2.42+0.97
Schedule faced (avg opp. rating)-0.61-0.49

Common opponents: Beach FC — we 1–0; they 0–4. Arlington Soccer Association — we 5–2; they 1–1. BRYC Academy — we 7–0; they 7–0. VA Reign FC — we 8–0; they 5–0.

Game plan

  • Respect their attack
    Great Falls Reston Soccer Club score 3.2/game — well above the league's 2.1.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • Swing game — small margins
    Win 63% / draw 18% / loss 19%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • Away game
    Kickoff 12:00 PM at Ken Lawrence Park.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

If Sunday goes…

Where we'd sit after the Great Falls Reston Soccer Club game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Richmond United Blue – Great Falls Reston Soccer Club) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 2 other games that week (Mon Oct 26 – Sun Nov 1); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 3.00 PPG
1st— holds 1st— holds 1st— holds
Win
3.00 PPG
1st— holds 1st— holds 1st— holds
Draw
2.71 PPG
1st— holds 1st— holds 1st— holds
Loss
2.57 PPG
1st— holds 1st— holds 1st— holds

Can we move up this round? No. With a 2–1 win we stay 1st even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

94% finish 1st
100% top 4
0% below the top 4
1.1 average finish
  1. 1st 94%
  2. 2nd 6%
  3. 3rd
  4. 4th
  5. 5th
  6. 6th
  7. 7th
  8. 8th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

How the results connect

17 chains · 8 teams

Paths of results that link Richmond United Blue to Great Falls Reston Soccer Club through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

10 favour us
2 even
5 favour them
+1.5 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
7–0 0–7 8–0 0–5 5–2 1–1 1–0 4–0 0–11 2–0 2–0 1–2 0–4 3–0 1–1 3–1 0–5 Richmond United Blue 1st BRYC Academy 8th VA Reign FC 7th Arlington Soccer As… 3rd Beach FC 2nd Virginia Valor FC 6th Stafford Revolution 5th Great Falls Reston … 4th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

9 game days

1st 4th 8th Aug 29 Sep 13 Sep 20 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.97 · 2nd hardest of 8

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Nov 1
12:00 PM
Great Falls Reston Soccer Club
4th · 2-1-1 · GD +8
Away far trip
Ken Lawrence Park
●●○○○ Lean win
63%
2–1 2.08 2.87 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Richmond United Blue 6600 262+24 183.00 WWWWW -0.61 +0.97 100% 1.1
2 Beach FC 5401 191+18 122.40 WLWWW -0.21 -0.23 100% 2.2
3 Arlington Soccer Association 5311 188+10 102.00 DWLWW +0.05 -0.75 100% 2.9
4 Great Falls Reston Soccer Club 4211 135+8 71.75 WDLW -0.49 +0.36 96% 3.9
5 Stafford Revolution 6123 617-11 50.83 LLDLW -0.02 +0.97 0% 5.9
6 Virginia Valor FC 5113 46-2 40.80 WLDLL +0.62 -1.29 4% 5.1
7 VA Reign FC 6114 521-16 40.67 LLWLL +0.06 +2.05 0% 7.0
8 BRYC Academy 5005 132-31 00.00 LLLLL +0.42 +0.57 0% 8.0

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.11 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.