TableChase Clubs

Tennessee SC

ECNL Regional League Girls · Ohio Valley GU17 · 8 teams · Tennessee SC (all teams)

Scores refresh automatically every 2 hours · last pulled 21 hours ago.
Add schedule to calendar
8th
0-0-0 record · 0 played
0.00 points per game
+0 goal diff · 0–0
last 0
51% chance of top 4 · expected finish 4.5
+0.00 schedule faced · avg opponent rating

Next game — Sat Dec 12, 11:00 AM

Open the match preview →

Tennessee SC
8th · 0.00 PPG
vs
Mercury
4th · 0.00 PPG

Bethesda Sports Park, Field 2 ↗

windrawloss

●●●○○ Toss-up to win

Most likely score 2–2 (expected goals 2.7 for, 2.4 against · 1.58 expected points)

Season so farTennessee SCMercury
Position8th4th
Record (W-D-L)0-0-00-0-0
Points per game0.000.00
Goals for / game0.00.0
Goals against / game0.00.0
Clean sheets00
Held scoreless00
Form (recent first)——
Biggest win——
Worst loss——
Model rating (net goals vs avg)+0.00+0.00
Schedule faced (avg opp. rating)+0.00+0.00

Game plan

  • They struggle to score
    Mercury average 0.0 goals/game (league avg 2.5); blanked in 0 of 0.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Swing game — small margins
    Win 47% / draw 18% / loss 35%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • What a win does
    Racing Louisville Academy sit 7th on 0.00 PPG; we are on 0.00.

    A point moves us above Racing Louisville Academy on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the Mercury game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Tennessee SC – Mercury) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 4 other games that week (Mon Dec 7 – Sun Dec 13); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.00 PPG
2nd▲ up 6 8th— holds 8th— holds
Win
3.00 PPG
1st▲ up 7 1st▲ up 7 7th▲ up 1
Draw
1.00 PPG
2nd▲ up 6 8th— holds 8th— holds
Loss
0.00 PPG
8th— holds 8th— holds 8th— holds

Can we move up this round? Yes. With a 2–2 draw we finish as high as 1st if every rival drops points, and as low as 8th if every rival wins.

Where we finish

2,000 simulated seasons

12% finish 1st
51% top 4
49% below the top 4
4.5 average finish
  1. 1st 12%
  2. 2nd 12%
  3. 3rd 12%
  4. 4th 15%
  5. 5th 13%
  6. 6th 12%
  7. 7th 11%
  8. 8th 12%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 14 remaining known games (max 3.00 PPG if we win out).

#TeamPPGProj.To pass them
1 FC Pride Elite 0.00 (+0.00) 2nd (1.41) Already ahead
2 Indy Eleven 0.00 (+0.00) 3rd (1.41) Already ahead
3 Lexington Sporting Club Academy 0.00 (+0.00) 1st (1.41) Already ahead
4 Mercury 0.00 (+0.00) 4th (1.41) Already ahead
5 Ohio Elite SA 0.00 (+0.00) 5th (1.41) Already ahead
6 Ohio Galaxies FC 0.00 (+0.00) 6th (1.41) Already ahead
7 Racing Louisville Academy 0.00 (+0.00) 7th (1.41) Already ahead

The path

run-in difficulty +0.00 · 8th hardest of 8

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Dec 12
11:00 AM
Mercury
4th · 0-0-0 · GD +0
Home
Bethesda Sports Park
●●●○○ Toss-up
47%
2–2 1.58 1.58 Swing game
Sun Dec 13
TBD
Lexington Sporting Club Academy
3rd · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.58 Swing game
Sat Dec 19
11:00 AM
Racing Louisville Academy
7th · 0-0-0 · GD +0
Home
Bethesda Sports Park
●●●○○ Toss-up
47%
2–2 1.58 1.58 Swing game
Sat Feb 13
TBD
Ohio Elite SA
5th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.58 Swing game
Sun Feb 14
TBD
Ohio Galaxies FC
6th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.58 Swing game
Sat Mar 6
01:00 PM
Racing Louisville Academy
7th · 0-0-0 · GD +0
Away far trip
Lynn Family Sports Vision & Training Facility
●●●●○ Tough
35%
2–2 1.24 1.52 Upside
Sat Mar 20
TBD
Mercury
4th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.48 Upside
Sun Mar 21
11:00 AM
Lexington Sporting Club Academy
3rd · 0-0-0 · GD +0
Away far trip
Lexington Sporting Club Youth Complex
●●●●○ Tough
35%
2–2 1.24 1.45 Upside
Sat Apr 3
TBD
FC Pride Elite
1st · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.47 Swing game
Sun Apr 4
TBD
Indy Eleven
2nd · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.48 Swing game
Sat Apr 17
TBD
Ohio Elite SA
5th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.46 Upside
Sun Apr 18
10:00 AM
Ohio Galaxies FC
6th · 0-0-0 · GD +0
Away far trip
Athletes in Action Sports Complex
●●●●○ Tough
35%
2–2 1.24 1.44 Upside
Sat Apr 24
TBD
Indy Eleven
2nd · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.42 Upside
Sun Apr 25
TBD
FC Pride Elite
1st · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.41 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 FC Pride Elite 0000 00+0 00.00 — +0.00 ——
2 Indy Eleven 0000 00+0 00.00 — +0.00 ——
3 Lexington Sporting Club Academy 0000 00+0 00.00 — +0.00 ——
4 Mercury 0000 00+0 00.00 — +0.00 ——
5 Ohio Elite SA 0000 00+0 00.00 — +0.00 ——
6 Ohio Galaxies FC 0000 00+0 00.00 — +0.00 ——
7 Racing Louisville Academy 0000 00+0 00.00 — +0.00 ——
8 Tennessee SC 0000 00+0 00.00 — +0.00 ——

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.50 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.