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New England Surf

ECNL Regional League Girls · Northeast GU17 · 8 teams · New England Surf (all teams)

Scores refresh automatically every 2 hours · last pulled 9 hours ago.
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4th
0-0-0 record · 0 played
0.00 points per game
+0 goal diff · 0–0
last 0
51% chance of top 4 · expected finish 4.5
+0.00 schedule faced · avg opponent rating

Next game — Sat Mar 20, TBD

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New England Surf
4th · 0.00 PPG
at
Quickstrike FC
6th · 0.00 PPG

Venue TBD

windrawloss

●●●●○ Tough to win

Most likely score 2–2 (expected goals 2.4 for, 2.7 against · 1.24 expected points)

Season so farNew England SurfQuickstrike FC
Position4th6th
Record (W-D-L)0-0-00-0-0
Points per game0.000.00
Goals for / game0.00.0
Goals against / game0.00.0
Clean sheets00
Held scoreless00
Form (recent first)——
Biggest win——
Worst loss——
Model rating (net goals vs avg)+0.00+0.00
Schedule faced (avg opp. rating)+0.00+0.00

Game plan

  • They struggle to score
    Quickstrike FC average 0.0 goals/game (league avg 2.5); blanked in 0 of 0.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Underdog — play free, stay organised
    Model gives 35%; a draw (18%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • Away game
    Kickoff TBD at TBD.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

  • What a win does
    Keystone Athletic sit 3rd on 0.00 PPG; we are on 0.00.

    A point moves us above Keystone Athletic on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the Quickstrike FC game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (New England Surf – Quickstrike FC) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 6 other games that week (Mon Mar 15 – Sun Mar 21); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.00 PPG
1st▲ up 3 8th▼ down 4 8th▼ down 4
Win
3.00 PPG
1st▲ up 3 1st▲ up 3 7th▼ down 3
Draw
1.00 PPG
1st▲ up 3 8th▼ down 4 8th▼ down 4
Loss
0.00 PPG
8th▼ down 4 8th▼ down 4 8th▼ down 4

Can we move up this round? Yes. With a 2–2 draw we finish as high as 1st if every rival drops points, and as low as 8th if every rival wins.

Where we finish

2,000 simulated seasons

13% finish 1st
51% top 4
49% below the top 4
4.5 average finish
  1. 1st 13%
  2. 2nd 12%
  3. 3rd 12%
  4. 4th 14%
  5. 5th 12%
  6. 6th 12%
  7. 7th 13%
  8. 8th 11%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 10 remaining known games (max 3.00 PPG if we win out).

#TeamPPGProj.To pass them
1 Albany Alleycats 0.00 (+0.00) 5th (1.41) Already ahead
2 East Coast Surf 0.00 (+0.00) 3rd (1.41) Already ahead
3 Keystone Athletic 0.00 (+0.00) 8th (1.34) Already ahead

The path

run-in difficulty +0.00 · 4th hardest of 8

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Mar 20
TBD
Quickstrike FC
6th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.24 Upside
Sun Mar 21
TBD
Albany Alleycats
1st · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.24 Upside
Sun Apr 4
TBD
Albany Alleycats
1st · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.35 Swing game
Sat Apr 10
TBD
East Coast Surf
2nd · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.41 Swing game
Sun Apr 11
TBD
Quickstrike FC
6th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.44 Swing game
Sat Apr 17
04:30 PM
YMS
8th · 0-0-0 · GD +0
Away
Macclesfield Park · turf
●●●●○ Tough
35%
2–2 1.24 1.41 Upside
Sun Apr 18
04:00 PM
PDA SOUTH BLUE
5th · 0-0-0 · GD +0
Away
Westampton Sports Complex
●●●●○ Tough
35%
2–2 1.24 1.39 Upside
Sat Apr 24
TBD
Keystone Athletic
3rd · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.41 Swing game
Sun Apr 25
TBD
Reading Rage Surf
7th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.43 Swing game
Sun May 2
TBD
East Coast Surf
2nd · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.41 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Albany Alleycats 0000 00+0 00.00 — +0.00 ——
2 East Coast Surf 0000 00+0 00.00 — +0.00 ——
3 Keystone Athletic 0000 00+0 00.00 — +0.00 ——
4 New England Surf 0000 00+0 00.00 — +0.00 ——
5 PDA SOUTH BLUE 0000 00+0 00.00 — +0.00 ——
6 Quickstrike FC 0000 00+0 00.00 — +0.00 ——
7 Reading Rage Surf 0000 00+0 00.00 — +0.00 ——
8 YMS 0000 00+0 00.00 — +0.00 ——

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.50 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.