TableChase Clubs

PDA SCP

ECNL Regional League Girls · Northeast GU16 · 8 teams · Sporting Club Premier (NJ) (all teams)

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6th
0-0-0 record · 0 played
0.00 points per game
+0 goal diff · 0–0
last 0
49% chance of top 4 · expected finish 4.6
+0.00 schedule faced · avg opponent rating

Next game — Sat Nov 28, 11:15 AM

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PDA SCP
6th · 0.00 PPG
at
Force FC
2nd · 0.00 PPG

Hudson Sports Complex, Field 1 ↗ far trip

windrawloss

●●●●○ Tough to win

Most likely score 2–2 (expected goals 2.4 for, 2.7 against · 1.24 expected points)

Season so farPDA SCPForce FC
Position6th2nd
Record (W-D-L)0-0-00-0-0
Points per game0.000.00
Goals for / game0.00.0
Goals against / game0.00.0
Clean sheets00
Held scoreless00
Form (recent first)——
Biggest win——
Worst loss——
Model rating (net goals vs avg)+0.00+0.00
Schedule faced (avg opp. rating)+0.00+0.00

Game plan

  • They struggle to score
    Force FC average 0.0 goals/game (league avg 2.5); blanked in 0 of 0.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Underdog — play free, stay organised
    Model gives 35%; a draw (18%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • Away game
    Kickoff 11:15 AM at Hudson Sports Complex.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

  • What a win does
    NJ Crush FC sit 5th on 0.00 PPG; we are on 0.00.

    A point moves us above NJ Crush FC on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the Force FC game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (PDA SCP – Force FC) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 0 other games that week (Mon Nov 23 – Sun Nov 29); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.00 PPG
2nd▲ up 4 2nd▲ up 4 2nd▲ up 4
Win
3.00 PPG
1st▲ up 5 1st▲ up 5 1st▲ up 5
Draw
1.00 PPG
2nd▲ up 4 2nd▲ up 4 2nd▲ up 4
Loss
0.00 PPG
8th▼ down 2 8th▼ down 2 8th▼ down 2

Can we move up this round? Yes. With a 2–2 draw we finish as high as 2nd if every rival drops points, whatever the rivals do.

Where we finish

2,000 simulated seasons

12% finish 1st
49% top 4
51% below the top 4
4.6 average finish
  1. 1st 12%
  2. 2nd 13%
  3. 3rd 13%
  4. 4th 12%
  5. 5th 11%
  6. 6th 11%
  7. 7th 14%
  8. 8th 15%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 14 remaining known games (max 3.00 PPG if we win out).

#TeamPPGProj.To pass them
1 Eastern FC 0.00 (+0.00) 8th (1.41) Already ahead
2 Force FC 0.00 (+0.00) 3rd (1.41) Already ahead
3 Long Island Slammers 0.00 (+0.00) 1st (1.41) Already ahead
4 Manhattan SC 0.00 (+0.00) 4th (1.41) Already ahead
5 NJ Crush FC 0.00 (+0.00) 5th (1.41) Already ahead

The path

run-in difficulty +0.00 · 6th hardest of 8

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Nov 28
11:15 AM
Force FC
2nd · 0-0-0 · GD +0
Away far trip
Hudson Sports Complex
●●●●○ Tough
35%
2–2 1.24 1.24 Upside
Sun Nov 29
TBD
NJ Crush FC
5th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.24 Upside
Sat Dec 5
TBD
Eastern FC
1st · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.24 Upside
Sun Dec 6
12:00 PM
Manhattan SC
4th · 0-0-0 · GD +0
Away far trip
College of Mt. St. Vincent
●●●●○ Tough
35%
2–2 1.24 1.24 Upside
Sat Mar 6
10:45 AM
Eastern FC
1st · 0-0-0 · GD +0
Home
Sparta HS · turf
●●●○○ Toss-up
47%
2–2 1.58 1.31 Swing game
Sun Mar 7
10:45 AM
Force FC
2nd · 0-0-0 · GD +0
Home
Sparta HS · turf
●●●○○ Toss-up
47%
2–2 1.58 1.35 Swing game
Sat Apr 10
TBD
PSA North
7th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.34 Upside
Sat Apr 24
01:15 PM
SUSA FC Northeast
8th · 0-0-0 · GD +0
Home
Sparta HS · turf
●●●○○ Toss-up
47%
2–2 1.58 1.37 Swing game
Sun Apr 25
01:15 PM
Long Island Slammers
3rd · 0-0-0 · GD +0
Home
Sparta HS · turf
●●●○○ Toss-up
47%
2–2 1.58 1.39 Swing game
Sat May 1
01:15 PM
NJ Crush FC
5th · 0-0-0 · GD +0
Home
Sparta HS · turf
●●●○○ Toss-up
47%
2–2 1.58 1.41 Swing game
Sun May 2
01:15 PM
Manhattan SC
4th · 0-0-0 · GD +0
Home
Sparta HS · turf
●●●○○ Toss-up
47%
2–2 1.58 1.42 Swing game
Sat May 15
TBD
SUSA FC Northeast
8th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.41 Upside
Sun May 16
TBD
Long Island Slammers
3rd · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.40 Upside
Sun May 23
01:15 PM
PSA North
7th · 0-0-0 · GD +0
Home
Sparta HS · turf
●●●○○ Toss-up
47%
2–2 1.58 1.41 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Eastern FC 0000 00+0 00.00 — +0.00 ——
2 Force FC 0000 00+0 00.00 — +0.00 ——
3 Long Island Slammers 0000 00+0 00.00 — +0.00 ——
4 Manhattan SC 0000 00+0 00.00 — +0.00 ——
5 NJ Crush FC 0000 00+0 00.00 — +0.00 ——
6 PDA SCP 0000 00+0 00.00 — +0.00 ——
7 PSA North 0000 00+0 00.00 — +0.00 ——
8 SUSA FC Northeast 0000 00+0 00.00 — +0.00 ——

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.50 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.