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Select South

ECNL Regional League Girls · New England GU17 · 9 teams · Select (all teams)

Scores refresh automatically every 2 hours · last pulled 6 hours ago.
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7th
0-0-0 record · 0 played
0.00 points per game
+0 goal diff · 0–0
last 0
45% chance of top 4 · expected finish 4.9
+0.00 schedule faced · avg opponent rating

Next game — Sun Dec 6, 11:30 AM

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Select South
7th · 0.00 PPG
vs
Scorpions SC
6th · 0.00 PPG

Union Point Sports Complex, Field 4 ↗

windrawloss

●●●○○ Toss-up to win

Most likely score 2–2 (expected goals 2.7 for, 2.4 against · 1.58 expected points)

Season so farSelect SouthScorpions SC
Position7th6th
Record (W-D-L)0-0-00-0-0
Points per game0.000.00
Goals for / game0.00.0
Goals against / game0.00.0
Clean sheets00
Held scoreless00
Form (recent first)——
Biggest win——
Worst loss——
Model rating (net goals vs avg)+0.00+0.00
Schedule faced (avg opp. rating)+0.00+0.00

Game plan

  • They struggle to score
    Scorpions SC average 0.0 goals/game (league avg 2.5); blanked in 0 of 0.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Swing game — small margins
    Win 47% / draw 18% / loss 35%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • What a win does
    Scorpions SC sit 6th on 0.00 PPG; we are on 0.00.

    A point moves us above Scorpions SC on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Sunday goes…

Where we'd sit after the Scorpions SC game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Select South – Scorpions SC) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 0 other games that week (Mon Nov 30 – Sun Dec 6); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.00 PPG
2nd▲ up 5 2nd▲ up 5 2nd▲ up 5
Win
3.00 PPG
1st▲ up 6 1st▲ up 6 1st▲ up 6
Draw
1.00 PPG
2nd▲ up 5 2nd▲ up 5 2nd▲ up 5
Loss
0.00 PPG
9th▼ down 2 9th▼ down 2 9th▼ down 2

Can we move up this round? Yes. With a 2–2 draw we finish as high as 2nd if every rival drops points, whatever the rivals do.

Where we finish

2,000 simulated seasons

11% finish 1st
45% top 4
55% below the top 4
4.9 average finish
  1. 1st 11%
  2. 2nd 11%
  3. 3rd 13%
  4. 4th 11%
  5. 5th 13%
  6. 6th 11%
  7. 7th 11%
  8. 8th 11%
  9. 9th 9%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 16 remaining known games (max 3.00 PPG if we win out).

#TeamPPGProj.To pass them
1 Connecticut FC United 0.00 (+0.00) 4th (1.41) Already ahead
2 East Meadow Soccer Club 0.00 (+0.00) 5th (1.41) Already ahead
3 FC Stars Blue 0.00 (+0.00) 9th (1.39) Already ahead
4 FC Stars White 0.00 (+0.00) 1st (1.43) Already ahead
5 FSA FC 0.00 (+0.00) 6th (1.41) Already ahead
6 Scorpions SC 0.00 (+0.00) 2nd (1.41) Already ahead

The path

run-in difficulty +0.00 · 7th hardest of 9

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Dec 6
11:30 AM
Scorpions SC
6th · 0-0-0 · GD +0
Home
Union Point Sports Complex
●●●○○ Toss-up
47%
2–2 1.58 1.58 Swing game
Sat Dec 19
01:15 PM
FC Stars White
4th · 0-0-0 · GD +0
Away far trip
FC Stars Soccer Complex
●●●●○ Tough
35%
2–2 1.24 1.41 Upside
Sat Mar 6
TBD
FC Stars White
4th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.47 Swing game
Sun Mar 7
TBD
FC Stars Blue
3rd · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.49 Swing game
Sat Mar 13
04:30 PM
FSA FC
5th · 0-0-0 · GD +0
Away far trip
FSA-Farmington Sports Arena
●●●●○ Tough
35%
2–2 1.24 1.44 Upside
Sat Mar 20
TBD
World Class FC
9th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.41 Upside
Sun Mar 21
TBD
Connecticut FC United
1st · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.39 Upside
Sat Mar 27
TBD
FSA FC
5th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.41 Swing game
Sun Apr 11
TBD
FC Stars Blue
3rd · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.39 Upside
Sat Apr 17
TBD
SUSA FC
8th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.38 Upside
Sun Apr 18
12:00 PM
East Meadow Soccer Club
2nd · 0-0-0 · GD +0
Away far trip
Allen Park · turf
●●●●○ Tough
35%
2–2 1.24 1.36 Upside
Wed Apr 21
TBD
Scorpions SC
6th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.35 Upside
Sat May 8
TBD
SUSA FC
8th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.37 Swing game
Sun May 9
TBD
East Meadow Soccer Club
2nd · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.39 Swing game
Sat May 15
TBD
World Class FC
9th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.40 Swing game
Sun May 16
TBD
Connecticut FC United
1st · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.41 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Connecticut FC United 0000 00+0 00.00 — +0.00 ——
2 East Meadow Soccer Club 0000 00+0 00.00 — +0.00 ——
3 FC Stars Blue 0000 00+0 00.00 — +0.00 ——
4 FC Stars White 0000 00+0 00.00 — +0.00 ——
5 FSA FC 0000 00+0 00.00 — +0.00 ——
6 Scorpions SC 0000 00+0 00.00 — +0.00 ——
7 Select South 0000 00+0 00.00 — +0.00 ——
8 SUSA FC 0000 00+0 00.00 — +0.00 ——
9 World Class FC 0000 00+0 00.00 — +0.00 ——

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.50 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.