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Michigan Hawks

ECNL Regional League Girls · Lake Michigan GU17 · 5 teams · Michigan Hawks (all teams)

Scores refresh automatically every 2 hours · last pulled 35 minutes ago.
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3rd
4-1-3 record · 8 played
1.63 points per game
+3 goal diff · 18–15
WWWLWlast 5
100% chance of top 4 · expected finish 3.2
+0.05 schedule faced · avg opponent rating

Next game — Sun Oct 25, 07:30 AM

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Michigan Hawks
3rd · 1.63 PPG
vs
Chicago Inter
2nd · 1.89 PPG

Schoolcraft Turf, SC Turf ↗ · turf

windrawloss

●●●●○ Tough to win

Most likely score 1–1 (expected goals 1.3 for, 1.9 against · 1.01 expected points)

Season so farMichigan HawksChicago Inter
Position3rd2nd
Record (W-D-L)4-1-35-2-2
Points per game1.631.89
Goals for / game2.32.1
Goals against / game1.90.9
Clean sheets22
Held scoreless00
Form (recent first)W L W W WW W D W W
Biggest win5–1 vs FC Wisconsin5–1 vs Liverpool FC MI
Worst loss1–5 vs Nationals SC—
Model rating (net goals vs avg)+0.06+0.83
Schedule faced (avg opp. rating)+0.05-0.19

Common opponents: Nationals SC — we 2–3, 1–5; they 1–1, 1–0. Liverpool FC MI — we 2–0; they 5–1, 1–0. Eclipse Select Soccer Club — we 3–2; they 3–1.

Game plan

  • Hard to break down
    Chicago Inter concede only 0.9/game with 2 clean sheet(s).

    Patience and width: move the ball quickly side to side to pull the block apart, and treat set pieces as your best chance — rehearse two corner routines and a near-post free-kick delivery.

  • Underdog — play free, stay organised
    Model gives 26%; a draw (23%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • Early kickoff
    Game time 07:30 AM.

    Light breakfast 2+ hours before, longer warm-up, and a loud start — early games are won by whoever is awake at the whistle.

If Sunday goes…

Where we'd sit after the Chicago Inter game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Michigan Hawks – Chicago Inter) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 1 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.56 PPG
3rd— holds 4th▼ down 1 4th▼ down 1
Win
1.78 PPG
2nd▲ up 1 2nd▲ up 1 2nd▲ up 1
Draw
1.56 PPG
3rd— holds 4th▼ down 1 4th▼ down 1
Loss
1.44 PPG
4th▼ down 1 4th▼ down 1 4th▼ down 1

Can we move up this round? No. With a 1–1 draw we stay 3rd even if every rival loses, and as low as 4th if every rival wins.

Where we finish

2,000 simulated seasons

0% finish 1st
100% top 4
0% below the top 4
3.2 average finish
  1. 1st <1%
  2. 2nd 12%
  3. 3rd 59%
  4. 4th 28%
  5. 5th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 4 remaining known games (max 2.08 PPG if we win out).

#TeamPPGProj.To pass them
1 Nationals SC 2.11 (+0.48) 1st (2.18) 13 of 12 pts to pass their current pace, 14 for their projection — out of reach on the known schedule
2 Chicago Inter 1.89 (+0.26) 2nd (1.90) 10 of 12 pts to pass their current pace, 10 for their projection

How the results connect

20 chains · 5 teams

Paths of results that link Michigan Hawks to Chicago Inter through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

3 favour us
3 even
14 favour them
-1.5 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
3–2 1–3 2–0 0–1 2–3 1–1 1–5 0–1 1–5 6–1 5–2 3–1 Michigan Hawks 3rd Eclipse Select Socc… 4th Liverpool FC MI 5th Nationals SC 1st Chicago Inter 2nd

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

8 game days

1st 3rd 5th Aug 30 Sep 19 Sep 27 Oct 11 Oct 24

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.10 · 4th hardest of 5

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Oct 25
07:30 AM
Chicago Inter
2nd · 5-2-2 · GD +11
Home
Schoolcraft Turf · turf
●●●●○ Tough
26%
1–1 1.01 1.56 Upside
Sat Nov 7
TBD
Eclipse Select Soccer Club
4th · 4-0-4 · GD -4
Away
●●●○○ Toss-up
44%
2–2 1.52 1.55 Swing game
Sun Nov 8
10:45 AM
Chicago Inter
2nd · 5-2-2 · GD +11
Away far trip
Chicago Inter Complex
●●●●● Very tough
19%
1–2 0.78 1.48 Upside
Sat Nov 21
TBD
Liverpool FC MI
5th · 1-1-7 · GD -23
Away
●●○○○ Lean win
69%
2–1 2.22 1.54 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Nationals SC 9612 3415+19 192.11 DWLLW -0.04 -1.03 100% 1.1
2 Chicago Inter 9522 198+11 171.89 WWDWW -0.19 -0.10 100% 2.1
3 Michigan Hawks 8413 1815+3 131.63 WWWLW +0.05 -0.10 100% 3.2
4 Eclipse Select Soccer Club 8404 1519-4 121.50 LLWL +0.14 +0.16 100% 3.6
5 Liverpool FC MI 9117 730-23 40.44 LDLLL +0.55 +0.35 0% 5.0

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.00 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.