TableChase Clubs

Liverpool FC MI

ECNL Regional League Girls · Lake Michigan GU15 · 5 teams · Liverpool FC-IA Michigan (all teams)

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2nd
6-0-2 record · 8 played
2.25 points per game
+18 goal diff · 25–7
WLWWWlast 5
100% chance of top 4 · expected finish 2.0
+0.02 schedule faced · avg opponent rating

Next game — Sat Oct 24, 09:00 AM

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Liverpool FC MI
2nd · 2.25 PPG
vs
Chicago Inter
4th · 1.00 PPG

UWM Sports Complex, Field 1 ↗

windrawloss

●○○○○ Favorable to win

Most likely score 2–0 (expected goals 2.6 for, 0.7 against · 2.48 expected points)

Season so farLiverpool FC MIChicago Inter
Position2nd4th
Record (W-D-L)6-0-22-2-4
Points per game2.251.00
Goals for / game3.11.1
Goals against / game0.91.8
Clean sheets60
Held scoreless13
Form (recent first)W W W L WD L L L
Biggest win8–0 vs Evolution—
Worst loss3–5 vs FC 1974 Libertyville0–4 vs Nationals SC
Model rating (net goals vs avg)+0.98-0.59
Schedule faced (avg opp. rating)+0.02+1.04

Already played this season: Sat Sep 19 1–0 at Chicago Inter (W)

Common opponents: Eclipse Select Soccer Club — we 2–0; they 0–2. Nationals SC — we 0–2; they 0–4, 2–2.

Game plan

  • Finishing wins the tight ones
    Held scoreless 1 time(s): 0–2 at Nationals SC.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Expected win — the trap is complacency
    Model gives a 78% chance; likely score 2–0.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

  • Early kickoff
    Game time 09:00 AM.

    Light breakfast 2+ hours before, longer warm-up, and a loud start — early games are won by whoever is awake at the whistle.

If Saturday goes…

Where we'd sit after the Chicago Inter game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Liverpool FC MI – Chicago Inter) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 2 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.33 PPG
2nd— holds 2nd— holds 2nd— holds
Win
2.33 PPG
2nd— holds 2nd— holds 2nd— holds
Draw
2.11 PPG
2nd— holds 2nd— holds 2nd— holds
Loss
2.00 PPG
2nd— holds 2nd— holds 2nd— holds

Can we move up this round? No. With a 2–0 win we stay 2nd even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

7% finish 1st
100% top 4
0% below the top 4
2.0 average finish
  1. 1st 7%
  2. 2nd 86%
  3. 3rd 6%
  4. 4th
  5. 5th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 4 remaining known games (max 2.50 PPG if we win out).

#TeamPPGProj.To pass them
1 Nationals SC 2.78 (+0.53) 1st (2.57) 16 of 12 pts to pass their current pace, 13 for their projection — out of reach on the known schedule

How the results connect

11 chains · 5 teams

Paths of results that link Liverpool FC MI to Chicago Inter through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

10 favour us
1 favour them
+2.5 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
1–0 0–2 4–0 2–2 2–0 2–0 2–1 3–0 1–2 1–2 Liverpool FC MI 2nd Nationals SC 1st Eclipse Select Socc… 3rd Michigan Hawks 5th Chicago Inter 4th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

11 chains

Position over the season

7 game days

1st 3rd 5th Aug 30 Sep 19 Sep 27 Oct 11

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.04 · 3rd hardest of 5

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
09:00 AM
Chicago Inter
4th · 2-2-4 · GD -5
Home
UWM Sports Complex
●○○○○ Favorable
78%
2–0 2.48 2.28 Bank it
Sun Oct 25
09:00 AM
Eclipse Select Soccer Club
3rd · 4-0-3 · GD +11
Home
UWM Sports Complex
●●○○○ Lean win
59%
2–1 1.97 2.25 Swing game
Sat Oct 31
01:00 PM
Nationals SC
1st · 8-1-0 · GD +24
Home
Detroit Country Day Hillview Field
●●●●○ Tough
37%
1–1 1.36 2.16 Upside
Sat Nov 21
TBD
Michigan Hawks
5th · 0-2-5 · GD -16
Home
●○○○○ Favorable
85%
3–0 2.65 2.21 Bank it

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Nationals SC 9810 306+24 252.78 WWDWW -0.28 +0.68 100% 1.1
2 Liverpool FC MI 8602 257+18 182.25 WLWWW +0.02 +0.04 100% 2.0
3 Eclipse Select Soccer Club 7403 209+11 121.71 WLL +0.62 -0.05 100% 3.0
4 Chicago Inter 8224 914-5 81.00 LLLD +1.04 -0.15 96% 4.0
5 Michigan Hawks 7025 521-16 20.29 LDLDL +1.20 +0.11 4% 5.0

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.28 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.