TableChase Clubs

FC 1974 Libertyville

ECNL Regional League Girls · Lake Michigan GU13 · 4 teams · Greater Libertyville Soccer Association (all teams)

Scores refresh automatically every 2 hours · last pulled 19 hours ago.
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1st
3-0-0 record · 3 played
3.00 points per game
+9 goal diff · 10–1
WWWlast 3
100% chance of top 4 · expected finish 1.4
-0.73 schedule faced · avg opponent rating

Next game — Sun Nov 1, 12:00 PM

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FC 1974 Libertyville
1st · 3.00 PPG
at
Evolution
3rd · 1.20 PPG

Nike Park Sports Complex, Turf field ↗ · turf far trip

windrawloss

●●●○○ Toss-up to win

Most likely score 2–1 (expected goals 2.1 for, 1.4 against · 1.83 expected points)

Season so farFC 1974 LibertyvilleEvolution
Position1st3rd
Record (W-D-L)3-0-02-0-3
Points per game3.001.20
Goals for / game3.32.2
Goals against / game0.31.4
Clean sheets22
Held scoreless00
Form (recent first)W W WW W L
Biggest win4–0 vs Eclipse Select Soccer Club5–0 vs Chicago Inter
Worst loss—1–2 at Rockford Raptors FC
Model rating (net goals vs avg)+1.08+0.17
Schedule faced (avg opp. rating)-0.73+0.61

Common opponents: Eclipse Select Soccer Club — we 4–0; they 3–0. Chicago Inter — we 2–0; they 5–0.

Game plan

  • Swing game — small margins
    Win 54% / draw 21% / loss 25%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • Away game
    Kickoff 12:00 PM at Nike Park Sports Complex.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

If Sunday goes…

Where we'd sit after the Evolution game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (FC 1974 Libertyville – Evolution) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 0 other games that week (Mon Oct 26 – Sun Nov 1); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 3.00 PPG
1st— holds 1st— holds 1st— holds
Win
3.00 PPG
1st— holds 1st— holds 1st— holds
Draw
2.50 PPG
2nd▼ down 1 2nd▼ down 1 2nd▼ down 1
Loss
2.25 PPG
2nd▼ down 1 2nd▼ down 1 2nd▼ down 1

Can we move up this round? No. With a 2–1 win we stay 1st even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

64% finish 1st
100% top 4
0% below the top 4
1.4 average finish
  1. 1st 64%
  2. 2nd 34%
  3. 3rd 3%
  4. 4th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

How the results connect

1 chain · 4 teams

Paths of results that link FC 1974 Libertyville to Evolution through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

1 favour us
0 favour them
+3.0 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
4–1 0–1 2–1 FC 1974 Libertyville 1st FC Wisconsin 4th Rockford Raptors FC 2nd Evolution 3rd

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

1 chains

Position over the season

2 game days

Not enough game days yet to draw a line.

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.09 · 4th hardest of 4

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Nov 1
12:00 PM
Evolution
3rd · 2-0-3 · GD +4
Away far trip
Nike Park Sports Complex · turf
●●●○○ Toss-up
54%
2–1 1.83 2.71 Swing game
Sun Nov 15
11:00 AM
Rockford Raptors FC
2nd · 4-1-0 · GD +8
Away far trip
Mercyhealth Sportscore Two
●●●●○ Tough
40%
1–1 1.44 2.45 Upside
Sun Mar 21
10:00 AM
Evolution
3rd · 2-0-3 · GD +4
Home
LTSC
●●○○○ Lean win
64%
2–1 2.09 2.39 Swing game
Sat Apr 24
10:00 AM
Rockford Raptors FC
2nd · 4-1-0 · GD +8
Home
LTSC
●●●○○ Toss-up
48%
1–1 1.69 2.29 Swing game
Sun Apr 25
TBD
FC Wisconsin
4th · 0-2-3 · GD -6
Home
●○○○○ Favorable
80%
3–0 2.53 2.32 Bank it
Sat May 8
TBD
Nationals SC
Home
●●○○○ Lean win
66%
2–1 2.17 2.31 Swing game
Sun May 9
TBD
Nationals SC
Home
●●○○○ Lean win
66%
2–1 2.17 2.29 Swing game
Sat May 15
10:00 AM
Michigan Hawks
Home
LTSC
●●○○○ Lean win
66%
2–1 2.17 2.28 Swing game
Sun May 16
08:00 AM
Liverpool FC MI
Home
LTSC
●●○○○ Lean win
66%
2–1 2.17 2.27 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 FC 1974 Libertyville 3300 101+9 93.00 WWW -0.73 +0.09 100% 1.4
2 Rockford Raptors FC 5410 113+8 132.60 WWW -0.25 +0.23 100% 1.7
3 Evolution 5203 117+4 61.20 LWW +0.61 +0.19 100% 3.0
4 FC Wisconsin 5023 612-6 20.40 LLD +0.86 +0.29 100% 3.9

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.58 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.