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TKO Premier SC

ECNL Regional League Girls · GMA GU16 · 12 teams · TKO Premier SC (all teams)

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9th
2-0-6 record · 8 played
0.75 points per game
-18 goal diff · 5–23
LLLLLlast 5
0% chance of top 4 · expected finish 9.2
+0.58 schedule faced · avg opponent rating

Next game — Sat Oct 31, 03:00 PM

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TKO Premier SC
9th · 0.75 PPG
vs
Nationals SC-CA GMA
3rd · 2.33 PPG

Kalamazoo Soccer Complex, Field 2 ↗

windrawloss

●●●●● Very tough to win

Most likely score 0–3 (expected goals 0.7 for, 3.7 against · 0.17 expected points)

Season so farTKO Premier SCNationals SC-CA GMA
Position9th3rd
Record (W-D-L)2-0-64-2-0
Points per game0.752.33
Goals for / game0.64.0
Goals against / game2.90.7
Clean sheets23
Held scoreless40
Form (recent first)L L L L LW D W W W
Biggest win1–0 vs Michigan Rangers FC12–0 vs Michigan Rangers FC
Worst loss0–7 at Legends FC—
Model rating (net goals vs avg)-1.46+1.97
Schedule faced (avg opp. rating)+0.58-0.47

Common opponents: Michigan Rangers FC — we 1–0; they 12–0. Nationals SC-Union GMA — we 0–2; they 1–1. Plymouth Reign — we 1–0; they 2–1. Detroit City FC West — we 0–3; they 2–2. Cap City Athletic 1847 — we 1–2; they 2–0.

Game plan

  • Respect their attack
    Nationals SC-CA GMA score 4.0/game — well above the league's 2.0.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • Hard to break down
    Nationals SC-CA GMA concede only 0.7/game with 3 clean sheet(s).

    Patience and width: move the ball quickly side to side to pull the block apart, and treat set pieces as your best chance — rehearse two corner routines and a near-post free-kick delivery.

  • Finishing wins the tight ones
    Held scoreless 4 time(s): 0–2 vs Nationals SC-Union GMA, 0–3 at Detroit City FC West, 0–7 at Legends FC, 0–5 vs Michigan Burn.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Underdog — play free, stay organised
    Model gives 3%; a draw (7%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

If Saturday goes…

Where we'd sit after the Nationals SC-CA GMA game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (TKO Premier SC – Nationals SC-CA GMA) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 9 other games that week (Mon Oct 26 – Sun Nov 1); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Loss · 0.67 PPG
9th— holds 9th— holds 11th▼ down 2
Win
1.00 PPG
9th— holds 9th— holds 9th— holds
Draw
0.78 PPG
9th— holds 9th— holds 10th▼ down 1
Loss
0.67 PPG
9th— holds 9th— holds 11th▼ down 2

Can we move up this round? No. With a 0–3 loss we stay 9th even if every rival loses, and as low as 11th if every rival wins.

Where we finish

2,000 simulated seasons

0% finish 1st
0% top 4
100% below the top 4
9.2 average finish
  1. 1st
  2. 2nd
  3. 3rd
  4. 4th
  5. 5th
  6. 6th
  7. 7th <1%
  8. 8th 6%
  9. 9th 73%
  10. 10th 20%
  11. 11th 1%
  12. 12th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 3 remaining known games (max 1.36 PPG if we win out).

#TeamPPGProj.To pass them
1 Michigan Burn 3.00 (+2.25) 1st (2.62) 27 of 9 pts to pass their current pace, 23 for their projection — out of reach on the known schedule
2 Legends FC 3.00 (+2.25) 2nd (2.35) 27 of 9 pts to pass their current pace, 20 for their projection — out of reach on the known schedule
3 Nationals SC-CA GMA 2.33 (+1.58) 3rd (2.19) 20 of 9 pts to pass their current pace, 19 for their projection — out of reach on the known schedule
4 Nationals SC-Union GMA 2.17 (+1.42) 4th (1.95) 18 of 9 pts to pass their current pace, 16 for their projection — out of reach on the known schedule
5 Detroit City FC West 2.00 (+1.25) 6th (1.69) 16 of 9 pts to pass their current pace, 13 for their projection — out of reach on the known schedule
6 Portage SC 1.67 (+0.92) 5th (1.92) 13 of 9 pts to pass their current pace, 16 for their projection — out of reach on the known schedule
7 Plymouth Reign 1.50 (+0.75) 7th (1.34) 11 of 9 pts to pass their current pace, 9 for their projection
8 Cap City Athletic 1847 1.50 (+0.75) 8th (1.28) 11 of 9 pts to pass their current pace, 9 for their projection

How the results connect

22 chains · 9 teams

Paths of results that link TKO Premier SC to Nationals SC-CA GMA through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

2 favour us
2 even
18 favour them
-3.8 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
1–0 1–2 0–2 1–1 1–2 0–2 0–3 2–2 1–0 0–12 2–4 5–2 1–1 7–1 1–2 2–1 3–0 0–5 TKO Premier SC 9th Plymouth Reign 7th Nationals SC-Union … 4th Cap City Athletic 1… 8th Detroit City FC West 5th Michigan Rangers FC 10th Portage SC 6th Liverpool FC-IA Mic… 11th Nationals SC-CA GMA 3rd

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

15 game days

1st 6th 12th Aug 29 Sep 20 Sep 27 Oct 4 Oct 16 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.66 · 10th hardest of 12

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 31
03:00 PM
Nationals SC-CA GMA
3rd · 4-2-0 · GD +20
Home
Kalamazoo Soccer Complex
●●●●● Very tough
3%
0–3 0.17 0.69 Upside
Sun Nov 1
01:00 PM
Liverpool FC MI GMA
12th · 0-0-7 · GD -22
Home
Kalamazoo Soccer Complex
●●●○○ Toss-up
54%
1–1 1.85 0.80 Swing game
Sat Nov 7
11:00 AM
Liverpool FC-IA Michigan NO G 10/11 GMA
11th · 1-0-6 · GD -19
Home
Kalamazoo Soccer Complex
●●●○○ Toss-up
44%
1–1 1.58 0.87 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Michigan Burn 5500 201+19 153.00 WWWWW -0.80 +0.33 100% 1.4
2 Legends FC 3300 120+12 93.00 WWW -0.66 +0.11 94% 2.4
3 Nationals SC-CA GMA 6420 244+20 142.33 WWWDW -0.47 +0.30 89% 3.0
4 Nationals SC-Union GMA 6411 114+7 132.17 WLWWW -0.33 +0.26 48% 4.6
5 Detroit City FC West 7421 239+14 142.00 LWWDW -0.74 +1.15 14% 5.6
6 Portage SC 6312 1810+8 101.67 DWWLW +0.56 -0.83 55% 4.3
7 Plymouth Reign 6303 1411+3 91.50 LWLWW -0.44 +0.58 1% 7.2
8 Cap City Athletic 1847 6303 1112-1 91.50 WLWLL -0.19 +0.50 0% 7.5
9 TKO Premier SC 8206 523-18 60.75 LLLLL +0.58 -0.66 0% 9.2
10 Michigan Rangers FC 5104 326-23 30.60 LWLLL -0.04 +0.66 0% 10.8
11 Liverpool FC-IA Michigan NO G 10/11 GMA 7106 423-19 30.43 LLLWL +0.75 -0.76 0% 10.0
12 Liverpool FC MI GMA 7007 325-22 00.00 LLLLL -0.05 +0.86 0% 11.9

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.04 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.