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NCFC Youth Premier

ECNL Regional League Girls · Carolinas GU17 · 9 teams · NCFC Youth (all teams)

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6th
2-0-5 record · 7 played
0.86 points per game
-5 goal diff · 15–20
LLWLWlast 5
0% chance of top 4 · expected finish 6.1
-0.15 schedule faced · avg opponent rating

Next game — Sat Oct 24, 12:00 PM

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NCFC Youth Premier
6th · 0.86 PPG
vs
South Carolina Surf
8th · 0.00 PPG

WRAL , Field 3 ↗

windrawloss

●○○○○ Favorable to win

Most likely score 4–1 (expected goals 4.5 for, 1.8 against · 2.51 expected points)

Season so farNCFC Youth PremierSouth Carolina Surf
Position6th8th
Record (W-D-L)2-0-50-0-3
Points per game0.860.00
Goals for / game2.10.7
Goals against / game2.97.7
Clean sheets10
Held scoreless11
Form (recent first)W L W L LL L L
Biggest win7–0 vs Catawba Valley YSA—
Worst loss1–9 at Charlotte SA White0–10 at Charlotte SA Blue
Model rating (net goals vs avg)-0.46-2.85
Schedule faced (avg opp. rating)-0.15+2.24

Common opponents: Charlotte SA Blue — we 0–2; they 0–10.

Game plan

  • They struggle to score
    South Carolina Surf average 0.7 goals/game (league avg 2.6); blanked in 1 of 3.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • They leak goals — be greedy
    South Carolina Surf concede 7.7/game; worst result 0–10 at Charlotte SA Blue.

    Commit numbers forward, shoot early and often, and attack second balls. Goal difference is the tiebreaker on PPG, so keep playing to score for the full game — rotate players rather than pace.

  • Finishing wins the tight ones
    Held scoreless 1 time(s): 0–2 vs Charlotte SA Blue.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Expected win — the trap is complacency
    Model gives a 81% chance; likely score 4–1.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

  • Confidence is low on their side
    South Carolina Surf have lost 3 straight (form: LLL).

    Teams on losing runs go quiet after conceding. An early goal usually ends the contest — start fast.

If Saturday goes…

Where we'd sit after the South Carolina Surf game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (NCFC Youth Premier – South Carolina Surf) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 4 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 1.13 PPG
6th— holds 6th— holds 6th— holds
Win
1.13 PPG
6th— holds 6th— holds 6th— holds
Draw
0.88 PPG
6th— holds 6th— holds 6th— holds
Loss
0.75 PPG
6th— holds 6th— holds 7th▼ down 1

Can we move up this round? Yes. With a 4–1 win we finish as high as 5th if every rival drops points, and as low as 6th if every rival wins.

Where we finish

2,000 simulated seasons

0% finish 1st
0% top 4
100% below the top 4
6.1 average finish
  1. 1st
  2. 2nd
  3. 3rd
  4. 4th <1%
  5. 5th 6%
  6. 6th 76%
  7. 7th 16%
  8. 8th 1%
  9. 9th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 4 remaining known games (max 1.64 PPG if we win out).

#TeamPPGProj.To pass them
1 Charlotte SA Blue 3.00 (+2.14) 2nd (2.71) 27 of 12 pts to pass their current pace, 24 for their projection — out of reach on the known schedule
2 Charlotte SA White 3.00 (+2.14) 1st (2.74) 27 of 12 pts to pass their current pace, 25 for their projection — out of reach on the known schedule
3 NCFC Youth Elite 2.29 (+1.43) 3rd (2.09) 20 of 12 pts to pass their current pace, 17 for their projection — out of reach on the known schedule
4 Highland FC 2.00 (+1.14) 4th (1.85) 16 of 12 pts to pass their current pace, 15 for their projection — out of reach on the known schedule
5 NC Fusion 1.25 (+0.39) 5th (1.45) 8 of 12 pts to pass their current pace, 10 for their projection

How the results connect

14 chains · 8 teams

Paths of results that link NCFC Youth Premier to South Carolina Surf through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

9 favour us
3 even
2 favour them
+2.9 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
0–2 10–0 1–3 0–4 7–1 0–3 6–1 1–9 4–2 3–1 0–10 2–3 2–2 1–2 NCFC Youth Premier 6th Charlotte SA Blue 1st NC Fusion 5th Charlotte SA White 2nd Catawba Valley YSA 9th Highland FC 4th NCFC Youth Elite 3rd South Carolina Surf 8th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

13 game days

1st 5th 9th Aug 29 Sep 19 Sep 27 Oct 10 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.13 · 5th hardest of 9

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
12:00 PM
South Carolina Surf
8th · 0-0-3 · GD -21
Home
WRAL
●○○○○ Favorable
81%
4–1 2.51 1.06 Bank it
Sun Nov 1
01:00 PM
Charlotte SA White
2nd · 6-0-0 · GD +26
Home
Wake Competition Center
●●●●● Very tough
7%
1–4 0.31 0.98 Upside
Sat Dec 12
01:00 PM
Wilmington Hammerheads
7th · 0-0-5 · GD -20
Away far trip
NCINO Sports Park
●●○○○ Lean win
60%
3–2 1.96 1.08 Swing game
Tue Dec 15
07:15 PM
NCFC Youth Elite
3rd · 5-1-1 · GD +18
Home
Wake Competition Center
●●●●● Very tough
16%
1–3 0.61 1.04 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Charlotte SA Blue 5500 320+32 153.00 WWWWW -1.66 +0.24 100% 1.5
2 Charlotte SA White 6600 304+26 183.00 WWWWW -0.67 -0.60 100% 1.5
3 NCFC Youth Elite 7511 2810+18 162.29 WWWWD -0.68 +0.16 100% 3.1
4 Highland FC 7421 1711+6 142.00 WLDDW -0.24 -0.10 96% 3.9
5 NC Fusion 8314 1213-1 101.25 WLDWL +0.45 -1.06 4% 5.0
6 NCFC Youth Premier 7205 1520-5 60.86 LLWLW -0.15 -0.13 0% 6.1
7 Wilmington Hammerheads 5005 525-20 00.00 LLLLL +1.68 -0.66 0% 7.3
8 South Carolina Surf 3003 223-21 00.00 LLL +2.24 -0.14 0% 7.7
9 Catawba Valley YSA 6006 136-35 00.00 LLLLL +0.82 +0.00 0% 8.8

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.58 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.