TableChase Clubs

Charlotte SA Blue

ECNL Regional League Girls · Carolinas GU17 · 9 teams · Charlotte Soccer Academy (all teams)

Scores refresh automatically every 2 hours · last pulled 1 hour ago.
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1st
5-0-0 record · 5 played
3.00 points per game
+32 goal diff · 32–0
WWWWWlast 5
100% chance of top 4 · expected finish 1.5
-1.66 schedule faced · avg opponent rating

Next game — Sun Oct 25, 01:00 PM

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Charlotte SA Blue
1st · 3.00 PPG
vs
Highland FC
4th · 2.00 PPG

Orthocarolina Complex, Field 1 ↗

windrawloss

●○○○○ Favorable to win

Most likely score 3–0 (expected goals 3.6 for, 1.0 against · 2.64 expected points)

Season so farCharlotte SA BlueHighland FC
Position1st4th
Record (W-D-L)5-0-04-2-1
Points per game3.002.00
Goals for / game6.42.4
Goals against / game0.01.6
Clean sheets51
Held scoreless01
Form (recent first)W W W W WW D D L W
Biggest win10–0 at Catawba Valley YSA6–0 at Catawba Valley YSA
Worst loss—0–3 vs Charlotte SA White
Model rating (net goals vs avg)+3.40+0.52
Schedule faced (avg opp. rating)-1.66-0.24

Common opponents: Catawba Valley YSA — we 10–0; they 6–0. Wilmington Hammerheads — we 9–0; they 3–2. NCFC Youth Premier — we 2–0; they 2–1, 3–2. NC Fusion — we 1–0; they 1–1.

Game plan

  • Expected win — the trap is complacency
    Model gives a 85% chance; likely score 3–0.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

If Sunday goes…

Where we'd sit after the Highland FC game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Charlotte SA Blue – Highland FC) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 4 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 3.00 PPG
1st— holds 1st— holds 1st— holds
Win
3.00 PPG
1st— holds 1st— holds 1st— holds
Draw
2.67 PPG
2nd▼ down 1 2nd▼ down 1 2nd▼ down 1
Loss
2.50 PPG
2nd▼ down 1 2nd▼ down 1 2nd▼ down 1

Can we move up this round? No. With a 3–0 win we stay 1st even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

55% finish 1st
100% top 4
0% below the top 4
1.5 average finish
  1. 1st 55%
  2. 2nd 42%
  3. 3rd 3%
  4. 4th <1%
  5. 5th
  6. 6th
  7. 7th
  8. 8th
  9. 9th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

How the results connect

27 chains · 7 teams

Paths of results that link Charlotte SA Blue to Highland FC through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

21 favour us
1 even
5 favour them
+2.8 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
1–0 1–1 2–0 1–2 2–3 10–0 0–6 9–0 2–3 1–3 0–3 2–2 3–0 3–1 0–7 Charlotte SA Blue 1st NC Fusion 5th NCFC Youth Premier 6th Catawba Valley YSA 9th Wilmington Hammerhe… 7th NCFC Youth Elite 3rd Highland FC 4th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

13 game days

1st 5th 9th Aug 29 Sep 19 Sep 27 Oct 10 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.24 · 1st hardest of 9

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Oct 25
01:00 PM
Highland FC
4th · 4-2-1 · GD +6
Home
Orthocarolina Complex
●○○○○ Favorable
85%
3–0 2.64 2.94 Bank it
Sat Oct 31
12:00 PM
NCFC Youth Elite
3rd · 5-1-1 · GD +18
Away far trip
WRAL
●●○○○ Lean win
67%
3–1 2.17 2.83 Swing game
Sat Nov 7
03:00 PM
South Carolina Surf
8th · 0-0-3 · GD -21
Home
Legion Collegiate Academy
●○○○○ Favorable
100%
8–0 2.99 2.85 Bank it
Sat Dec 5
TBD
Wilmington Hammerheads
7th · 0-0-5 · GD -20
Away
●○○○○ Favorable
98%
6–0 2.94 2.86 Bank it
Sun Dec 6
03:00 PM
Charlotte SA White
2nd · 6-0-0 · GD +26
Away far trip
Frank Liske Park
●●●○○ Toss-up
49%
2–1 1.66 2.74 Swing game
Sat Dec 12
12:00 PM
NCFC Youth Elite
3rd · 5-1-1 · GD +18
Home
Orthocarolina Complex
●○○○○ Favorable
76%
3–1 2.42 2.71 Bank it
Sun Dec 13
11:00 AM
NC Fusion
5th · 3-1-4 · GD -1
Home
Orthocarolina Complex
●○○○○ Favorable
86%
3–0 2.68 2.71 Bank it

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Charlotte SA Blue 5500 320+32 153.00 WWWWW -1.66 +0.24 100% 1.5
2 Charlotte SA White 6600 304+26 183.00 WWWWW -0.67 -0.60 100% 1.6
3 NCFC Youth Elite 7511 2810+18 162.29 WWWWD -0.68 +0.16 100% 3.1
4 Highland FC 7421 1711+6 142.00 WLDDW -0.24 -0.10 97% 3.9
5 NC Fusion 8314 1213-1 101.25 WLDWL +0.45 -1.06 4% 5.0
6 NCFC Youth Premier 7205 1520-5 60.86 LLWLW -0.15 -0.13 0% 6.1
7 Wilmington Hammerheads 5005 525-20 00.00 LLLLL +1.68 -0.66 0% 7.3
8 South Carolina Surf 3003 223-21 00.00 LLL +2.24 -0.14 0% 7.7
9 Catawba Valley YSA 6006 136-35 00.00 LLLLL +0.82 +0.00 0% 8.8

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.58 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.