TableChase Clubs

Connecticut FC United

ECNL Regional League Boys · New England BU13 · 12 teams · Connecticut FC (all teams)

Scores refresh automatically every 2 hours · last pulled 34 minutes ago.
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3rd
4-0-2 record · 6 played
2.00 points per game
+6 goal diff · 13–7
LWLWWlast 5
93% chance of top 4 · expected finish 2.8
+0.09 schedule faced · avg opponent rating

Next game — Sun Oct 25, 01:30 PM

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Connecticut FC United
3rd · 2.00 PPG
vs
Oakwood Soccer Club
11th · 0.00 PPG

CFC Park, Field 2 ↗

windrawloss

●○○○○ Favorable to win

Most likely score 2–0 (expected goals 2.7 for, 0.6 against · 2.56 expected points)

Season so farConnecticut FC UnitedOakwood Soccer Club
Position3rd11th
Record (W-D-L)4-0-20-0-4
Points per game2.000.00
Goals for / game2.20.3
Goals against / game1.22.8
Clean sheets30
Held scoreless03
Form (recent first)W W L W LL L L L
Biggest win4–0 vs Scorpions SC—
Worst loss1–3 at East Meadow Soccer Club0–5 at SUSA FC
Model rating (net goals vs avg)+0.69-1.42
Schedule faced (avg opp. rating)+0.09-0.25

Common opponents: East Meadow Soccer Club — we 1–3; they 1–3. SUSA FC — we 2–0; they 0–5.

Game plan

  • They struggle to score
    Oakwood Soccer Club average 0.2 goals/game (league avg 1.9); blanked in 3 of 4.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Expected win — the trap is complacency
    Model gives a 81% chance; likely score 2–0.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

  • Confidence is low on their side
    Oakwood Soccer Club have lost 4 straight (form: LLLL).

    Teams on losing runs go quiet after conceding. An early goal usually ends the contest — start fast.

If Sunday goes…

Where we'd sit after the Oakwood Soccer Club game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Connecticut FC United – Oakwood Soccer Club) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 6 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.14 PPG
3rd— holds 3rd— holds 4th▼ down 1
Win
2.14 PPG
3rd— holds 3rd— holds 4th▼ down 1
Draw
1.86 PPG
4th▼ down 1 4th▼ down 1 5th▼ down 2
Loss
1.71 PPG
4th▼ down 1 4th▼ down 1 6th▼ down 3

Can we move up this round? No. With a 2–0 win we stay 3rd even if every rival loses, and as low as 4th if every rival wins.

Where we finish

2,000 simulated seasons

0% finish 1st
93% top 4
7% below the top 4
2.8 average finish
  1. 1st <1%
  2. 2nd 51%
  3. 3rd 30%
  4. 4th 12%
  5. 5th 4%
  6. 6th 2%
  7. 7th 1%
  8. 8th <1%
  9. 9th <1%
  10. 10th <1%
  11. 11th
  12. 12th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 16 remaining known games (max 2.73 PPG if we win out).

#TeamPPGProj.To pass them
1 Select 3.00 (+1.00) 1st (2.79) 54 of 48 pts to pass their current pace, 50 for their projection — out of reach on the known schedule
2 East Meadow Soccer Club 2.40 (+0.40) 3rd (1.91) 41 of 48 pts to pass their current pace, 30 for their projection

How the results connect

12 chains · 9 teams

Paths of results that link Connecticut FC United to Oakwood Soccer Club through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

10 favour us
2 even
0 favour them
+5.0 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
1–3 3–1 2–0 5–0 3–2 0–2 1–0 2–0 1–1 2–3 2–4 3–2 2–0 2–0 1–2 7–1 6–0 2–0 8–1 Connecticut FC Unit… 3rd East Meadow Soccer … 2nd SUSA FC 8th SUSA FC ACADEMY 7th AC Connecticut 6th Select 1st East Coast Surf SC 4th Manhattan SC 9th Oakwood Soccer Club 11th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

9 game days

1st 6th 12th Sep 12 Sep 19 Oct 3 Oct 17 Oct 24

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.25 · 9th hardest of 12

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Oct 25
01:30 PM
Oakwood Soccer Club
11th · 0-0-4 · GD -10
Home
CFC Park
●○○○○ Favorable
81%
2–0 2.56 2.08 Bank it
Sat Oct 31
10:30 AM
Manhattan SC
9th · 1-0-3 · GD -7
Home
CFC Park
●●○○○ Lean win
71%
2–0 2.31 2.11 Bank it
Sun Nov 1
12:00 PM
East Coast Surf SC
4th · 3-1-1 · GD -2
Home
CFC Park
●●○○○ Lean win
59%
1–0 2.00 2.10 Swing game
Sat Nov 7
01:30 PM
FC Stars
10th · 0-0-1 · GD -1
Home
CFC Park
●●○○○ Lean win
59%
1–0 1.99 2.09 Swing game
Sun Dec 6
TBD
FSA FC
5th · 2-1-2 · GD +1
Home
●●●○○ Toss-up
49%
1–1 1.72 2.05 Swing game
Sat Mar 6
12:00 PM
FSA FC
5th · 2-1-2 · GD +1
Away far trip
FSA-Farmington Sports Arena
●●●●○ Tough
41%
1–1 1.48 2.01 Upside
Sat Mar 13
TBD
Manhattan SC
9th · 1-0-3 · GD -7
Away
●●○○○ Lean win
63%
1–0 2.11 2.01 Swing game
Sun Mar 14
TBD
East Coast Surf SC
4th · 3-1-1 · GD -2
Away
●●●○○ Toss-up
51%
1–1 1.77 2.00 Swing game
Sat Apr 3
TBD
SUSA FC ACADEMY
7th · 2-1-4 · GD -4
Home
●●○○○ Lean win
66%
2–1 2.14 2.01 Swing game
Sun Apr 4
TBD
Select
1st · 7-0-0 · GD +31
Home
●●●●● Very tough
18%
1–2 0.69 1.92 Upside
Sat Apr 10
TBD
SUSA FC
8th · 2-0-4 · GD -6
Home
●●○○○ Lean win
70%
2–1 2.25 1.94 Swing game
Sun Apr 11
TBD
East Meadow Soccer Club
2nd · 4-0-1 · GD +5
Home
●●●○○ Toss-up
48%
1–1 1.66 1.93 Swing game
Sat Apr 17
03:30 PM
Oakwood Soccer Club
11th · 0-0-4 · GD -10
Away far trip
Oakwood Soccer Park
●●○○○ Lean win
75%
2–0 2.40 1.95 Bank it
Sat May 1
TBD
FC Stars
10th · 0-0-1 · GD -1
Away
●●●○○ Toss-up
51%
1–1 1.76 1.94 Swing game
Sun May 2
12:00 PM
Scorpions SC
12th · 0-0-2 · GD -11
Away
Taunton Forekicks
●○○○○ Favorable
83%
3–0 2.59 1.97 Bank it
Sat May 22
TBD
AC Connecticut
6th · 2-1-3 · GD -2
Away
●●●○○ Toss-up
48%
1–1 1.70 1.96 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Select 7700 387+31 213.00 WWWWW -0.15 -0.47 100% 1.0
2 East Meadow Soccer Club 5401 127+5 122.40 WWLWW -0.13 -0.13 88% 3.1
3 Connecticut FC United 6402 137+6 122.00 LWLWW +0.09 -0.25 93% 2.8
4 East Coast Surf SC 5311 68-2 102.00 DWWLW +0.14 -0.12 26% 5.7
5 FSA FC 5212 87+1 71.40 LDWWL +0.48 -0.30 59% 4.4
6 AC Connecticut 6213 79-2 71.17 WLWLL +0.54 -0.28 14% 6.5
7 SUSA FC ACADEMY 7214 1721-4 71.00 LLWWL +0.27 -0.21 7% 7.1
8 SUSA FC 6204 1218-6 61.00 WLLLL +0.47 -0.19 4% 7.9
9 Manhattan SC 4103 29-7 30.75 LLLW +0.25 -0.09 0% 9.5
10 FC Stars 1001 01-1 00.00 L +0.29 -0.09 9% 7.2
11 Oakwood Soccer Club 4004 111-10 00.00 LLLL -0.25 +0.11 0% 11.3
12 Scorpions SC 2002 011-11 00.00 LL +0.20 +0.09 0% 11.5

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.87 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.