TableChase Clubs

Chicago Inter

ECNL Regional League Boys · Midwest BU14 · 8 teams · Chicago Inter (all teams)

Scores refresh automatically every 2 hours · last pulled 18 hours ago.
Add schedule to calendar
4th
3-0-4 record · 7 played
1.29 points per game
-1 goal diff · 13–14
WWLLLlast 5
40% chance of top 4 · expected finish 4.9
-0.00 schedule faced · avg opponent rating

Next game — Sat Apr 3, 09:45 AM

Open the match preview →

Chicago Inter
4th · 1.29 PPG
at
MN Thunder Academy
8th · 0.00 PPG

Academy of Holy Angels, South Turf 1 (11v11) ↗ · turf far trip

windrawloss

●●○○○ Lean win to win

Most likely score 2–1 (expected goals 3.0 for, 1.1 against · 2.39 expected points)

Season so farChicago InterMN Thunder Academy
Position4th8th
Record (W-D-L)3-0-40-0-4
Points per game1.290.00
Goals for / game1.90.3
Goals against / game2.04.3
Clean sheets20
Held scoreless03
Form (recent first)L L L W WL L L L
Biggest win3–0 vs MN Thunder Academy—
Worst loss1–4 vs Chicago Magic Soccer Club0–5 vs FC Wisconsin
Model rating (net goals vs avg)-0.12-2.17
Schedule faced (avg opp. rating)-0.00+0.36

Already played this season: Sun Sep 27 3–0 vs MN Thunder Academy (W)

Common opponents: Indiana Elite FC — we 1–0; they 0–3. FC Wisconsin — we 4–2; they 0–5. Chicago Magic Soccer Club — we 1–4; they 1–6.

Game plan

  • They struggle to score
    MN Thunder Academy average 0.2 goals/game (league avg 1.8); blanked in 3 of 4.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • They leak goals — be greedy
    MN Thunder Academy concede 4.2/game; worst result 0–5 vs FC Wisconsin.

    Commit numbers forward, shoot early and often, and attack second balls. Goal difference is the tiebreaker on PPG, so keep playing to score for the full game — rotate players rather than pace.

  • Expected win — the trap is complacency
    Model gives a 75% chance; likely score 2–1.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

  • Confidence is low on their side
    MN Thunder Academy have lost 4 straight (form: LLLL).

    Teams on losing runs go quiet after conceding. An early goal usually ends the contest — start fast.

  • Away game
    Kickoff 09:45 AM at Academy of Holy Angels.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

  • Early kickoff
    Game time 09:45 AM.

    Light breakfast 2+ hours before, longer warm-up, and a loud start — early games are won by whoever is awake at the whistle.

If Saturday goes…

Where we'd sit after the MN Thunder Academy game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Chicago Inter – MN Thunder Academy) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 6 other games that week (Mon Mar 29 – Sun Apr 4); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 1.50 PPG
4th— holds 4th— holds 5th▼ down 1
Win
1.50 PPG
4th— holds 4th— holds 5th▼ down 1
Draw
1.25 PPG
5th▼ down 1 5th▼ down 1 6th▼ down 2
Loss
1.13 PPG
5th▼ down 1 5th▼ down 1 7th▼ down 3

Can we move up this round? Yes. With a 2–1 win we finish as high as 3rd if every rival drops points, and as low as 5th if every rival wins.

Where we finish

2,000 simulated seasons

0% finish 1st
40% top 4
60% below the top 4
4.9 average finish
  1. 1st
  2. 2nd 1%
  3. 3rd 11%
  4. 4th 27%
  5. 5th 26%
  6. 6th 21%
  7. 7th 13%
  8. 8th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 7 remaining known games (max 2.14 PPG if we win out).

#TeamPPGProj.To pass them
1 Chicago Magic Soccer Club 3.00 (+1.71) 1st (2.74) 33 of 21 pts to pass their current pace, 30 for their projection — out of reach on the known schedule
2 Eclipse Select Soccer Club 2.25 (+0.96) 2nd (1.94) 23 of 21 pts to pass their current pace, 19 for their projection
3 Rockford Raptors FC 1.75 (+0.46) 3rd (1.66) 16 of 21 pts to pass their current pace, 15 for their projection

How the results connect

19 chains · 8 teams

Paths of results that link Chicago Inter to MN Thunder Academy through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

18 favour us
1 even
0 favour them
+3.5 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
3–0 1–4 6–1 1–0 3–0 4–2 5–0 2–3 1–3 1–3 0–2 1–0 0–4 3–3 1–2 0–1 0–1 2–0 Chicago Inter 4th Chicago Magic Socce… 1st Indiana Elite FC 5th FC Wisconsin 7th St Croix 6th Rockford Raptors FC 3rd Eclipse Select Socc… 2nd MN Thunder Academy 8th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

9 game days

1st 4th 8th Sep 17 Sep 26 Oct 3 Oct 9 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.03 · 4th hardest of 8

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Apr 3
09:45 AM
MN Thunder Academy
8th · 0-0-4 · GD -16
Away far trip
Academy of Holy Angels · turf
●●○○○ Lean win
75%
2–1 2.39 1.42 Bank it
Sun Apr 4
TBD
St Croix
6th · 1-1-2 · GD -2
Away
●●●●○ Tough
36%
2–2 1.27 1.41 Upside
Sat Apr 24
TBD
Eclipse Select Soccer Club
2nd · 3-0-1 · GD +3
Home
●●●●○ Tough
29%
1–1 1.10 1.38 Upside
Sun Apr 25
TBD
Rockford Raptors FC
3rd · 2-1-1 · GD +1
Home
●●●●○ Tough
36%
1–1 1.31 1.37 Upside
Sat May 1
TBD
FC Wisconsin
7th · 1-2-4 · GD -2
Away
●●●●○ Tough
35%
2–2 1.23 1.36 Upside
Sun May 2
TBD
Chicago Magic Soccer Club
1st · 7-0-0 · GD +19
Away
●●●●● Very tough
6%
0–2 0.31 1.28 Upside
Sun May 9
TBD
Indiana Elite FC
5th · 3-0-4 · GD -2
Home
●●●○○ Toss-up
45%
1–1 1.60 1.30 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Chicago Magic Soccer Club 7700 212+19 213.00 WWWWW -0.33 -0.30 100% 1.0
2 Eclipse Select Soccer Club 4301 63+3 92.25 LWWW +0.30 -0.29 97% 2.4
3 Rockford Raptors FC 4211 76+1 71.75 DLWW +0.30 -0.24 86% 3.3
4 Chicago Inter 7304 1314-1 91.29 WWLLL -0.00 -0.03 40% 4.9
5 Indiana Elite FC 7304 810-2 91.29 WLWLL +0.01 -0.01 27% 5.3
6 St Croix 4112 911-2 41.00 WLLD +0.36 -0.16 36% 5.0
7 FC Wisconsin 7124 1719-2 50.71 LLLWD -0.08 -0.02 14% 6.0
8 MN Thunder Academy 4004 117-16 00.00 LLLL +0.36 +0.24 0% 8.0

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.85 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.