TableChase Clubs

FC Wichita

ECNL Regional League Boys · Heartland BU15 · 10 teams · FC Wichita (all teams)

Scores refresh automatically every 2 hours · last pulled 4 hours ago.
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1st
0-0-0 record · 0 played
0.00 points per game
+0 goal diff · 0–0
last 0
45% chance of top 4 · expected finish 5.1
+0.00 schedule faced · avg opponent rating

Next game — Sat Feb 20, 01:00 PM

Open the match preview →

FC Wichita
1st · 0.00 PPG
vs
Southwest MO Rush
6th · 0.00 PPG

Stryker Soccer Complex, Stadium ↗ · turf?

windrawloss

●●●○○ Toss-up to win

Most likely score 2–2 (expected goals 2.7 for, 2.4 against · 1.58 expected points)

Season so farFC WichitaSouthwest MO Rush
Position1st6th
Record (W-D-L)0-0-00-0-0
Points per game0.000.00
Goals for / game0.00.0
Goals against / game0.00.0
Clean sheets00
Held scoreless00
Form (recent first)——
Biggest win——
Worst loss——
Model rating (net goals vs avg)+0.00+0.00
Schedule faced (avg opp. rating)+0.00+0.00

Game plan

  • They struggle to score
    Southwest MO Rush average 0.0 goals/game (league avg 2.5); blanked in 0 of 0.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Swing game — small margins
    Win 47% / draw 18% / loss 35%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

If Saturday goes…

Where we'd sit after the Southwest MO Rush game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (FC Wichita – Southwest MO Rush) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 0 other games that week (Mon Feb 15 – Sun Feb 21); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.00 PPG
1st— holds 1st— holds 1st— holds
Win
3.00 PPG
1st— holds 1st— holds 1st— holds
Draw
1.00 PPG
1st— holds 1st— holds 1st— holds
Loss
0.00 PPG
10th▼ down 9 10th▼ down 9 10th▼ down 9

Can we move up this round? No. With a 2–2 draw we stay 1st even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

12% finish 1st
45% top 4
55% below the top 4
5.1 average finish
  1. 1st 12%
  2. 2nd 11%
  3. 3rd 11%
  4. 4th 11%
  5. 5th 10%
  6. 6th 10%
  7. 7th 10%
  8. 8th 9%
  9. 9th 9%
  10. 10th 7%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

The path

run-in difficulty +0.00 · 1st hardest of 10

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Feb 20
01:00 PM
Southwest MO Rush
6th · 0-0-0 · GD +0
Home
Stryker Soccer Complex · turf?
●●●○○ Toss-up
47%
2–2 1.58 1.58 Swing game
Sat Feb 27
12:00 PM
Southwest MO Rush
6th · 0-0-0 · GD +0
Away far trip
Lake Country Soccer Complex North 1
●●●●○ Tough
35%
2–2 1.24 1.41 Upside
Sat Mar 6
TBD
Missouri Rush
5th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.47 Swing game
Sun Mar 7
TBD
St. Louis Stars SC
7th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.49 Swing game
Sat Mar 20
TBD
Kansas Rush
4th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.51 Swing game
Sun Mar 21
TBD
Kansas City Athletics
2nd · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.52 Swing game
Sat Apr 3
TBD
Toca Fusion Elite
8th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.53 Swing game
Sun Apr 4
TBD
Kansas City Surf
3rd · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.54 Swing game
Sat Apr 17
TBD
Toca Fusion Elite
8th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.50 Upside
Sun Apr 18
TBD
Kansas City Surf
3rd · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.48 Upside
Sat Apr 24
TBD
St. Louis Stars SC
7th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.49 Swing game
Sun Apr 25
TBD
Missouri Rush
5th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.49 Swing game
Sat May 1
TBD
Union KC Soccer Club Navy
9th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.50 Swing game
Sun May 2
TBD
Union KC Soccer Club Red
10th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.51 Swing game
Sat May 8
03:00 PM
Union KC Soccer Club Red
10th · 0-0-0 · GD +0
Away far trip
Paragon Star
●●●●○ Tough
35%
2–2 1.24 1.49 Upside
Sun May 9
12:00 PM
Union KC Soccer Club Navy
9th · 0-0-0 · GD +0
Away far trip
Paragon Star
●●●●○ Tough
35%
2–2 1.24 1.47 Upside
Sat May 15
TBD
Kansas Rush
4th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.46 Upside
Sun May 16
TBD
Kansas City Athletics
2nd · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.45 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 FC Wichita 0000 00+0 00.00 — +0.00 ——
2 Kansas City Athletics 0000 00+0 00.00 — +0.00 ——
3 Kansas City Surf 0000 00+0 00.00 — +0.00 ——
4 Kansas Rush 0000 00+0 00.00 — +0.00 ——
5 Missouri Rush 0000 00+0 00.00 — +0.00 ——
6 Southwest MO Rush 0000 00+0 00.00 — +0.00 ——
7 St. Louis Stars SC 0000 00+0 00.00 — +0.00 ——
8 Toca Fusion Elite 0000 00+0 00.00 — +0.00 ——
9 Union KC Soccer Club Navy 0000 00+0 00.00 — +0.00 ——
10 Union KC Soccer Club Red 0000 00+0 00.00 — +0.00 ——

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.50 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.