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Chicago Soccer Academy

ECNL Regional League Boys · Chicago Metro BU13 · 7 teams · Chicago Soccer Academy (CSA) (all teams)

Scores refresh automatically every 2 hours · last pulled 44 minutes ago.
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4th
0-3-2 record · 5 played
0.60 points per game
-10 goal diff · 5–15
LDLDDlast 5
9% chance of top 4 · expected finish 5.6
-0.15 schedule faced · avg opponent rating

Next game — Sun Oct 25, 09:00 AM

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Chicago Soccer Academy
4th · 0.60 PPG
vs
Bloomingdale Lightning
1st · 3.00 PPG

East Side Sports Complex, field 1 ↗

windrawloss

●●●●● Very tough to win

Most likely score 1–4 (expected goals 1.2 for, 4.7 against · 0.18 expected points)

Season so farChicago Soccer AcademyBloomingdale Lightning
Position4th1st
Record (W-D-L)0-3-25-0-0
Points per game0.603.00
Goals for / game1.05.8
Goals against / game3.01.2
Clean sheets12
Held scoreless20
Form (recent first)D D L D LW W W W W
Biggest win—13–0 vs Roadrunners SC
Worst loss0–7 vs Northern Indiana Express—
Model rating (net goals vs avg)-1.20+2.35
Schedule faced (avg opp. rating)-0.15-1.25

Already played this season: Sat Sep 19 3–6 at Bloomingdale Lightning (L)

Common opponents: Force — we 1–1; they 3–1. Northern Indiana Express — we 0–7; they 3–2. Roadrunners SC — we 0–0; they 13–0, 4–0.

Game plan

  • Respect their attack
    Bloomingdale Lightning score 5.8/game — well above the league's 2.1.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • Finishing wins the tight ones
    Held scoreless 2 time(s): 0–7 vs Northern Indiana Express, 0–0 at Roadrunners SC.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Underdog — play free, stay organised
    Model gives 4%; a draw (6%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • They arrive in form
    Bloomingdale Lightning have won 5 straight.

    Don't let them settle: deny the first 10 minutes of rhythm with pressure on their first pass out of the back.

  • Early kickoff
    Game time 09:00 AM.

    Light breakfast 2+ hours before, longer warm-up, and a loud start — early games are won by whoever is awake at the whistle.

If Sunday goes…

Where we'd sit after the Bloomingdale Lightning game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Chicago Soccer Academy – Bloomingdale Lightning) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 3 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Loss · 0.50 PPG
5th▼ down 1 5th▼ down 1 7th▼ down 3
Win
1.00 PPG
4th— holds 4th— holds 6th▼ down 2
Draw
0.67 PPG
4th— holds 5th▼ down 1 6th▼ down 2
Loss
0.50 PPG
5th▼ down 1 5th▼ down 1 7th▼ down 3

Can we move up this round? No. With a 1–4 loss we stay 4th even if every rival loses, and as low as 7th if every rival wins.

Where we finish

2,000 simulated seasons

0% finish 1st
9% top 4
91% below the top 4
5.6 average finish
  1. 1st
  2. 2nd
  3. 3rd
  4. 4th 9%
  5. 5th 26%
  6. 6th 60%
  7. 7th 5%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 13 remaining known games (max 2.33 PPG if we win out).

#TeamPPGProj.To pass them
1 Bloomingdale Lightning 3.00 (+2.40) 1st (2.43) 51 of 39 pts to pass their current pace, 41 for their projection — out of reach on the known schedule
2 FC 1974 Libertyville 3.00 (+2.40) 2nd (2.41) 51 of 39 pts to pass their current pace, 41 for their projection — out of reach on the known schedule
3 Northern Indiana Express 2.00 (+1.40) 3rd (2.09) 33 of 39 pts to pass their current pace, 35 for their projection

How the results connect

7 chains · 5 teams

Paths of results that link Chicago Soccer Academy to Bloomingdale Lightning through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

0 favour us
7 favour them
-5.7 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
3–6 1–1 1–3 0–0 0–4 0–7 2–3 0–13 0–3 Chicago Soccer Acad… 4th Force 6th Roadrunners SC 7th Northern Indiana Ex… 3rd Bloomingdale Lightn… 1st

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

7 chains

Position over the season

8 game days

1st 4th 7th Sep 19 Sep 26 Oct 4 Oct 17 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.36 · 1st hardest of 7

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Oct 25
09:00 AM
Bloomingdale Lightning
1st · 5-0-0 · GD +23
Home
East Side Sports Complex
●●●●● Very tough
4%
1–4 0.18 0.53 Upside
Sat Nov 7
12:00 PM
FC 1974 Libertyville
2nd · 4-0-0 · GD +17
Away far trip
LTSC
●●●●● Very tough
3%
0–4 0.14 0.47 Upside
Sat Mar 6
TBD
Chicago City SC
5th · 0-1-1 · GD -3
Away
●●●●● Very tough
25%
1–2 0.96 0.54 Upside
Sun Mar 14
TBD
Bloomingdale Lightning
1st · 5-0-0 · GD +23
Home
●●●●● Very tough
4%
1–4 0.18 0.50 Upside
Sat Apr 17
TBD
Force
6th · 0-1-3 · GD -7
Away
●●●●○ Tough
30%
1–1 1.13 0.56 Upside
Sat Apr 24
TBD
Chicago City SC
5th · 0-1-1 · GD -3
Home
●●●●○ Tough
33%
1–1 1.21 0.62 Upside
Sun Apr 25
TBD
FC 1974 Libertyville
2nd · 4-0-0 · GD +17
Home
●●●●● Very tough
5%
0–3 0.23 0.59 Upside
Sat May 1
TBD
Northern Indiana Express
3rd · 2-0-1 · GD +9
Home
●●●●● Very tough
8%
1–3 0.34 0.57 Upside
Sun May 2
TBD
Force
6th · 0-1-3 · GD -7
Home
●●●●○ Tough
38%
1–1 1.38 0.63 Upside
Sat May 8
TBD
Roadrunners SC
7th · 0-1-4 · GD -29
Away
●●○○○ Lean win
65%
2–1 2.11 0.72 Swing game
Sun May 9
TBD
FC 1974 Libertyville
2nd · 4-0-0 · GD +17
Away
●●●●● Very tough
3%
0–4 0.14 0.69 Upside
Sat May 15
TBD
Northern Indiana Express
3rd · 2-0-1 · GD +9
Away
●●●●● Very tough
5%
1–4 0.21 0.66 Upside
Sun May 16
TBD
Roadrunners SC
7th · 0-1-4 · GD -29
Home
●●○○○ Lean win
73%
2–1 2.35 0.75 Bank it

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Bloomingdale Lightning 5500 296+23 153.00 WWWWW -1.25 +0.01 100% 1.6
2 FC 1974 Libertyville 4400 181+17 123.00 WWWW -1.87 +0.15 100% 1.7
3 Northern Indiana Express 3201 123+9 62.00 WLW +0.13 -0.28 100% 2.7
4 Chicago Soccer Academy 5032 515-10 30.60 LDLDD -0.15 +0.36 9% 5.6
5 Chicago City SC 2011 14-3 10.50 LD +0.28 +0.09 61% 4.5
6 Force 4013 29-7 10.25 DLLL +1.19 -0.12 29% 5.0
7 Roadrunners SC 5014 130-29 10.20 LLLDL +1.45 +0.18 0% 6.9

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.12 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.