TableChase Clubs

Michigan Hawks Magic

ECNL Girls · Midwest GU14 · 8 teams · Michigan Hawks (all teams)

Scores refresh automatically every 2 hours · last pulled 40 minutes ago.
Add schedule to calendar
7th
1-2-7 record · 10 played
0.50 points per game
-23 goal diff · 6–29
WDLDLlast 5
0% chance of top 4 · expected finish 7.2
+0.30 schedule faced · avg opponent rating

Next game — Sat Mar 13, TBD

Open the match preview →

Michigan Hawks Magic
7th · 0.50 PPG
at
Nationals SC
3rd · 2.00 PPG

Venue TBD

windrawloss

●●●●● Very tough to win

Most likely score 0–4 (expected goals 0.6 for, 4.3 against · 0.10 expected points)

Season so farMichigan Hawks MagicNationals SC
Position7th3rd
Record (W-D-L)1-2-73-1-1
Points per game0.502.00
Goals for / game0.63.0
Goals against / game2.90.4
Clean sheets12
Held scoreless41
Form (recent first)L D L D WW D L
Biggest win1–0 at FC Wisconsin7–0 at Michigan Hawks Magic
Worst loss0–7 vs Nationals SC1–2 vs St. Louis Scott Gallagher Navy
Model rating (net goals vs avg)-1.54+1.51
Schedule faced (avg opp. rating)+0.30-1.54

Already played this season: Sat Oct 10 0–7 vs Nationals SC (L)

Game plan

  • Respect their attack
    Nationals SC score 3.0/game — well above the league's 1.6.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • Hard to break down
    Nationals SC concede only 0.4/game with 2 clean sheet(s).

    Patience and width: move the ball quickly side to side to pull the block apart, and treat set pieces as your best chance — rehearse two corner routines and a near-post free-kick delivery.

  • Finishing wins the tight ones
    Held scoreless 4 time(s): 0–5 at Michigan Hawks, 0–1 vs Missouri Rush, 0–4 vs Sporting Blue Valley, 0–7 vs Nationals SC.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Underdog — play free, stay organised
    Model gives 2%; a draw (4%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • Away game
    Kickoff TBD at TBD.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

If Saturday goes…

Where we'd sit after the Nationals SC game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Michigan Hawks Magic – Nationals SC) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 2 other games that week (Mon Mar 8 – Sun Mar 14); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Loss · 0.45 PPG
7th— holds 7th— holds 8th▼ down 1
Win
0.73 PPG
7th— holds 6th▲ up 1 7th— holds
Draw
0.55 PPG
7th— holds 7th— holds 7th— holds
Loss
0.45 PPG
7th— holds 7th— holds 8th▼ down 1

Can we move up this round? No. With a 0–4 loss we stay 7th even if every rival loses, and as low as 8th if every rival wins.

Where we finish

2,000 simulated seasons

0% finish 1st
0% top 4
100% below the top 4
7.2 average finish
  1. 1st
  2. 2nd
  3. 3rd
  4. 4th
  5. 5th <1%
  6. 6th 5%
  7. 7th 73%
  8. 8th 21%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 9 remaining known games (max 1.68 PPG if we win out).

#TeamPPGProj.To pass them
1 Michigan Hawks 2.75 (+2.25) 1st (2.55) 48 of 27 pts to pass their current pace, 44 for their projection — out of reach on the known schedule
2 Eclipse Select Soccer Club 2.00 (+1.50) 3rd (1.99) 33 of 27 pts to pass their current pace, 33 for their projection — out of reach on the known schedule
3 Nationals SC 2.00 (+1.50) 2nd (2.13) 33 of 27 pts to pass their current pace, 36 for their projection — out of reach on the known schedule
4 Rockford Raptors FC 1.29 (+0.79) 5th (1.30) 20 of 27 pts to pass their current pace, 20 for their projection
5 Chicago Inter 1.14 (+0.64) 4th (1.30) 17 of 27 pts to pass their current pace, 20 for their projection
6 Liverpool FC MI 0.80 (+0.30) 6th (0.99) 11 of 27 pts to pass their current pace, 14 for their projection

How the results connect

1 chain · 2 teams

Paths of results that link Michigan Hawks Magic to Nationals SC through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

0 favour us
1 favour them
-7.0 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
0–7 Michigan Hawks Magic 7th Nationals SC 3rd

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

1 chains

Position over the season

9 game days

1st 4th 8th Aug 29 Sep 26 Oct 3 Oct 10 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.24 · 3rd hardest of 8

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Mar 13
TBD
Nationals SC
3rd · 3-1-1 · GD +13
Away
●●●●● Very tough
2%
0–4 0.10 0.46 Upside
Sat Mar 20
12:00 PM
Michigan Hawks
1st · 7-1-0 · GD +24
Home
Schoolcraft Turf · turf
●●●●● Very tough
2%
0–3 0.11 0.43 Upside
Sat Apr 10
02:00 PM
Liverpool FC MI
6th · 1-1-3 · GD -10
Home
St. Joe's Sports Dome
●●●●● Very tough
21%
1–2 0.83 0.46 Upside
Sun Apr 11
10:00 AM
MN Thunder Academy
Home
Schoolcraft Turf · turf
●●●●● Very tough
15%
1–2 0.63 0.48 Upside
Sat Apr 24
02:00 PM
FC Wisconsin
8th · 0-1-6 · GD -17
Home
St. Joe's Sports Dome
●●●○○ Toss-up
44%
1–1 1.58 0.55 Swing game
Sun Apr 25
02:00 PM
Chicago Inter
5th · 2-2-3 · GD +6
Home
Schoolcraft Turf · turf
●●●●● Very tough
15%
1–2 0.64 0.56 Upside
Sat May 8
10:00 AM
Rockford Raptors FC
4th · 2-3-2 · GD +3
Home
Jaycee Park · turf
●●●●● Very tough
18%
0–1 0.76 0.57 Upside
Sun May 9
10:00 AM
Eclipse Select Soccer Club
2nd · 3-3-0 · GD +13
Home
Jaycee Park · turf
●●●●● Very tough
5%
0–3 0.25 0.55 Upside
Sun May 16
10:00 AM
Gretna Elite Academy
Away far trip
Pinnacle Bank Soccer Complex ( Gretna Soccer Compl
●●●●● Very tough
10%
0–2 0.45 0.55 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Michigan Hawks 8710 262+24 222.75 WWWDW -0.36 -0.01 100% 1.1
2 Eclipse Select Soccer Club 6330 185+13 122.00 DWDW +0.02 -0.08 100% 2.7
3 Nationals SC 5311 152+13 102.00 LDW -1.54 -0.01 100% 2.3
4 Rockford Raptors FC 7232 129+3 91.29 WDLDL +0.42 +0.03 46% 4.6
5 Chicago Inter 7223 1711+6 81.14 WDLLD +0.42 +0.00 49% 4.6
6 Liverpool FC MI 5113 717-10 40.80 DLW -1.54 +0.26 6% 5.8
7 Michigan Hawks Magic 10127 629-23 50.50 WDLDL +0.30 +0.24 0% 7.2
8 FC Wisconsin 7016 118-17 10.14 DLLLL +0.13 +0.28 0% 7.8

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.62 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.