TableChase Clubs

Manhattan SC

ECNL Boys · New England BU16 · 6 teams · Manhattan SC (all teams)

Scores refresh automatically every 2 hours · last pulled 19 hours ago.
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4th
0-0-0 record · 0 played
0.00 points per game
+0 goal diff · 0–0
last 0
65% chance of top 4 · expected finish 3.5
+0.00 schedule faced · avg opponent rating

Next game — Sat Dec 12, TBD

Open the match preview →

Manhattan SC
4th · 0.00 PPG
at
East Coast Surf SC
2nd · 0.00 PPG

Venue TBD

windrawloss

●●●●○ Tough to win

Most likely score 2–2 (expected goals 2.4 for, 2.7 against · 1.24 expected points)

Season so farManhattan SCEast Coast Surf SC
Position4th2nd
Record (W-D-L)0-0-00-0-0
Points per game0.000.00
Goals for / game0.00.0
Goals against / game0.00.0
Clean sheets00
Held scoreless00
Form (recent first)——
Biggest win——
Worst loss——
Model rating (net goals vs avg)+0.00+0.00
Schedule faced (avg opp. rating)+0.00+0.00

Game plan

  • They struggle to score
    East Coast Surf SC average 0.0 goals/game (league avg 2.5); blanked in 0 of 0.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Underdog — play free, stay organised
    Model gives 35%; a draw (18%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • Away game
    Kickoff TBD at TBD.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

  • What a win does
    East Meadow Soccer Club sit 3rd on 0.00 PPG; we are on 0.00.

    A point moves us above East Meadow Soccer Club on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the East Coast Surf SC game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Manhattan SC – East Coast Surf SC) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 4 other games that week (Mon Dec 7 – Sun Dec 13); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.00 PPG
2nd▲ up 2 6th▼ down 2 6th▼ down 2
Win
3.00 PPG
1st▲ up 3 1st▲ up 3 5th▼ down 1
Draw
1.00 PPG
2nd▲ up 2 6th▼ down 2 6th▼ down 2
Loss
0.00 PPG
6th▼ down 2 6th▼ down 2 6th▼ down 2

Can we move up this round? Yes. With a 2–2 draw we finish as high as 2nd if every rival drops points, and as low as 6th if every rival wins.

Where we finish

2,000 simulated seasons

17% finish 1st
65% top 4
35% below the top 4
3.5 average finish
  1. 1st 17%
  2. 2nd 17%
  3. 3rd 15%
  4. 4th 17%
  5. 5th 18%
  6. 6th 17%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 13 remaining known games (max 3.00 PPG if we win out).

#TeamPPGProj.To pass them
1 AC Connecticut 0.00 (+0.00) 1st (1.46) Already ahead
2 East Coast Surf SC 0.00 (+0.00) 2nd (1.45) Already ahead
3 East Meadow Soccer Club 0.00 (+0.00) 3rd (1.45) Already ahead

The path

run-in difficulty +0.00 · 4th hardest of 6

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Dec 12
TBD
East Coast Surf SC
2nd · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.24 Upside
Sun Dec 13
TBD
Select
Home
●●●○○ Toss-up
47%
2–2 1.58 1.41 Swing game
Sun Dec 20
TBD
AC Connecticut
1st · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.35 Upside
Sat Mar 6
TBD
East Coast Surf SC
2nd · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.41 Swing game
Sat Mar 13
TBD
Connecticut FC United
Home
●●●○○ Toss-up
47%
2–2 1.58 1.44 Swing game
Sun Mar 14
TBD
FSA FC
Home
●●●○○ Toss-up
47%
2–2 1.58 1.47 Swing game
Sat Apr 3
TBD
Oakwood Soccer Club
5th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.48 Swing game
Sun Apr 4
TBD
AC Connecticut
1st · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.49 Swing game
Sat Apr 17
TBD
SUSA FC
6th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.50 Swing game
Sun Apr 18
TBD
East Meadow Soccer Club
3rd · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.51 Swing game
Sat Apr 24
07:30 PM
Oakwood Soccer Club
5th · 0-0-0 · GD +0
Away
Oakwood Soccer Park
●●●●○ Tough
35%
2–2 1.24 1.49 Upside
Sat May 1
TBD
SUSA FC
6th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.47 Upside
Sun May 2
09:00 AM
East Meadow Soccer Club
3rd · 0-0-0 · GD +0
Away
Point Lookout - Lido Blvd
●●●●○ Tough
35%
2–2 1.24 1.45 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 AC Connecticut 0000 00+0 00.00 — +0.00 ——
2 East Coast Surf SC 0000 00+0 00.00 — +0.00 ——
3 East Meadow Soccer Club 0000 00+0 00.00 — +0.00 ——
4 Manhattan SC 0000 00+0 00.00 — +0.00 ——
5 Oakwood Soccer Club 0000 00+0 00.00 — +0.00 ——
6 SUSA FC 0000 00+0 00.00 — +0.00 ——

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.50 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.