TableChase Clubs

Rochester Rush

Elite Academy League · Northeast (West) U19 · 7 teams · Rochester Rush (all teams)

Scores refresh automatically every 2 hours · last pulled 21 hours ago.
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5th
0-0-0 record · 0 played
0.00 points per game
+0 goal diff · 0–0
last 0
57% chance of top 4 · expected finish 4.0
+0.00 schedule faced · avg opponent rating

Next game — Sat Mar 13, 12:00 AM

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Rochester Rush
5th · 0.00 PPG
vs
FC Dutchmen Surf
2nd · 0.00 PPG

TBD, TBD ↗

windrawloss

●●●○○ Toss-up to win

Most likely score 2–2 (expected goals 2.7 for, 2.4 against · 1.58 expected points)

Season so farRochester RushFC Dutchmen Surf
Position5th2nd
Record (W-D-L)0-0-00-0-0
Points per game0.000.00
Goals for / game0.00.0
Goals against / game0.00.0
Clean sheets00
Held scoreless00
Form (recent first)——
Biggest win——
Worst loss——
Model rating (net goals vs avg)+0.00+0.00
Schedule faced (avg opp. rating)+0.00+0.00

Game plan

  • They struggle to score
    FC Dutchmen Surf average 0.0 goals/game (league avg 2.5); blanked in 0 of 0.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Swing game — small margins
    Win 47% / draw 18% / loss 35%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • What a win does
    NY Rush East sit 4th on 0.00 PPG; we are on 0.00.

    A point moves us above NY Rush East on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the FC Dutchmen Surf game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Rochester Rush – FC Dutchmen Surf) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 4 other games that week (Mon Mar 8 – Sun Mar 14); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.00 PPG
2nd▲ up 3 6th▼ down 1 7th▼ down 2
Win
3.00 PPG
1st▲ up 4 1st▲ up 4 5th— holds
Draw
1.00 PPG
2nd▲ up 3 7th▼ down 2 7th▼ down 2
Loss
0.00 PPG
7th▼ down 2 7th▼ down 2 7th▼ down 2

Can we move up this round? Yes. With a 2–2 draw we finish as high as 2nd if every rival drops points, and as low as 7th if every rival wins.

Where we finish

2,000 simulated seasons

13% finish 1st
57% top 4
43% below the top 4
4.0 average finish
  1. 1st 13%
  2. 2nd 15%
  3. 3rd 14%
  4. 4th 14%
  5. 5th 14%
  6. 6th 14%
  7. 7th 15%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 12 remaining known games (max 3.00 PPG if we win out).

#TeamPPGProj.To pass them
1 Buffalo Pro Soccer Academy 0.00 (+0.00) 1st (1.41) Already ahead
2 FC Dutchmen Surf 0.00 (+0.00) 2nd (1.41) Already ahead
3 FC Dynamo ROC 0.00 (+0.00) 3rd (1.41) Already ahead
4 NY Rush East 0.00 (+0.00) 4th (1.41) Already ahead

The path

run-in difficulty +0.00 · 5th hardest of 7

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Mar 13
12:00 AM
FC Dutchmen Surf
2nd · 0-0-0 · GD +0
Home
TBD
●●●○○ Toss-up
47%
2–2 1.58 1.58 Swing game
Sun Mar 14
06:00 PM
FC Dynamo ROC
3rd · 0-0-0 · GD +0
Home
Monroe Community College
●●●○○ Toss-up
47%
2–2 1.58 1.58 Swing game
Sat Apr 3
12:00 AM
FC Dynamo ROC
3rd · 0-0-0 · GD +0
Away
TBD
●●●●○ Tough
35%
2–2 1.24 1.47 Upside
Sun Apr 4
12:00 AM
Saratoga-Wilton Soccer Club
6th · 0-0-0 · GD +0
Away
TBD
●●●●○ Tough
35%
2–2 1.24 1.41 Upside
Sat Apr 10
06:00 PM
Saratoga-Wilton Soccer Club
6th · 0-0-0 · GD +0
Home
Monroe Community College
●●●○○ Toss-up
47%
2–2 1.58 1.44 Swing game
Sun Apr 11
06:00 PM
Buffalo Pro Soccer Academy
1st · 0-0-0 · GD +0
Home
Monroe Community College
●●●○○ Toss-up
47%
2–2 1.58 1.47 Swing game
Sat Apr 24
12:00 AM
Buffalo Pro Soccer Academy
1st · 0-0-0 · GD +0
Away
TBD
●●●●○ Tough
35%
2–2 1.24 1.43 Upside
Sun May 2
04:00 PM
NY Rush East
4th · 0-0-0 · GD +0
Home
Monroe Community College
●●●○○ Toss-up
47%
2–2 1.58 1.45 Swing game
Sat May 8
06:00 PM
FC Dutchmen Surf
2nd · 0-0-0 · GD +0
Away
Dicaprio park
●●●●○ Tough
35%
2–2 1.24 1.43 Upside
Sat May 8
06:00 PM
Utica Surf SC
7th · 0-0-0 · GD +0
Home
Monroe Community College
●●●○○ Toss-up
47%
2–2 1.58 1.44 Swing game
Sun May 9
07:30 AM
NY Rush East
4th · 0-0-0 · GD +0
Away
TBD
●●●●○ Tough
35%
2–2 1.24 1.42 Upside
Tue May 25
12:00 PM
Utica Surf SC
7th · 0-0-0 · GD +0
Away
TBD
●●●●○ Tough
35%
2–2 1.24 1.41 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Buffalo Pro Soccer Academy 0000 00+0 00.00 — +0.00 ——
2 FC Dutchmen Surf 0000 00+0 00.00 — +0.00 ——
3 FC Dynamo ROC 0000 00+0 00.00 — +0.00 ——
4 NY Rush East 0000 00+0 00.00 — +0.00 ——
5 Rochester Rush 0000 00+0 00.00 — +0.00 ——
6 Saratoga-Wilton Soccer Club 0000 00+0 00.00 — +0.00 ——
7 Utica Surf SC 0000 00+0 00.00 — +0.00 ——

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.50 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.