TableChase Clubs

Arizona Soccer Club Pre

Pre-ECNL Boys · Pre- Mountain BU12 · 6 teams · Arizona Soccer Club (all teams)

Scores refresh automatically every 2 hours · last pulled 18 hours ago.
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2nd
1-0-1 record · 2 played
1.50 points per game
-5 goal diff · 3–8
LWlast 2
43% chance of top 4 · expected finish 4.5
+0.37 schedule faced · avg opponent rating

Next game — Sat Mar 13, TBD

Open the match preview →

Arizona Soccer Club Pre
2nd · 1.50 PPG
vs
CCV STARS Pre
6th · 0.00 PPG

Venue TBD

windrawloss

●●●○○ Toss-up to win

Most likely score 2–2 (expected goals 2.5 for, 2.4 against · 1.45 expected points)

Season so farArizona Soccer Club PreCCV STARS Pre
Position2nd6th
Record (W-D-L)1-0-10-0-2
Points per game1.500.00
Goals for / game1.51.5
Goals against / game4.03.0
Clean sheets00
Held scoreless10
Form (recent first)W LL L
Biggest win3–1 at CCV STARS Pre—
Worst loss0–7 at Playmaker Futbol Academy Pre1–3 vs Arizona Soccer Club Pre
Model rating (net goals vs avg)-0.83-0.54
Schedule faced (avg opp. rating)+0.37+0.28

Already played this season: Sat Sep 26 3–1 at CCV STARS Pre (W)

Common opponents: Playmaker Futbol Academy Pre — we 0–7; they 2–3.

Game plan

  • Finishing wins the tight ones
    Held scoreless 1 time(s): 0–7 at Playmaker Futbol Academy Pre.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Swing game — small margins
    Win 42% / draw 19% / loss 39%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

If Saturday goes…

Where we'd sit after the CCV STARS Pre game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Arizona Soccer Club Pre – CCV STARS Pre) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 0 other games that week (Mon Mar 8 – Sun Mar 14); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.33 PPG
2nd— holds 2nd— holds 2nd— holds
Win
2.00 PPG
2nd— holds 2nd— holds 2nd— holds
Draw
1.33 PPG
2nd— holds 2nd— holds 2nd— holds
Loss
1.00 PPG
3rd▼ down 1 3rd▼ down 1 3rd▼ down 1

Can we move up this round? No. With a 2–2 draw we stay 2nd even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

1% finish 1st
43% top 4
57% below the top 4
4.5 average finish
  1. 1st 1%
  2. 2nd 7%
  3. 3rd 14%
  4. 4th 21%
  5. 5th 31%
  6. 6th 26%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 8 remaining known games (max 2.70 PPG if we win out).

#TeamPPGProj.To pass them
1 Playmaker Futbol Academy Pre 3.00 (+1.50) 1st (2.29) 27 of 24 pts to pass their current pace, 20 for their projection

How the results connect

2 chains · 3 teams

Paths of results that link Arizona Soccer Club Pre to CCV STARS Pre through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

1 favour us
1 favour them
-2.0 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
3–1 0–7 3–2 Arizona Soccer Club… 2nd Playmaker Futbol Ac… 1st CCV STARS Pre 6th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

2 chains

Position over the season

3 game days

1st 3rd 6th Sep 12 Sep 26 Sep 27

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.10 · 1st hardest of 6

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Mar 13
TBD
CCV STARS Pre
6th · 0-0-2 · GD -3
Home
●●●○○ Toss-up
42%
2–2 1.45 1.48 Swing game
Sun Mar 14
TBD
Arizona Arsenal Pre
3rd · 0-0-0 · GD +0
Home
●●●●○ Tough
33%
2–2 1.16 1.40 Upside
Sat Mar 20
TBD
NM Rapids SC Pre
5th · 0-0-0 · GD +0
Away
●●●●● Very tough
23%
2–3 0.85 1.29 Upside
Sun Mar 21
TBD
El Paso Locomotive FC Pre 14/15
4th · 0-0-0 · GD +0
Away
●●●●● Very tough
23%
2–3 0.85 1.22 Upside
Thu Apr 8
TBD
Arizona Arsenal Pre
3rd · 0-0-0 · GD +0
Away
●●●●● Very tough
23%
2–3 0.85 1.17 Upside
Sat Apr 17
TBD
NM Rapids SC Pre
5th · 0-0-0 · GD +0
Home
●●●●○ Tough
33%
2–2 1.16 1.17 Upside
Sun Apr 18
TBD
El Paso Locomotive FC Pre 14/15
4th · 0-0-0 · GD +0
Home
●●●●○ Tough
33%
2–2 1.16 1.16 Upside
Sat Apr 24
TBD
Playmaker Futbol Academy Pre
1st · 2-0-0 · GD +8
Home
●●●●● Very tough
15%
1–3 0.57 1.11 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Playmaker Futbol Academy Pre 2200 102+8 63.00 WW -0.68 -0.17 100% 1.2
2 Arizona Soccer Club Pre 2101 38-5 31.50 LW +0.37 +0.10 43% 4.5
3 Arizona Arsenal Pre 0000 00+0 00.00 — +0.00 ——
4 El Paso Locomotive FC Pre 14/15 0000 00+0 00.00 — +0.00 ——
5 NM Rapids SC Pre 0000 00+0 00.00 — +0.00 ——
6 CCV STARS Pre 2002 36-3 00.00 LL +0.28 +0.07 26% 5.1

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.55 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.