TableChase Clubs

Richmond United Blue

ECNL Regional League Girls · Virginia GU15 · 8 teams · Richmond United (all teams)

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1st
5-0-1 record · 6 played
2.50 points per game
+14 goal diff · 16–2
WWLWWlast 5
100% chance of top 4 · expected finish 1.1
-0.20 schedule faced · avg opponent rating

Next game — Sun Nov 1, 02:00 PM

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Richmond United Blue
1st · 2.50 PPG
at

Lake Fairfax Park, Field 4 ↗ far trip

windrawloss

●●○○○ Lean win to win

Most likely score 2–0 (expected goals 2.6 for, 0.9 against · 2.39 expected points)

Season so farRichmond United BlueGreat Falls Reston Soccer Club RL
Position1st7th
Record (W-D-L)5-0-11-0-3
Points per game2.500.75
Goals for / game2.71.8
Goals against / game0.32.3
Clean sheets50
Held scoreless01
Form (recent first)W W L W WL L W L
Biggest win7–0 vs Beach FC4–2 vs Arlington Soccer Association
Worst loss1–2 at Arlington Soccer Association1–3 at BRYC Academy
Model rating (net goals vs avg)+1.43-0.26
Schedule faced (avg opp. rating)-0.20+0.04

Common opponents: Beach FC — we 7–0; they 2–3. Arlington Soccer Association — we 1–2; they 4–2. BRYC Academy — we 2–0; they 1–3. VA Reign FC — we 1–0; they 0–1.

Game plan

  • They leak goals — be greedy
    Great Falls Reston Soccer Club RL concede 2.2/game; worst result 1–3 at BRYC Academy.

    Commit numbers forward, shoot early and often, and attack second balls. Goal difference is the tiebreaker on PPG, so keep playing to score for the full game — rotate players rather than pace.

  • Expected win — the trap is complacency
    Model gives a 75% chance; likely score 2–0.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

  • Away game
    Kickoff 02:00 PM at Lake Fairfax Park.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

If Sunday goes…

Where we'd sit after the Great Falls Reston Soccer Club RL game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Richmond United Blue – Great Falls Reston Soccer Club RL) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 2 other games that week (Mon Oct 26 – Sun Nov 1); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.57 PPG
1st— holds 1st— holds 1st— holds
Win
2.57 PPG
1st— holds 1st— holds 1st— holds
Draw
2.29 PPG
1st— holds 1st— holds 1st— holds
Loss
2.14 PPG
1st— holds 2nd▼ down 1 2nd▼ down 1

Can we move up this round? No. With a 2–0 win we stay 1st even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

94% finish 1st
100% top 4
0% below the top 4
1.1 average finish
  1. 1st 94%
  2. 2nd 6%
  3. 3rd
  4. 4th
  5. 5th
  6. 6th
  7. 7th
  8. 8th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

How the results connect

17 chains · 8 teams

Paths of results that link Richmond United Blue to Great Falls Reston Soccer Club RL through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

13 favour us
4 favour them
+2.2 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
1–0 1–0 1–2 2–4 2–0 3–1 7–0 3–2 1–0 1–1 1–2 0–0 1–1 1–1 3–0 4–0 0–2 2–7 Richmond United Blue 1st VA Reign FC 3rd Arlington Soccer As… 2nd BRYC Academy 5th Beach FC 4th Stafford Revolution 6th Virginia Valor FC 8th Great Falls Reston … 7th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

9 game days

1st 4th 8th Aug 29 Sep 13 Sep 20 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.26 · 5th hardest of 8

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Nov 1
02:00 PM
Great Falls Reston Soccer Club RL
7th · 1-0-3 · GD -2
Away far trip
Lake Fairfax Park
●●○○○ Lean win
75%
2–0 2.39 2.48 Bank it

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Richmond United Blue 6501 162+14 152.50 WWLWW -0.20 -0.26 100% 1.1
2 Arlington Soccer Association 5311 158+7 102.00 LWWDW -0.10 -0.31 99% 2.1
3 VA Reign FC 6312 56-1 101.67 WLWLW +0.12 -0.51 93% 3.3
4 Beach FC 5221 711-4 81.60 DLDWW -0.11 +0.41 51% 4.4
5 BRYC Academy 5122 56-1 51.00 DWLLD +0.13 -0.25 37% 5.0
6 Stafford Revolution 6051 23-1 50.83 LDDDD +0.03 -0.26 6% 6.2
7 Great Falls Reston Soccer Club RL 4103 79-2 30.75 LWLL +0.04 -0.01 15% 6.0
8 Virginia Valor FC 5014 315-12 10.20 LLDLL +0.33 -0.18 0% 7.9

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.46 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.