TableChase Clubs

MN Thunder Academy

ECNL Regional League Girls · Twin Cities GU15 · 12 teams · Minnesota Thunder Academy (all teams)

Scores refresh automatically every 2 hours · last pulled 19 hours ago.
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7th
0-0-0 record · 0 played
0.00 points per game
+0 goal diff · 0–0
last 0
0% chance of top 4 · expected finish 7.0
+0.00 schedule faced · avg opponent rating

Next game

No remaining games on the published schedule.

Climbing the table

What it takes to pass each team above us, from our 0 remaining known games (max 0.00 PPG if we win out).

#TeamPPGProj.To pass them
1 DASC 0.00 (+0.00) 1st (0.00) Already ahead
2 Fusion Soccer Club 0.00 (+0.00) 2nd (0.00) Already ahead
3 Lakeville Soccer Club 0.00 (+0.00) 3rd (0.00) Already ahead
4 Manitou FC 0.00 (+0.00) 4th (0.00) Already ahead
5 Minneapolis United 0.00 (+0.00) 5th (0.00) Already ahead
6 Minnesota Rush 0.00 (+0.00) 6th (0.00) Already ahead

The path

No remaining games published.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 DASC 0000 00+0 00.00 — — ——
2 Fusion Soccer Club 0000 00+0 00.00 — — ——
3 Lakeville Soccer Club 0000 00+0 00.00 — — ——
4 Manitou FC 0000 00+0 00.00 — — ——
5 Minneapolis United 0000 00+0 00.00 — — ——
6 Minnesota Rush 0000 00+0 00.00 — — ——
7 MN Thunder Academy 0000 00+0 00.00 — — ——
8 North Surf 0000 00+0 00.00 — — ——
9 Salvo SC 0000 00+0 00.00 — — ——
10 St Croix 0000 00+0 00.00 — — ——
11 Tonka United SA 0000 00+0 00.00 — — ——
12 Wave SC 0000 00+0 00.00 — — ——

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.50 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.