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Seattle United

ECNL Regional League Girls · Northwest GU18/19 · 11 teams · Seattle United (all teams)

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7th
0-0-0 record · 0 played
0.00 points per game
+0 goal diff · 0–0
last 0
42% chance of top 4 · expected finish 5.6
+0.00 schedule faced · avg opponent rating

Next game — Sat Dec 12, TBD

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Seattle United
7th · 0.00 PPG
at
PacNW SC
6th · 0.00 PPG

Venue TBD

windrawloss

●●●●○ Tough to win

Most likely score 2–2 (expected goals 2.4 for, 2.7 against · 1.24 expected points)

Season so farSeattle UnitedPacNW SC
Position7th6th
Record (W-D-L)0-0-00-0-0
Points per game0.000.00
Goals for / game0.00.0
Goals against / game0.00.0
Clean sheets00
Held scoreless00
Form (recent first)——
Biggest win——
Worst loss——
Model rating (net goals vs avg)+0.00+0.00
Schedule faced (avg opp. rating)+0.00+0.00

Game plan

  • They struggle to score
    PacNW SC average 0.0 goals/game (league avg 2.5); blanked in 0 of 0.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Underdog — play free, stay organised
    Model gives 35%; a draw (18%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • Away game
    Kickoff TBD at TBD.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

  • What a win does
    PacNW SC sit 6th on 0.00 PPG; we are on 0.00.

    A point moves us above PacNW SC on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the PacNW SC game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Seattle United – PacNW SC) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 5 other games that week (Mon Dec 7 – Sun Dec 13); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.00 PPG
2nd▲ up 5 7th— holds 8th▼ down 1
Win
3.00 PPG
1st▲ up 6 1st▲ up 6 6th▲ up 1
Draw
1.00 PPG
2nd▲ up 5 8th▼ down 1 8th▼ down 1
Loss
0.00 PPG
11th▼ down 4 11th▼ down 4 11th▼ down 4

Can we move up this round? Yes. With a 2–2 draw we finish as high as 1st if every rival drops points, and as low as 8th if every rival wins.

Where we finish

2,000 simulated seasons

11% finish 1st
42% top 4
58% below the top 4
5.6 average finish
  1. 1st 11%
  2. 2nd 11%
  3. 3rd 11%
  4. 4th 10%
  5. 5th 8%
  6. 6th 10%
  7. 7th 9%
  8. 8th 8%
  9. 9th 9%
  10. 10th 7%
  11. 11th 7%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 10 remaining known games (max 3.00 PPG if we win out).

#TeamPPGProj.To pass them
1 3RSC 0.00 (+0.00) 11th (1.31) Already ahead
2 Central Washington Sounders 0.00 (+0.00) 8th (1.38) Already ahead
3 Eastside FC 0.00 (+0.00) 6th (1.41) Already ahead
4 Northwest United FC 0.00 (+0.00) 4th (1.44) Already ahead
5 Oregon Surf 0.00 (+0.00) 1st (1.48) Already ahead
6 PacNW SC 0.00 (+0.00) 7th (1.41) Already ahead

The path

run-in difficulty +0.00 · 7th hardest of 11

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Dec 12
TBD
PacNW SC
6th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.24 Upside
Sun Dec 13
10:00 AM
Valor Soccer
8th · 0-0-0 · GD +0
Home
TBD
●●●○○ Toss-up
47%
2–2 1.58 1.41 Swing game
Sat Jan 16
TBD
Oregon Surf
5th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.35 Upside
Sat Jan 23
09:00 AM
Whatcom FC Rangers
10th · 0-0-0 · GD +0
Home
TBD
●●●○○ Toss-up
47%
2–2 1.58 1.41 Swing game
Sat Feb 6
09:00 AM
XF
11th · 0-0-0 · GD +0
Home
TBD
●●●○○ Toss-up
47%
2–2 1.58 1.44 Swing game
Sat Feb 20
04:30 PM
Washington Premier
9th · 0-0-0 · GD +0
Home
TBD
●●●○○ Toss-up
47%
2–2 1.58 1.47 Swing game
Sat Mar 6
10:30 AM
3RSC
1st · 0-0-0 · GD +0
Home
TBD
●●●○○ Toss-up
47%
2–2 1.58 1.48 Swing game
Sat Mar 13
TBD
Eastside FC
3rd · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.49 Swing game
Sun Apr 18
09:00 AM
Northwest United FC
4th · 0-0-0 · GD +0
Home
TBD
●●●○○ Toss-up
47%
2–2 1.58 1.50 Swing game
Sun May 2
TBD
Central Washington Sounders
2nd · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.48 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 3RSC 0000 00+0 00.00 — +0.00 ——
2 Central Washington Sounders 0000 00+0 00.00 — +0.00 ——
3 Eastside FC 0000 00+0 00.00 — +0.00 ——
4 Northwest United FC 0000 00+0 00.00 — +0.00 ——
5 Oregon Surf 0000 00+0 00.00 — +0.00 ——
6 PacNW SC 0000 00+0 00.00 — +0.00 ——
7 Seattle United 0000 00+0 00.00 — +0.00 ——
8 Valor Soccer 0000 00+0 00.00 — +0.00 ——
9 Washington Premier 0000 00+0 00.00 — +0.00 ——
10 Whatcom FC Rangers 0000 00+0 00.00 — +0.00 ——
11 XF 0000 00+0 00.00 — +0.00 ——

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.50 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.