Delaware FC
ECNL Regional League Girls · Northeast GU17 · 4 teams · Delaware Football Club (all teams)
Next game — Sat Dec 12, 01:00 PM
Quakertown High School , Multipurpose Field ↗ far trip
●●●●○ Tough to win
Most likely score 2–2 (expected goals 2.4 for, 2.7 against · 1.24 expected points)
| Season so far | Delaware FC | PA Rush |
|---|---|---|
| Position | 1st | 4th |
| Record (W-D-L) | 0-0-0 | 0-0-0 |
| Points per game | 0.00 | 0.00 |
| Goals for / game | 0.0 | 0.0 |
| Goals against / game | 0.0 | 0.0 |
| Clean sheets | 0 | 0 |
| Held scoreless | 0 | 0 |
| Form (recent first) | — | — |
| Biggest win | — | — |
| Worst loss | — | — |
| Model rating (net goals vs avg) | +0.00 | +0.00 |
| Schedule faced (avg opp. rating) | +0.00 | +0.00 |
Game plan
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They struggle to score
PA Rush average 0.0 goals/game (league avg 2.5); blanked in 0 of 0.A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.
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Underdog — play free, stay organised
Model gives 35%; a draw (18%) would be a good result.Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.
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Away game
Kickoff 01:00 PM at Quakertown High School .Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.
If Saturday goes…
Where we'd sit after the PA Rush game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Delaware FC – PA Rush) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 1 other games that week (Mon Dec 7 – Sun Dec 13); the outer columns are the best and worst the rivals can do.
| Our result | Rivals don't play | Likely results | Every rival wins |
|---|---|---|---|
| – Draw · 1.00 PPG |
1st— holds | 1st— holds | 3rd▼ down 2 |
| Win 3.00 PPG |
1st— holds | 1st— holds | 1st— holds |
| Draw 1.00 PPG |
1st— holds | 3rd▼ down 2 | 3rd▼ down 2 |
| Loss 0.00 PPG |
4th▼ down 3 | 4th▼ down 3 | 4th▼ down 3 |
Can we move up this round? No. With a 2–2 draw we stay 1st even if every rival loses, and as low as 3rd if every rival wins.
Where we finish
2,000 simulated seasons
- 1st 25%
- 2nd 23%
- 3rd 25%
- 4th 27%
Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.
Climbing the table
Top of the table. The job is to stay there: see the path below for where points are most at risk.
The path
run-in difficulty +0.00 · 1st hardest of 4
| Date | Opponent | Where | Difficulty | Win | Likely | Exp. pts | Run. PPG | Priority |
|---|---|---|---|---|---|---|---|---|
| Sat Dec 12 01:00 PM |
PA Rush 4th · 0-0-0 · GD +0 |
Away far trip
Quakertown High School |
●●●●○ Tough | 35% |
2–2 | 1.24 | 1.24 | Upside |
| Sat Apr 17 01:30 PM |
FC Europa 2nd · 0-0-0 · GD +0 |
Home Odyssey Charter School · turf |
●●●○○ Toss-up | 47% |
2–2 | 1.58 | 1.41 | Swing game |
| Sat Apr 24 01:00 PM |
PA Rush 4th · 0-0-0 · GD +0 |
Home Smith Estates · turf |
●●●○○ Toss-up | 47% |
2–2 | 1.58 | 1.47 | Swing game |
| Sun Apr 25 TBD |
Match Fit Surf Blue 3rd · 0-0-0 · GD +0 |
Away |
●●●●○ Tough | 35% |
2–2 | 1.24 | 1.41 | Upside |
| Sat May 1 01:00 PM |
Match Fit Surf Blue 3rd · 0-0-0 · GD +0 |
Home Smith Estates · turf |
●●●○○ Toss-up | 47% |
2–2 | 1.58 | 1.44 | Swing game |
| Sat May 8 01:30 PM |
FC Europa 2nd · 0-0-0 · GD +0 |
Away far trip
The Proving Grounds |
●●●●○ Tough | 35% |
2–2 | 1.24 | 1.41 | Upside |
"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.
Standings
| # | Team | GP | W | D | L | GF | GA | GD | Pts | PPG | Form | SoS | Run-in | Top 4 | Exp. finish | ||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Delaware FC | 0 | 0 | 0 | 0 | 0 | 0 | +0 | 0 | 0.00 | — | +0.00 | — | — | |||||||||||||||||||||||||||||||||||||||||||
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No games played yet. Next: Sat Dec 12 at PA Rush · Sat Apr 17 vs FC Europa · Sat Apr 24 vs PA Rush See all 6 future matchups ▸
Likely score and win chance are the model's view from this team's side. |
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| 2 | FC Europa | 0 | 0 | 0 | 0 | 0 | 0 | +0 | 0 | 0.00 | — | +0.00 | — | — | |||||||||||||||||||||||||||||||||||||||||||
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No games played yet. Next: Sat Dec 12 at Match Fit Surf Blue · Sat Apr 17 at Delaware FC · Sat Apr 24 vs Match Fit Surf Blue See all 6 future matchups ▸
Likely score and win chance are the model's view from this team's side. |
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| 3 | Match Fit Surf Blue | 0 | 0 | 0 | 0 | 0 | 0 | +0 | 0 | 0.00 | — | +0.00 | — | — | |||||||||||||||||||||||||||||||||||||||||||
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No games played yet. Next: Sat Dec 5 vs PA Rush · Sat Dec 12 vs FC Europa · Sat Apr 10 at PA Rush See all 6 future matchups ▸
Likely score and win chance are the model's view from this team's side. |
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| 4 | PA Rush | 0 | 0 | 0 | 0 | 0 | 0 | +0 | 0 | 0.00 | — | +0.00 | — | — | |||||||||||||||||||||||||||||||||||||||||||
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No games played yet. Next: Sat Dec 5 at Match Fit Surf Blue · Sat Dec 12 vs Delaware FC · Sat Apr 10 vs Match Fit Surf Blue See all 6 future matchups ▸
Likely score and win chance are the model's view from this team's side. |
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Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.
How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.50 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.