TableChase Clubs

Delaware FC

ECNL Regional League Girls · Northeast GU17 · 4 teams · Delaware Football Club (all teams)

Scores refresh automatically every 2 hours · last pulled 23 hours ago.
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1st
0-0-0 record · 0 played
0.00 points per game
+0 goal diff · 0–0
last 0
100% chance of top 4 · expected finish 2.5
+0.00 schedule faced · avg opponent rating

Next game — Sat Dec 12, 01:00 PM

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Delaware FC
1st · 0.00 PPG
at
PA Rush
4th · 0.00 PPG

Quakertown High School , Multipurpose Field ↗ far trip

windrawloss

●●●●○ Tough to win

Most likely score 2–2 (expected goals 2.4 for, 2.7 against · 1.24 expected points)

Season so farDelaware FCPA Rush
Position1st4th
Record (W-D-L)0-0-00-0-0
Points per game0.000.00
Goals for / game0.00.0
Goals against / game0.00.0
Clean sheets00
Held scoreless00
Form (recent first)——
Biggest win——
Worst loss——
Model rating (net goals vs avg)+0.00+0.00
Schedule faced (avg opp. rating)+0.00+0.00

Game plan

  • They struggle to score
    PA Rush average 0.0 goals/game (league avg 2.5); blanked in 0 of 0.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Underdog — play free, stay organised
    Model gives 35%; a draw (18%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • Away game
    Kickoff 01:00 PM at Quakertown High School .

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

If Saturday goes…

Where we'd sit after the PA Rush game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Delaware FC – PA Rush) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 1 other games that week (Mon Dec 7 – Sun Dec 13); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.00 PPG
1st— holds 1st— holds 3rd▼ down 2
Win
3.00 PPG
1st— holds 1st— holds 1st— holds
Draw
1.00 PPG
1st— holds 3rd▼ down 2 3rd▼ down 2
Loss
0.00 PPG
4th▼ down 3 4th▼ down 3 4th▼ down 3

Can we move up this round? No. With a 2–2 draw we stay 1st even if every rival loses, and as low as 3rd if every rival wins.

Where we finish

2,000 simulated seasons

25% finish 1st
100% top 4
0% below the top 4
2.5 average finish
  1. 1st 25%
  2. 2nd 23%
  3. 3rd 25%
  4. 4th 27%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

The path

run-in difficulty +0.00 · 1st hardest of 4

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Dec 12
01:00 PM
PA Rush
4th · 0-0-0 · GD +0
Away far trip
Quakertown High School
●●●●○ Tough
35%
2–2 1.24 1.24 Upside
Sat Apr 17
01:30 PM
FC Europa
2nd · 0-0-0 · GD +0
Home
Odyssey Charter School · turf
●●●○○ Toss-up
47%
2–2 1.58 1.41 Swing game
Sat Apr 24
01:00 PM
PA Rush
4th · 0-0-0 · GD +0
Home
Smith Estates · turf
●●●○○ Toss-up
47%
2–2 1.58 1.47 Swing game
Sun Apr 25
TBD
Match Fit Surf Blue
3rd · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.41 Upside
Sat May 1
01:00 PM
Match Fit Surf Blue
3rd · 0-0-0 · GD +0
Home
Smith Estates · turf
●●●○○ Toss-up
47%
2–2 1.58 1.44 Swing game
Sat May 8
01:30 PM
FC Europa
2nd · 0-0-0 · GD +0
Away far trip
The Proving Grounds
●●●●○ Tough
35%
2–2 1.24 1.41 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Delaware FC 0000 00+0 00.00 — +0.00 ——
2 FC Europa 0000 00+0 00.00 — +0.00 ——
3 Match Fit Surf Blue 0000 00+0 00.00 — +0.00 ——
4 PA Rush 0000 00+0 00.00 — +0.00 ——

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.50 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.