TableChase Clubs

WNY Flash Erie

ECNL Regional League Girls · GLA GU16 · 6 teams · WNY Flash Academy (all teams)

Scores refresh automatically every 2 hours · last pulled 7 hours ago.
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5th
0-0-0 record · 0 played
0.00 points per game
+0 goal diff · 0–0
last 0
66% chance of top 4 · expected finish 3.5
+0.00 schedule faced · avg opponent rating

Next game — Sat Nov 21, TBD

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WNY Flash Erie
5th · 0.00 PPG
at
Northern Steel
3rd · 0.00 PPG

Venue TBD

windrawloss

●●●●○ Tough to win

Most likely score 2–2 (expected goals 2.4 for, 2.7 against · 1.24 expected points)

Season so farWNY Flash ErieNorthern Steel
Position5th3rd
Record (W-D-L)0-0-00-0-0
Points per game0.000.00
Goals for / game0.00.0
Goals against / game0.00.0
Clean sheets00
Held scoreless00
Form (recent first)——
Biggest win——
Worst loss——
Model rating (net goals vs avg)+0.00+0.00
Schedule faced (avg opp. rating)+0.00+0.00

Game plan

  • They struggle to score
    Northern Steel average 0.0 goals/game (league avg 2.5); blanked in 0 of 0.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Underdog — play free, stay organised
    Model gives 35%; a draw (18%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • Away game
    Kickoff TBD at TBD.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

  • What a win does
    Steel City FC sit 4th on 0.00 PPG; we are on 0.00.

    A point moves us above Steel City FC on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the Northern Steel game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (WNY Flash Erie – Northern Steel) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 2 other games that week (Mon Nov 16 – Sun Nov 22); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.00 PPG
2nd▲ up 3 4th▲ up 1 4th▲ up 1
Win
3.00 PPG
1st▲ up 4 1st▲ up 4 3rd▲ up 2
Draw
1.00 PPG
2nd▲ up 3 4th▲ up 1 4th▲ up 1
Loss
0.00 PPG
6th▼ down 1 6th▼ down 1 6th▼ down 1

Can we move up this round? Yes. With a 2–2 draw we finish as high as 1st if every rival drops points, and as low as 4th if every rival wins.

Where we finish

2,000 simulated seasons

16% finish 1st
66% top 4
35% below the top 4
3.5 average finish
  1. 1st 16%
  2. 2nd 16%
  3. 3rd 17%
  4. 4th 16%
  5. 5th 16%
  6. 6th 18%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 13 remaining known games (max 3.00 PPG if we win out).

#TeamPPGProj.To pass them
1 Canton Force 0.00 (+0.00) 3rd (1.45) Already ahead
2 Manta 0.00 (+0.00) 4th (1.45) Already ahead
3 Northern Steel 0.00 (+0.00) 5th (1.45) Already ahead
4 Steel City FC 0.00 (+0.00) 6th (1.45) Already ahead

The path

run-in difficulty +0.00 · 5th hardest of 6

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Nov 21
TBD
Northern Steel
3rd · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.24 Upside
Sun Nov 22
12:00 PM
Steel City FC
4th · 0-0-0 · GD +0
Away far trip
No Offseason
●●●●○ Tough
35%
2–2 1.24 1.24 Upside
Sat Jan 23
02:00 PM
WNY Flash Rochester
6th · 0-0-0 · GD +0
Home
Erie Sports Center
●●●○○ Toss-up
47%
2–2 1.58 1.35 Swing game
Sat Feb 6
TBD
Manta
2nd · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.33 Upside
Sun Feb 7
04:00 PM
Canton Force
1st · 0-0-0 · GD +0
Away far trip
Walsh University
●●●●○ Tough
35%
2–2 1.24 1.31 Upside
Sat Feb 20
02:45 PM
Columbus Force
Home
Erie Sports Center
●●●○○ Toss-up
47%
2–2 1.58 1.35 Swing game
Sun Feb 21
10:45 AM
Elite FC
Home
Erie Sports Center
●●●○○ Toss-up
47%
2–2 1.58 1.39 Swing game
Sat Mar 6
02:45 PM
Canton Force
1st · 0-0-0 · GD +0
Home
Erie Sports Center
●●●○○ Toss-up
47%
2–2 1.58 1.41 Swing game
Sun Mar 7
10:45 AM
Manta
2nd · 0-0-0 · GD +0
Home
Erie Sports Center
●●●○○ Toss-up
47%
2–2 1.58 1.43 Swing game
Sat Mar 20
02:45 PM
Steel City FC
4th · 0-0-0 · GD +0
Home
Erie Sports Center
●●●○○ Toss-up
47%
2–2 1.58 1.44 Swing game
Sun Mar 21
TBD
Northern Steel
3rd · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.46 Swing game
Sun Apr 4
TBD
WNY Flash Rochester
6th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.44 Upside
Sun Apr 18
10:45 AM
T3FC
Home
Erie Sports Center
●●●○○ Toss-up
47%
2–2 1.58 1.45 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Canton Force 0000 00+0 00.00 — +0.00 ——
2 Manta 0000 00+0 00.00 — +0.00 ——
3 Northern Steel 0000 00+0 00.00 — +0.00 ——
4 Steel City FC 0000 00+0 00.00 — +0.00 ——
5 WNY Flash Erie 0000 00+0 00.00 — +0.00 ——
6 WNY Flash Rochester 0000 00+0 00.00 — +0.00 ——

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.50 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.