TableChase Clubs

West-Mont United

ECNL Regional League Boys · Northeast BU18/19 · 8 teams · West-Mont United S.A (all teams)

Scores refresh automatically every 2 hours · last pulled 23 hours ago.
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7th
0-0-0 record · 0 played
0.00 points per game
+0 goal diff · 0–0
last 0
49% chance of top 4 · expected finish 4.5
+0.00 schedule faced · avg opponent rating

Next game — Sat Dec 5, 03:30 PM

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West-Mont United
7th · 0.00 PPG
at
PA Rush
6th · 0.00 PPG

Quakertown High School , QNB Field ↗

windrawloss

●●●●○ Tough to win

Most likely score 2–2 (expected goals 2.4 for, 2.7 against · 1.24 expected points)

Season so farWest-Mont UnitedPA Rush
Position7th6th
Record (W-D-L)0-0-00-0-0
Points per game0.000.00
Goals for / game0.00.0
Goals against / game0.00.0
Clean sheets00
Held scoreless00
Form (recent first)——
Biggest win——
Worst loss——
Model rating (net goals vs avg)+0.00+0.00
Schedule faced (avg opp. rating)+0.00+0.00

Game plan

  • They struggle to score
    PA Rush average 0.0 goals/game (league avg 2.5); blanked in 0 of 0.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Underdog — play free, stay organised
    Model gives 35%; a draw (18%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • Away game
    Kickoff 03:30 PM at Quakertown High School .

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

  • What a win does
    PA Rush sit 6th on 0.00 PPG; we are on 0.00.

    A point moves us above PA Rush on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the PA Rush game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (West-Mont United – PA Rush) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 3 other games that week (Mon Nov 30 – Sun Dec 6); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.00 PPG
2nd▲ up 5 7th— holds 8th▼ down 1
Win
3.00 PPG
1st▲ up 6 1st▲ up 6 6th▲ up 1
Draw
1.00 PPG
2nd▲ up 5 8th▼ down 1 8th▼ down 1
Loss
0.00 PPG
8th▼ down 1 8th▼ down 1 8th▼ down 1

Can we move up this round? Yes. With a 2–2 draw we finish as high as 2nd if every rival drops points, and as low as 8th if every rival wins.

Where we finish

2,000 simulated seasons

12% finish 1st
49% top 4
51% below the top 4
4.5 average finish
  1. 1st 12%
  2. 2nd 13%
  3. 3rd 12%
  4. 4th 13%
  5. 5th 12%
  6. 6th 13%
  7. 7th 13%
  8. 8th 13%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 14 remaining known games (max 3.00 PPG if we win out).

#TeamPPGProj.To pass them
1 Eagle FC 0.00 (+0.00) 3rd (1.41) Already ahead
2 FC Copa Academy 0.00 (+0.00) 4th (1.41) Already ahead
3 FC Europa 0.00 (+0.00) 1st (1.41) Already ahead
4 Keystone Athletic 0.00 (+0.00) 6th (1.41) Already ahead
5 Lancaster FC 0.00 (+0.00) 5th (1.41) Already ahead
6 PA Rush 0.00 (+0.00) 7th (1.41) Already ahead

The path

run-in difficulty +0.00 · 7th hardest of 8

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Dec 5
03:30 PM
PA Rush
6th · 0-0-0 · GD +0
Away
Quakertown High School
●●●●○ Tough
35%
2–2 1.24 1.24 Upside
Sat Dec 12
TBD
YMS
8th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.41 Swing game
Sat Feb 27
TBD
Lancaster FC
5th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.47 Swing game
Sat Mar 6
TBD
Keystone Athletic
4th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.41 Upside
Sat Mar 20
TBD
PA Rush
6th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.44 Swing game
Sat Apr 3
TBD
Lancaster FC
5th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.41 Upside
Sat Apr 10
TBD
Eagle FC
1st · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.43 Swing game
Sat Apr 17
TBD
YMS
8th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.41 Upside
Sat Apr 24
TBD
FC Copa Academy
2nd · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.43 Swing game
Sat May 1
TBD
FC Europa
3rd · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.44 Swing game
Sat May 8
TBD
Keystone Athletic
4th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.46 Swing game
Sun May 9
TBD
Eagle FC
1st · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.44 Upside
Sat May 15
TBD
FC Copa Academy
2nd · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.42 Upside
Sat May 22
03:30 PM
FC Europa
3rd · 0-0-0 · GD +0
Away
The Proving Grounds
●●●●○ Tough
35%
2–2 1.24 1.41 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Eagle FC 0000 00+0 00.00 — +0.00 ——
2 FC Copa Academy 0000 00+0 00.00 — +0.00 ——
3 FC Europa 0000 00+0 00.00 — +0.00 ——
4 Keystone Athletic 0000 00+0 00.00 — +0.00 ——
5 Lancaster FC 0000 00+0 00.00 — +0.00 ——
6 PA Rush 0000 00+0 00.00 — +0.00 ——
7 West-Mont United 0000 00+0 00.00 — +0.00 ——
8 YMS 0000 00+0 00.00 — +0.00 ——

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.50 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.