TableChase Clubs

East Meadow Soccer Club

ECNL Regional League Boys · New England BU18/19 · 6 teams · East Meadow Soccer Club (all teams)

Scores refresh automatically every 2 hours · last pulled 22 hours ago.
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3rd
0-0-0 record · 0 played
0.00 points per game
+0 goal diff · 0–0
last 0
80% chance of top 4 · expected finish 3.0
+0.00 schedule faced · avg opponent rating

Next game — Sat Dec 12, TBD

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East Meadow Soccer Club
3rd · 0.00 PPG
at
SUSA FC
6th · 0.00 PPG

Venue TBD

windrawloss

●●●●○ Tough to win

Most likely score 2–2 (expected goals 2.4 for, 2.7 against · 1.24 expected points)

Season so farEast Meadow Soccer ClubSUSA FC
Position3rd6th
Record (W-D-L)0-0-00-0-0
Points per game0.000.00
Goals for / game0.00.0
Goals against / game0.00.0
Clean sheets00
Held scoreless00
Form (recent first)——
Biggest win——
Worst loss——
Model rating (net goals vs avg)+0.00+0.00
Schedule faced (avg opp. rating)+0.00+0.00

Game plan

  • They struggle to score
    SUSA FC average 0.0 goals/game (league avg 2.5); blanked in 0 of 0.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Underdog — play free, stay organised
    Model gives 35%; a draw (18%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • Away game
    Kickoff TBD at TBD.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

  • What a win does
    East Coast Surf SC sit 2nd on 0.00 PPG; we are on 0.00.

    A point moves us above East Coast Surf SC on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the SUSA FC game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (East Meadow Soccer Club – SUSA FC) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 1 other games that week (Mon Dec 7 – Sun Dec 13); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.00 PPG
1st▲ up 2 2nd▲ up 1 3rd— holds
Win
3.00 PPG
1st▲ up 2 1st▲ up 2 2nd▲ up 1
Draw
1.00 PPG
1st▲ up 2 3rd— holds 3rd— holds
Loss
0.00 PPG
6th▼ down 3 6th▼ down 3 6th▼ down 3

Can we move up this round? Yes. With a 2–2 draw we finish as high as 1st if every rival drops points, and as low as 3rd if every rival wins.

Where we finish

2,000 simulated seasons

20% finish 1st
80% top 4
20% below the top 4
3.0 average finish
  1. 1st 20%
  2. 2nd 20%
  3. 3rd 19%
  4. 4th 20%
  5. 5th 20%
  6. 6th <1%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 12 remaining known games (max 3.00 PPG if we win out).

#TeamPPGProj.To pass them
1 AC Connecticut 0.00 (+0.00) 1st (1.47) Already ahead
2 East Coast Surf SC 0.00 (+0.00) 3rd (1.46) Already ahead

The path

run-in difficulty +0.00 · 3rd hardest of 5

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Dec 12
TBD
SUSA FC
6th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.24 Upside
Sun Dec 13
TBD
AC Connecticut
1st · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.24 Upside
Sun Dec 20
03:00 PM
SUSA FC ACADEMY
Home
East Meadow Field of Dreams · turf
●●●○○ Toss-up
47%
2–2 1.58 1.35 Swing game
Sat Mar 6
02:00 PM
AC Connecticut
1st · 0-0-0 · GD +0
Home
East Meadow Field of Dreams · turf
●●●○○ Toss-up
47%
2–2 1.58 1.41 Swing game
Sat Mar 13
02:00 PM
SUSA FC
6th · 0-0-0 · GD +0
Home
East Meadow Field of Dreams · turf
●●●○○ Toss-up
47%
2–2 1.58 1.44 Swing game
Sat Apr 3
02:00 PM
Scorpions SC
Home
East Meadow Field of Dreams · turf
●●●○○ Toss-up
47%
2–2 1.58 1.47 Swing game
Sun Apr 4
02:00 PM
FC Stars
Home
East Meadow Field of Dreams · turf
●●●○○ Toss-up
47%
2–2 1.58 1.48 Swing game
Sat Apr 17
03:00 PM
East Coast Surf SC
2nd · 0-0-0 · GD +0
Home
Point Lookout - Lido Blvd
●●●○○ Toss-up
47%
2–2 1.58 1.49 Swing game
Sun Apr 18
TBD
Manhattan SC
4th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.47 Upside
Sat May 1
TBD
East Coast Surf SC
2nd · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.44 Upside
Sun May 2
02:00 PM
Manhattan SC
4th · 0-0-0 · GD +0
Home
East Meadow Field of Dreams · turf
●●●○○ Toss-up
47%
2–2 1.58 1.46 Swing game
Sun May 16
03:00 PM
Select
Home
Point Lookout - Lido Blvd
●●●○○ Toss-up
47%
2–2 1.58 1.47 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 AC Connecticut 0000 00+0 00.00 — +0.00 ——
2 East Coast Surf SC 0000 00+0 00.00 — +0.00 ——
3 East Meadow Soccer Club 0000 00+0 00.00 — +0.00 ——
4 Manhattan SC 0000 00+0 00.00 — +0.00 ——
5 Oakwood Soccer Club 0000 00+0 00.00 — — ——
6 SUSA FC 0000 00+0 00.00 — +0.00 ——

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.50 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.