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FSA FC

ECNL Regional League Boys · New England BU15 · 6 teams · FSA FC (all teams)

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3rd
0-0-0 record · 0 played
0.00 points per game
+0 goal diff · 0–0
last 0
69% chance of top 4 · expected finish 3.4
+0.00 schedule faced · avg opponent rating

Next game — Sat Dec 12, 09:00 AM

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FSA FC
3rd · 0.00 PPG
at
Scorpions SC
4th · 0.00 PPG

Taunton Forekicks, Field 14 ↗

windrawloss

●●●●○ Tough to win

Most likely score 2–2 (expected goals 2.4 for, 2.7 against · 1.24 expected points)

Season so farFSA FCScorpions SC
Position3rd4th
Record (W-D-L)0-0-00-0-0
Points per game0.000.00
Goals for / game0.00.0
Goals against / game0.00.0
Clean sheets00
Held scoreless00
Form (recent first)——
Biggest win——
Worst loss——
Model rating (net goals vs avg)+0.00+0.00
Schedule faced (avg opp. rating)+0.00+0.00

Game plan

  • They struggle to score
    Scorpions SC average 0.0 goals/game (league avg 2.5); blanked in 0 of 0.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Underdog — play free, stay organised
    Model gives 35%; a draw (18%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • Away game
    Kickoff 09:00 AM at Taunton Forekicks.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

  • Early kickoff
    Game time 09:00 AM.

    Light breakfast 2+ hours before, longer warm-up, and a loud start — early games are won by whoever is awake at the whistle.

  • What a win does
    FC Stars sit 2nd on 0.00 PPG; we are on 0.00.

    A point moves us above FC Stars on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the Scorpions SC game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (FSA FC – Scorpions SC) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 3 other games that week (Mon Dec 7 – Sun Dec 13); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.00 PPG
1st▲ up 2 4th▼ down 1 6th▼ down 3
Win
3.00 PPG
1st▲ up 2 1st▲ up 2 3rd— holds
Draw
1.00 PPG
1st▲ up 2 6th▼ down 3 6th▼ down 3
Loss
0.00 PPG
6th▼ down 3 6th▼ down 3 6th▼ down 3

Can we move up this round? Yes. With a 2–2 draw we finish as high as 1st if every rival drops points, and as low as 6th if every rival wins.

Where we finish

2,000 simulated seasons

18% finish 1st
69% top 4
31% below the top 4
3.4 average finish
  1. 1st 18%
  2. 2nd 18%
  3. 3rd 17%
  4. 4th 17%
  5. 5th 15%
  6. 6th 16%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 13 remaining known games (max 3.00 PPG if we win out).

#TeamPPGProj.To pass them
1 Connecticut FC United 0.00 (+0.00) 5th (1.44) Already ahead
2 FC Stars 0.00 (+0.00) 3rd (1.44) Already ahead

The path

run-in difficulty +0.00 · 3rd hardest of 6

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Dec 12
09:00 AM
Scorpions SC
4th · 0-0-0 · GD +0
Away
Taunton Forekicks
●●●●○ Tough
35%
2–2 1.24 1.24 Upside
Sun Dec 13
TBD
FC Stars
2nd · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.24 Upside
Sat Dec 19
08:30 AM
Connecticut FC United
1st · 0-0-0 · GD +0
Home
FSA-Farmington Sports Arena
●●●○○ Toss-up
47%
2–2 1.58 1.35 Swing game
Sun Feb 28
08:30 AM
FC Stars
2nd · 0-0-0 · GD +0
Home
FSA-Farmington Sports Arena
●●●○○ Toss-up
47%
2–2 1.58 1.41 Swing game
Sat Apr 3
10:30 AM
Select
5th · 0-0-0 · GD +0
Home
FSA-Farmington Sports Arena
●●●○○ Toss-up
47%
2–2 1.58 1.44 Swing game
Sun Apr 4
10:30 AM
SUSA FC ACADEMY
6th · 0-0-0 · GD +0
Home
FSA-Farmington Sports Arena
●●●○○ Toss-up
47%
2–2 1.58 1.47 Swing game
Sat Apr 10
10:30 AM
East Meadow Soccer Club
Home
FSA-Farmington Sports Arena
●●●○○ Toss-up
47%
2–2 1.58 1.48 Swing game
Sun Apr 11
10:30 AM
SUSA FC
Home
FSA-Farmington Sports Arena
●●●○○ Toss-up
47%
2–2 1.58 1.49 Swing game
Sun Apr 18
08:30 AM
Oakwood Soccer Club
Home
FSA-Farmington Sports Arena
●●●○○ Toss-up
47%
2–2 1.58 1.50 Swing game
Sun May 2
TBD
Connecticut FC United
1st · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.48 Upside
Sat May 8
08:30 AM
Scorpions SC
4th · 0-0-0 · GD +0
Home
FSA-Farmington Sports Arena
●●●○○ Toss-up
47%
2–2 1.58 1.49 Swing game
Sat May 22
08:30 AM
Select
5th · 0-0-0 · GD +0
Home
FSA-Farmington Sports Arena
●●●○○ Toss-up
47%
2–2 1.58 1.49 Swing game
Sun May 23
TBD
SUSA FC ACADEMY
6th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.47 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Connecticut FC United 0000 00+0 00.00 — +0.00 ——
2 FC Stars 0000 00+0 00.00 — +0.00 ——
3 FSA FC 0000 00+0 00.00 — +0.00 ——
4 Scorpions SC 0000 00+0 00.00 — +0.00 ——
5 Select 0000 00+0 00.00 — +0.00 ——
6 SUSA FC ACADEMY 0000 00+0 00.00 — +0.00 ——

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.50 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.