TableChase Clubs

FC Wisconsin

ECNL Regional League Boys · Midwest BU18/19 · 8 teams · FC Wisconsin Boys (all teams)

Scores refresh automatically every 2 hours · last pulled 4 hours ago.
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4th
0-0-0 record · 0 played
0.00 points per game
+0 goal diff · 0–0
last 0
47% chance of top 4 · expected finish 4.6
+0.00 schedule faced · avg opponent rating

Next game — Sat Jan 23, TBD

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FC Wisconsin
4th · 0.00 PPG
at
St Croix
8th · 0.00 PPG

Venue TBD

windrawloss

●●●●○ Tough to win

Most likely score 2–2 (expected goals 2.4 for, 2.7 against · 1.24 expected points)

Season so farFC WisconsinSt Croix
Position4th8th
Record (W-D-L)0-0-00-0-0
Points per game0.000.00
Goals for / game0.00.0
Goals against / game0.00.0
Clean sheets00
Held scoreless00
Form (recent first)——
Biggest win——
Worst loss——
Model rating (net goals vs avg)+0.00+0.00
Schedule faced (avg opp. rating)+0.00+0.00

Game plan

  • They struggle to score
    St Croix average 0.0 goals/game (league avg 2.5); blanked in 0 of 0.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Underdog — play free, stay organised
    Model gives 35%; a draw (18%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • Away game
    Kickoff TBD at TBD.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

  • What a win does
    Eclipse Select Soccer Club sit 3rd on 0.00 PPG; we are on 0.00.

    A point moves us above Eclipse Select Soccer Club on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the St Croix game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (FC Wisconsin – St Croix) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 2 other games that week (Mon Jan 18 – Sun Jan 24); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.00 PPG
1st▲ up 3 3rd▲ up 1 4th— holds
Win
3.00 PPG
1st▲ up 3 1st▲ up 3 2nd▲ up 2
Draw
1.00 PPG
1st▲ up 3 4th— holds 4th— holds
Loss
0.00 PPG
8th▼ down 4 8th▼ down 4 8th▼ down 4

Can we move up this round? Yes. With a 2–2 draw we finish as high as 1st if every rival drops points, and as low as 4th if every rival wins.

Where we finish

2,000 simulated seasons

11% finish 1st
47% top 4
53% below the top 4
4.6 average finish
  1. 1st 11%
  2. 2nd 11%
  3. 3rd 12%
  4. 4th 13%
  5. 5th 14%
  6. 6th 12%
  7. 7th 13%
  8. 8th 14%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 14 remaining known games (max 3.00 PPG if we win out).

#TeamPPGProj.To pass them
1 Chicago Inter 0.00 (+0.00) 4th (1.41) Already ahead
2 Chicago Magic Soccer Club 0.00 (+0.00) 1st (1.41) Already ahead
3 Eclipse Select Soccer Club 0.00 (+0.00) 6th (1.41) Already ahead

The path

run-in difficulty +0.00 · 4th hardest of 8

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Jan 23
TBD
St Croix
8th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.24 Upside
Sun Jan 24
01:30 PM
MN Thunder Academy
6th · 0-0-0 · GD +0
Away
Academy of Holy Angels · turf
●●●●○ Tough
35%
2–2 1.24 1.24 Upside
Sat Mar 6
12:00 PM
Rockford Raptors FC
7th · 0-0-0 · GD +0
Away
Mercyhealth Sportscore Two
●●●●○ Tough
35%
2–2 1.24 1.24 Upside
Sun Mar 7
TBD
Eclipse Select Soccer Club
3rd · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.24 Upside
Sat Mar 13
TBD
Chicago Inter
1st · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.31 Swing game
Sun Mar 14
TBD
Indiana Elite FC
5th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.35 Swing game
Sat Apr 3
TBD
Chicago Magic Soccer Club
2nd · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.34 Upside
Sat Apr 17
TBD
Chicago Inter
1st · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.33 Upside
Sun Apr 18
TBD
Indiana Elite FC
5th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.32 Upside
Sat Apr 24
TBD
MN Thunder Academy
6th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.34 Swing game
Sun Apr 25
TBD
St Croix
8th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.36 Swing game
Sat May 1
TBD
Chicago Magic Soccer Club
2nd · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.38 Swing game
Sat May 15
TBD
Rockford Raptors FC
7th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.40 Swing game
Sun May 16
TBD
Eclipse Select Soccer Club
3rd · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.41 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Chicago Inter 0000 00+0 00.00 — +0.00 ——
2 Chicago Magic Soccer Club 0000 00+0 00.00 — +0.00 ——
3 Eclipse Select Soccer Club 0000 00+0 00.00 — +0.00 ——
4 FC Wisconsin 0000 00+0 00.00 — +0.00 ——
5 Indiana Elite FC 0000 00+0 00.00 — +0.00 ——
6 MN Thunder Academy 0000 00+0 00.00 — +0.00 ——
7 Rockford Raptors FC 0000 00+0 00.00 — +0.00 ——
8 St Croix 0000 00+0 00.00 — +0.00 ——

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.50 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.