TableChase Clubs

VSA Rush

ECNL Regional League Boys · Heartland BU15 · 6 teams · VSA Rush (all teams)

Scores refresh automatically every 2 hours · last pulled 19 hours ago.
Add schedule to calendar
1st
6-2-0 record · 8 played
2.50 points per game
+21 goal diff · 32–11
WWDWWlast 5
100% chance of top 4 · expected finish 1.4
-0.68 schedule faced · avg opponent rating

Next game — Sun Nov 1, 01:00 PM

Open the match preview →

VSA Rush
1st · 2.50 PPG
vs
Sporting Iowa Central
3rd · 1.88 PPG

VSA Timberline Soccer Complex, Field 2 ↗

windrawloss

●●●○○ Toss-up to win

Most likely score 2–1 (expected goals 2.2 for, 1.4 against · 1.90 expected points)

Season so farVSA RushSporting Iowa Central
Position1st3rd
Record (W-D-L)6-2-04-3-1
Points per game2.501.88
Goals for / game4.02.0
Goals against / game1.41.0
Clean sheets23
Held scoreless01
Form (recent first)W W D W WL D W W W
Biggest win8–0 at Sporting Iowa Strikers4–0 vs Gretna Elite Academy
Worst loss—0–2 at Gretna Elite Academy
Model rating (net goals vs avg)+1.64+0.54
Schedule faced (avg opp. rating)-0.68-0.56

Already played this season: Fri Aug 28 2–2 at Sporting Iowa Central (D)

Common opponents: Sporting Nebraska FC — we 4–2, 5–1; they 1–1, 2–2. Gretna Elite Academy — we 3–1, 5–4; they 4–0, 0–2. Sporting Iowa Strikers — we 8–0, 4–0; they 2–0, 3–0. FC United Iowa — we 1–1; they 2–1.

Game plan

  • Hard to break down
    Sporting Iowa Central concede only 1.0/game with 3 clean sheet(s).

    Patience and width: move the ball quickly side to side to pull the block apart, and treat set pieces as your best chance — rehearse two corner routines and a near-post free-kick delivery.

  • Swing game — small margins
    Win 57% / draw 20% / loss 23%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

If Sunday goes…

Where we'd sit after the Sporting Iowa Central game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (VSA Rush – Sporting Iowa Central) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 4 other games that week (Mon Oct 26 – Sun Nov 1); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.56 PPG
1st— holds 1st— holds 1st— holds
Win
2.56 PPG
1st— holds 1st— holds 1st— holds
Draw
2.33 PPG
1st— holds 2nd▼ down 1 2nd▼ down 1
Loss
2.22 PPG
1st— holds 2nd▼ down 1 2nd▼ down 1

Can we move up this round? No. With a 2–1 win we stay 1st even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

63% finish 1st
100% top 4
0% below the top 4
1.4 average finish
  1. 1st 63%
  2. 2nd 34%
  3. 3rd 2%
  4. 4th
  5. 5th
  6. 6th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

How the results connect

54 chains · 6 teams

Paths of results that link VSA Rush to Sporting Iowa Central through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

35 favour us
3 even
16 favour them
+1.8 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
2–2 1–1 1–2 4–0 0–3 0–2 3–1 0–4 4–2 1–1 2–2 5–4 2–0 5–1 VSA Rush 1st FC United Iowa 2nd Sporting Iowa Strik… 6th Gretna Elite Academy 5th Sporting Nebraska FC 4th Sporting Iowa Centr… 3rd

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

12 game days

1st 3rd 6th Aug 22 Aug 28 Sep 20 Sep 27 Oct 4 Oct 11 Oct 17

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +1.13 · 2nd hardest of 6

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Nov 1
01:00 PM
Sporting Iowa Central
3rd · 4-3-1 · GD +8
Home
VSA Timberline Soccer Complex
●●●○○ Toss-up
57%
2–1 1.90 2.43 Swing game
Sun Nov 8
09:00 AM
FC United Iowa
2nd · 4-1-1 · GD +18
Away far trip
Tuma Soccer Complex
●●●●○ Tough
32%
2–2 1.14 2.30 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 VSA Rush 8620 3211+21 202.50 WWDWW -0.68 +1.13 100% 1.4
2 FC United Iowa 6411 246+18 132.17 WWLDW -0.69 +0.32 100% 1.7
3 Sporting Iowa Central 8431 168+8 151.88 WWWDL -0.56 +1.68 100% 2.9
4 Sporting Nebraska FC 7133 1718-1 60.86 WLDLD +0.29 -0.68 79% 4.2
5 Gretna Elite Academy 7115 1021-11 40.57 LLLWD +0.43 -0.40 21% 4.8
6 Sporting Iowa Strikers 8107 439-35 30.38 LWLLL +0.85 -0.45 0% 5.9

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.27 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.