TableChase Clubs

Liverpool FC IA Michigan Central

ECNL Regional League Boys · GLA BU18/19 · 9 teams · Liverpool FC-IA Michigan (all teams)

Scores refresh automatically every 2 hours · last pulled 10 hours ago.
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4th
0-0-0 record · 0 played
0.00 points per game
+0 goal diff · 0–0
last 0
45% chance of top 4 · expected finish 4.9
+0.00 schedule faced · avg opponent rating

Next game — Sun Nov 15, 02:00 PM

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Liverpool FC IA Michigan Central
4th · 0.00 PPG
vs
Pacesetter Soccer Club
8th · 0.00 PPG

Wisner Stadium, Field 1 ↗ · turf?

windrawloss

●●●○○ Toss-up to win

Most likely score 2–2 (expected goals 2.7 for, 2.4 against · 1.58 expected points)

Season so farLiverpool FC IA Michigan CentralPacesetter Soccer Club
Position4th8th
Record (W-D-L)0-0-00-0-0
Points per game0.000.00
Goals for / game0.00.0
Goals against / game0.00.0
Clean sheets00
Held scoreless00
Form (recent first)——
Biggest win——
Worst loss——
Model rating (net goals vs avg)+0.00+0.00
Schedule faced (avg opp. rating)+0.00+0.00

Game plan

  • They struggle to score
    Pacesetter Soccer Club average 0.0 goals/game (league avg 2.5); blanked in 0 of 0.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Swing game — small margins
    Win 47% / draw 18% / loss 35%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • What a win does
    GTFC Impact sit 3rd on 0.00 PPG; we are on 0.00.

    A point moves us above GTFC Impact on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Sunday goes…

Where we'd sit after the Pacesetter Soccer Club game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Liverpool FC IA Michigan Central – Pacesetter Soccer Club) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 3 other games that week (Mon Nov 9 – Sun Nov 15); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.00 PPG
1st▲ up 3 4th— holds 6th▼ down 2
Win
3.00 PPG
1st▲ up 3 1st▲ up 3 3rd▲ up 1
Draw
1.00 PPG
1st▲ up 3 6th▼ down 2 6th▼ down 2
Loss
0.00 PPG
9th▼ down 5 9th▼ down 5 9th▼ down 5

Can we move up this round? Yes. With a 2–2 draw we finish as high as 1st if every rival drops points, and as low as 6th if every rival wins.

Where we finish

2,000 simulated seasons

12% finish 1st
45% top 4
55% below the top 4
4.9 average finish
  1. 1st 12%
  2. 2nd 12%
  3. 3rd 11%
  4. 4th 11%
  5. 5th 11%
  6. 6th 11%
  7. 7th 11%
  8. 8th 11%
  9. 9th 10%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 16 remaining known games (max 3.00 PPG if we win out).

#TeamPPGProj.To pass them
1 Canton Force 0.00 (+0.00) 9th (1.40) Already ahead
2 Cuyahoga Valley Soccer Academy 0.00 (+0.00) 3rd (1.41) Already ahead
3 GTFC Impact 0.00 (+0.00) 7th (1.41) Already ahead

The path

run-in difficulty +0.00 · 4th hardest of 9

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Nov 15
02:00 PM
Pacesetter Soccer Club
8th · 0-0-0 · GD +0
Home
Wisner Stadium · turf?
●●●○○ Toss-up
47%
2–2 1.58 1.58 Swing game
Sat Dec 5
02:30 PM
T3FC West
9th · 0-0-0 · GD +0
Home
Avondale High School · turf?
●●●○○ Toss-up
47%
2–2 1.58 1.58 Swing game
Sun Dec 6
02:30 PM
Canton Force
1st · 0-0-0 · GD +0
Home
Avondale High School · turf?
●●●○○ Toss-up
47%
2–2 1.58 1.58 Swing game
Sat Dec 12
TBD
Cuyahoga Valley Soccer Academy
2nd · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.49 Upside
Sun Dec 13
02:00 PM
Manta
5th · 0-0-0 · GD +0
Away far trip
Victory Park in North Ridgeville · turf
●●●●○ Tough
35%
2–2 1.24 1.44 Upside
Sat Mar 13
TBD
T3FC West
9th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.41 Upside
Sun Mar 14
TBD
Canton Force
1st · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.39 Upside
Sat Mar 20
TBD
Nationals SC Capital Area Gray
7th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.41 Swing game
Sun Mar 21
TBD
Nationals SC
6th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.43 Swing game
Sat Apr 3
TBD
GTFC Impact
3rd · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.44 Swing game
Sat Apr 17
TBD
Manta
5th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.46 Swing game
Sun Apr 18
TBD
Cuyahoga Valley Soccer Academy
2nd · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.47 Swing game
Sat May 8
TBD
Nationals SC
6th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.45 Upside
Sun May 9
TBD
GTFC Impact
3rd · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.43 Upside
Sat May 15
08:00 AM
Nationals SC Capital Area Gray
7th · 0-0-0 · GD +0
Away far trip
Capital Sportsplex Lansing
●●●●○ Tough
35%
2–2 1.24 1.42 Upside
Sun May 16
TBD
Pacesetter Soccer Club
8th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.41 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Canton Force 0000 00+0 00.00 — +0.00 ——
2 Cuyahoga Valley Soccer Academy 0000 00+0 00.00 — +0.00 ——
3 GTFC Impact 0000 00+0 00.00 — +0.00 ——
4 Liverpool FC IA Michigan Central 0000 00+0 00.00 — +0.00 ——
5 Manta 0000 00+0 00.00 — +0.00 ——
6 Nationals SC 0000 00+0 00.00 — +0.00 ——
7 Nationals SC Capital Area Gray 0000 00+0 00.00 — +0.00 ——
8 Pacesetter Soccer Club 0000 00+0 00.00 — +0.00 ——
9 T3FC West 0000 00+0 00.00 — +0.00 ——

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.50 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.