TableChase Clubs

Manta

ECNL Regional League Boys · GLA BU16 · 9 teams · Manta United Soccer Club (all teams)

Scores refresh automatically every 2 hours · last pulled 19 hours ago.
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5th
0-0-0 record · 0 played
0.00 points per game
+0 goal diff · 0–0
last 0
45% chance of top 4 · expected finish 5.0
+0.00 schedule faced · avg opponent rating

Next game — Sat Nov 14, 12:00 PM

Open the match preview →

Manta
5th · 0.00 PPG
vs
Canton Force
1st · 0.00 PPG

SMS, Field 1 ↗

windrawloss

●●●○○ Toss-up to win

Most likely score 2–2 (expected goals 2.7 for, 2.4 against · 1.58 expected points)

Season so farMantaCanton Force
Position5th1st
Record (W-D-L)0-0-00-0-0
Points per game0.000.00
Goals for / game0.00.0
Goals against / game0.00.0
Clean sheets00
Held scoreless00
Form (recent first)——
Biggest win——
Worst loss——
Model rating (net goals vs avg)+0.00+0.00
Schedule faced (avg opp. rating)+0.00+0.00

Game plan

  • They struggle to score
    Canton Force average 0.0 goals/game (league avg 2.5); blanked in 0 of 0.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Swing game — small margins
    Win 47% / draw 18% / loss 35%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • What a win does
    Liverpool FC IA Michigan Central sit 4th on 0.00 PPG; we are on 0.00.

    A point moves us above Liverpool FC IA Michigan Central on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the Canton Force game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Manta – Canton Force) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 2 other games that week (Mon Nov 9 – Sun Nov 15); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.00 PPG
2nd▲ up 3 4th▲ up 1 5th— holds
Win
3.00 PPG
1st▲ up 4 1st▲ up 4 3rd▲ up 2
Draw
1.00 PPG
2nd▲ up 3 5th— holds 5th— holds
Loss
0.00 PPG
9th▼ down 4 9th▼ down 4 9th▼ down 4

Can we move up this round? Yes. With a 2–2 draw we finish as high as 2nd if every rival drops points, and as low as 5th if every rival wins.

Where we finish

2,000 simulated seasons

11% finish 1st
45% top 4
55% below the top 4
5.0 average finish
  1. 1st 11%
  2. 2nd 11%
  3. 3rd 11%
  4. 4th 12%
  5. 5th 11%
  6. 6th 10%
  7. 7th 11%
  8. 8th 11%
  9. 9th 11%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 16 remaining known games (max 3.00 PPG if we win out).

#TeamPPGProj.To pass them
1 Canton Force 0.00 (+0.00) 9th (1.40) Already ahead
2 Cuyahoga Valley Soccer Academy 0.00 (+0.00) 3rd (1.41) Already ahead
3 GTFC Impact 0.00 (+0.00) 4th (1.41) Already ahead
4 Liverpool FC IA Michigan Central 0.00 (+0.00) 5th (1.41) Already ahead

The path

run-in difficulty +0.00 · 5th hardest of 9

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Nov 14
12:00 PM
Canton Force
1st · 0-0-0 · GD +0
Home
SMS
●●●○○ Toss-up
47%
2–2 1.58 1.58 Swing game
Sun Nov 15
12:00 PM
T3FC West
9th · 0-0-0 · GD +0
Home
SMS
●●●○○ Toss-up
47%
2–2 1.58 1.58 Swing game
Sat Dec 5
12:00 PM
Cuyahoga Valley Soccer Academy
2nd · 0-0-0 · GD +0
Home
SMS
●●●○○ Toss-up
47%
2–2 1.58 1.58 Swing game
Sat Dec 12
12:00 PM
GTFC Impact
3rd · 0-0-0 · GD +0
Home
SMS
●●●○○ Toss-up
47%
2–2 1.58 1.58 Swing game
Sun Dec 13
12:00 PM
Liverpool FC IA Michigan Central
4th · 0-0-0 · GD +0
Home
Victory Park in North Ridgeville · turf
●●●○○ Toss-up
47%
2–2 1.58 1.58 Swing game
Sun Feb 28
TBD
Pacesetter Soccer Club
8th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.52 Upside
Sat Mar 6
12:00 PM
Nationals SC
6th · 0-0-0 · GD +0
Home
SMS
●●●○○ Toss-up
47%
2–2 1.58 1.53 Swing game
Sun Mar 7
12:00 PM
Nationals SC Capital Area Grey
7th · 0-0-0 · GD +0
Home
SMS
●●●○○ Toss-up
47%
2–2 1.58 1.54 Swing game
Sat Mar 13
02:00 PM
Nationals SC Capital Area Grey
7th · 0-0-0 · GD +0
Away far trip
Capital Sportsplex Lansing
●●●●○ Tough
35%
2–2 1.24 1.50 Upside
Sun Mar 14
TBD
GTFC Impact
3rd · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.48 Upside
Sat Apr 17
TBD
Liverpool FC IA Michigan Central
4th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.46 Upside
Sun Apr 18
TBD
Nationals SC
6th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.44 Upside
Thu May 6
12:00 PM
Cuyahoga Valley Soccer Academy
2nd · 0-0-0 · GD +0
Away
Serpentini Stadium · turf?
●●●●○ Tough
35%
2–2 1.24 1.42 Upside
Sat May 8
09:00 AM
Pacesetter Soccer Club
8th · 0-0-0 · GD +0
Home
Darice
●●●○○ Toss-up
47%
2–2 1.58 1.43 Swing game
Sat May 15
TBD
Canton Force
1st · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.42 Upside
Sun May 16
TBD
T3FC West
9th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.41 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Canton Force 0000 00+0 00.00 — +0.00 ——
2 Cuyahoga Valley Soccer Academy 0000 00+0 00.00 — +0.00 ——
3 GTFC Impact 0000 00+0 00.00 — +0.00 ——
4 Liverpool FC IA Michigan Central 0000 00+0 00.00 — +0.00 ——
5 Manta 0000 00+0 00.00 — +0.00 ——
6 Nationals SC 0000 00+0 00.00 — +0.00 ——
7 Nationals SC Capital Area Grey 0000 00+0 00.00 — +0.00 ——
8 Pacesetter Soccer Club 0000 00+0 00.00 — +0.00 ——
9 T3FC West 0000 00+0 00.00 — +0.00 ——

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.50 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.