TableChase Clubs

Bloomingdale Lightning

ECNL Regional League Boys · Chicago Metro BU18/19 · 7 teams · BLFC (all teams)

Scores refresh automatically every 2 hours · last pulled 18 hours ago.
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1st
0-0-0 record · 0 played
0.00 points per game
+0 goal diff · 0–0
last 0
55% chance of top 4 · expected finish 4.1
+0.00 schedule faced · avg opponent rating

Next game — Sat Mar 6, TBD

Open the match preview →

Bloomingdale Lightning
1st · 0.00 PPG
vs

Venue TBD

windrawloss

●●●○○ Toss-up to win

Most likely score 2–2 (expected goals 2.7 for, 2.4 against · 1.58 expected points)

Season so farBloomingdale LightningNorthern Indiana Express
Position1st6th
Record (W-D-L)0-0-00-0-0
Points per game0.000.00
Goals for / game0.00.0
Goals against / game0.00.0
Clean sheets00
Held scoreless00
Form (recent first)——
Biggest win——
Worst loss——
Model rating (net goals vs avg)+0.00+0.00
Schedule faced (avg opp. rating)+0.00+0.00

Game plan

  • They struggle to score
    Northern Indiana Express average 0.0 goals/game (league avg 2.5); blanked in 0 of 0.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Swing game — small margins
    Win 47% / draw 18% / loss 35%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

If Saturday goes…

Where we'd sit after the Northern Indiana Express game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Bloomingdale Lightning – Northern Indiana Express) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 1 other games that week (Mon Mar 1 – Sun Mar 7); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.00 PPG
1st— holds 1st— holds 3rd▼ down 2
Win
3.00 PPG
1st— holds 1st— holds 1st— holds
Draw
1.00 PPG
1st— holds 3rd▼ down 2 3rd▼ down 2
Loss
0.00 PPG
7th▼ down 6 7th▼ down 6 7th▼ down 6

Can we move up this round? No. With a 2–2 draw we stay 1st even if every rival loses, and as low as 3rd if every rival wins.

Where we finish

2,000 simulated seasons

13% finish 1st
55% top 4
45% below the top 4
4.1 average finish
  1. 1st 13%
  2. 2nd 15%
  3. 3rd 13%
  4. 4th 14%
  5. 5th 16%
  6. 6th 15%
  7. 7th 15%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

The path

run-in difficulty +0.00 · 1st hardest of 7

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Mar 6
TBD
Northern Indiana Express
6th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.58 Swing game
Sun Mar 7
TBD
FC 1974 Libertyville
4th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.41 Upside
Sat Mar 13
TBD
Roadrunners SC
7th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.47 Swing game
Sun Mar 14
TBD
Chicago Soccer Academy
3rd · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.41 Upside
Sat Mar 20
TBD
Chicago City SC
2nd · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.44 Swing game
Sun Apr 4
TBD
FC 1974 Libertyville
4th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.47 Swing game
Sat Apr 17
TBD
Northern Indiana Express
6th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.43 Upside
Sat Apr 24
TBD
Force
5th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.45 Swing game
Sun Apr 25
TBD
Roadrunners SC
7th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.43 Upside
Sat May 8
TBD
Force
5th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.41 Upside
Sat May 15
TBD
Chicago City SC
2nd · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.39 Upside
Sat May 22
TBD
Chicago Soccer Academy
3rd · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.41 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Bloomingdale Lightning 0000 00+0 00.00 — +0.00 ——
2 Chicago City SC 0000 00+0 00.00 — +0.00 ——
3 Chicago Soccer Academy 0000 00+0 00.00 — +0.00 ——
4 FC 1974 Libertyville 0000 00+0 00.00 — +0.00 ——
5 Force 0000 00+0 00.00 — +0.00 ——
6 Northern Indiana Express 0000 00+0 00.00 — +0.00 ——
7 Roadrunners SC 0000 00+0 00.00 — +0.00 ——

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.50 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.